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| | Gamasutra - Features - "Valve's Cabal Process" [12.10.99] |
 | | Sitting immediately behind them would be one person from the Cabal session that worked on that area of the game, as well as the level designer who was currently the "primary" on the level being tested. |
 | | Toward the middle of the project, once the major elements were in place and the game could be played most of the way through, it became mostly a matter of fine-tuning. |
 | | To do this, we added basic instrumentation to the game, automatically recording the player’s position, health, weapons, time, and any major activities such as saving the game, dying, being hurt, solving a puzzle, fighting a monster, and so on. |
| www.gamasutra.com /features/19991210/birdwell_03.htm (920 words) |
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