| |
| | HAKMEM -- GAMES -- DRAFT, NOT YET PROOFED |
 | | Another useful observation is that the pegs and their original hole positions fall into four equivalence classes in which they stay throughout the game. |
 | | Similarly, the peg jumped over on the last move must be in one of the two classes of eight members which get reduced on the first move. |
 | | An example is: remove peg 1, then jump as follows: 6, 13, 10, 1, 2, 11, 14/13, 6, 12/13, 15, 7/4, 13, 4; leaving peg 1. |
| www.inwap.com /pdp10/hbaker/hakmem/games.html (1233 words) |
|