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Topic: Permadeath


In the News (Sat 26 Dec 09)

  
  Permadeath Encyclopedia Articles @ 216.92.85.60 ()   (Site not responding. Last check: 2007-11-01)
In RPG terminology, permadeath, permanent death or PD describes games (or parts of games), in which player characters (PCs) may die permanently, never to be brought back to life.
However, in an online game, permadeath generally means starting over from the beginning level of power, isolating the player of the now-dead character from his or her former comrades.
As the likelihood of any player character's death is largely under the control of the gamemaster, permadeath varies from frequent to never based on the desires of the gamemaster and the group as a whole.
216.92.85.60 /encyclopedia/Permadeath   (1312 words)

  
 A Case for a Permadeath Server -- World of Warcraft Vault
Permadeath based on lifepoints is the perfect death penalty for the World of Warcraft.
Permadeath in a game where money is to be made by people spending time to play and staying with it will never fly.
Permadeath is an interesting idea, but needs to be fully planned out before it can be properly implemented.
wowvault.ign.com /View.php?view=Editorials.Detail&id=4   (2772 words)

  
 View topic - Permadeath :: Valhyre - The Aftermath :: A MMORPG emphasising role play   (Site not responding. Last check: 2007-11-01)
To me permadeath is a function of the game where when a character experiances an event that causes them to be killed then that character becomes no longer playable permanently.
Additionally if a race that is subject to permadeath dies, and then returns whos to say that the character should return at their full strength.
Permadeath in Valhyre is not a mechanic used to aleviate player boredom, It is to be an integral part of these two evolutions.
www.valhyre.com /PNphpBB2-viewtopic-t-21-sid-ebdf4055a7102550350563bdb88ccdb2.phtml   (2529 words)

  
 iB::Topic::Death Systems
We don't use a one-kill permadeath system (our casualty rates are reasonably steep), but all forms of death gradually wear down your character.
If you don't have permadeath, the realistic way of RPing a death is in fact not RPing it: carrying on as if it were a normal occurance, because it is. Personally I don't think non-permadeath MUDs very interesting.
Permadeath is an integral part of the mud I play.
www.topmudsites.com /cgi-bin/ikonboard/ikonboard.cgi?act=ST&f=16&t=33   (3677 words)

  
 Stratics Central - PermaDeath   (Site not responding. Last check: 2007-11-01)
Permadeath, for those that are unaware, is the idea that in an online game when you die that is it.
The second problem with even a well thought out permadeath system is the attention that has to be given to it.
In closing, permadeath is for the most part a dead beast that a small portion of players want for various reasons.
www.stratics.com /content/journal/journals/issue1/articles/death.shtml   (942 words)

  
 We Need A HardCore Server - Age of Conan Forums
Permadeath in a mmo, where players spend many hundred hours in the game just to lvl their character, is never a good idea.
And in a game with permadeath, where players loose their chars from time to time, probably won't be able to keep their playerbase for long...
I dunno about permadeath, there have been times when I've been doing a pretty heavy raid in mmo's and the server decides it wants to throw everybody off, then you come back dead.
forums.ageofconan.com /showthread.php?t=73   (458 words)

  
 IGDA Forums - Death, Conscience, Repercussions, and PVP in MMOs
I'm a strong advocate of Permadeath and here are my reasons, maybe you can see why SWG isn't all it could be from them and why when it comes to Permadeath, compromises such as the 'practice death' systems only destroy the benefits of having permadeath at all.
In a permadeath system, your natural course of play is world-play, your character's story-arc, the emphasis on character building is not as severe, and thus downtime needn't be felt as harshly.
Largely, permadeath griefing is on the same level as that of penalty-based death systems.
www.igda.org /Forums/showthread.php?postid=51898   (3215 words)

  
 Permadeath and Massive PvP - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-11-01)
If the only thing that is lost in death is fame and roleplaying-value, you are creating permadeath for roleplayers, and deathmatch for griefers.
I've had 3+ years of experience playing a MUD where permadeath works well imo, and while it might not be as massively multiplayer as you're thinking of, it's one of the more popular free MUDs out there and has a comparatively large player base.
Another note which I think probably increases the successful implementation of permadeath is that all organizations are player-run.
www.gamedev.net /community/forums/viewreply.asp?ID=1143365   (4918 words)

  
 Powergamers.net Forums - Front Page - GameMethod.com Roundtable Week 2: Realms of Torment
Without permadeath, the act of dying in an MMORPG is only a time-sink mechanic.
Permadeath isn’t the only way to give the players an exhilarating feeling, but with increases in stability of networks and that sort of technology it seems like a more viable solution.
I think PermaDeath is attractive to any PK who thinks they will be able to PD other players to their heart's content and keep other players from becoming more powerful than them by griefing regularly.
boards.powergamers.net /viewthread.php?tid=14155   (2113 words)

  
 IGDA Forums - Death, Conscience, Repercussions, and PVP in MMOs
Permadeath or a finite world probably wouldn't sit right with the vast majority of current MMOG players.
As you say, an MMO that incorporates a static world and permadeath is no different from Everquest that is cruel.
The very nature of a permadeath character demands that the player's achievements be measured by another means - not his character's power, but his character's effect on the world.
www.igda.org /Forums/showthread.php?postid=52225   (2208 words)

  
 MMORPG.COM - MMORPG Gaming Forums - Everquest, Final Fantasy XI, World of Warcraft & More!
The trouble with the idea of permanent death, or “permadeath” as it is often referred to, is that it absolutely will not work in any existing MMORPG.
Permadeath is someone who is too much into realism and loves to destroy fun gameplay.
When permadeath comes into play it basically says that you are taking away everything I care about in the game and I have to start over.
www.mmorpg.com /discussion2.cfm/thread/69345   (5647 words)

  
 Zen of Design»Blog Archive » Please, Not the Permadeath Debate Again   (Site not responding. Last check: 2007-11-01)
Permadeath is the whackamole idea of the MMO industry.
I think just adding permadeath to an existing MMO is a bad idea, but I don’t dismiss the idea of permadeath where it’s appropriate either.
Permadeath could be interesting with a short enough advancement curve, and/or the ability to pass on, err, abilities to offspring.
www.zenofdesign.com /?p=277   (4702 words)

  
 Corpnews :: View topic - Tiptoeing into permadeath
Monsters with permadeath abilites would accumulate the loot of their victims as treasure - all of it.
These permadeath monsters would have the best loot in the game, probably in the form of a tradeskill component unavailable anywhere else.
Permadeath in the current games with the current technology is a very bad idea.
www.corpnews.com /forums/viewtopic.php?t=1685   (3846 words)

  
 DnL Forums - A Man and his Pet
The idea here is that each persons pet should have a distinct personality, and should almost like a "partner." However, they should also take a lot of work to take care of and train, and are not for people who just want it to add to their DPS or PvPing ability.
Permadeath also frustrates the playerbase far too much (generally), and causes account cancellations.
Nice ideas, permadeath IMO is a good idea as it would make your pet worth more and more important to you.
www.darkandlight.net /forums/showthread.php?t=16434   (2650 words)

  
 Ashen Temper dot Com: Permadeath: Ubiq Gets Slashdot'd   (Site not responding. Last check: 2007-11-01)
Permadeath in MMORPG is wrong IMO...we play these games to have fun relax, and to pwn ppl.
But something that is kinda permadeath that I never had a problem is characters gettin older and dying from natural causes or having to retire.
Permadeath seems like a feature that would attract to the hardcore fans of a game and not the casual(which consist of the majority).
www.ashentemper.com /ubbthreads/showflat.php?Cat=0&Number=1746   (3677 words)

  
 Valhyre - The Aftermath :: View topic - Permadeath
Now that being said, all the risks associated with one path or another will be throughly presented to the player and before they cross the point of no return they will be given the chance to choose a different path.
Right now there are no plans to do permadeath for any race but the Vampyres and Daishars, the bent of the death realm is to show the seperation of the "souls" or lifeforce of the Vampyres and Daishars that is different than the other races.
I like the idea of permadeath; seems like it would give a certain realism to the dangers we'd be facing whenever we fight.
www.valhyre.com /PNphpBB2-printview-t-21-start-0-sid-27d140004b3242c148b18ae4c99fffe1.phtml   (6044 words)

  
 Skotos Forums - Player Killing and Permadeath.
A small but fanatical group believe that without the possiblity of Player Killing and the result of that PK being permadeath that there can be no real Role Playing.
Permadeath is the end of Auto-5's and Mob Creep as well.
Permadeath solves many, many, many problems, and for those who actually have a few wits about 'em, creates very few.
www.skotos.net /forum/showthread.php?s=5e78f5e6feaf954f166925b36b2d20ba&threadid=23756   (2241 words)

  
 Flying Lab Software Forums - Permadeath idea
If permadeath depended on the level of a person's reputation and pirates weren't allowed to have a high reputation, it would be unfairly penalize pirates.
If permadeath is implemented at all, it must be applied evenly to all players or the Devs will have to change the name to Merchants and Naval officers of the Sugar Plum Seas.
If there are Permadeath rules laid out (see the thread posted if you want my full oppinion on the topic), and it applies to everyone, then everyone will be able to do the exact same thing.
www.flyinglab.com /forums/showthread.php?s=1bbdf0ef308fe31c050653747c01a246&threadid=1122   (2323 words)

  
 Permadeath is IN - Creature Handler - Star Wars Galaxies Official Forums   (Site not responding. Last check: 2007-11-01)
Well after all that fuss the CH community raised about not wanting their pets to permadie it looks like they snuck permadeath back in the game.
So basically they listen to all the posts on pet perma death, then state "permadeath is out" because of the tremendous outrage.
I gotta admit i find it funny that they've put permadeath in pvp in considering they have been trying to kick start the galatic civil war with the new perks they've implemented.Then they do something like this that will steer alot of the CH class away from participating in the GCW.
forums.station.sony.com /swg/board/message?board.id=creature_handler&message.id=41234   (1524 words)

  
 RPGnet Forums - View Single Post - PKs aka Gankers
Enforced permadeath puts everyone on eggshells...pking characters (such as bandits) tend to live short, brutal lives.
Plus, there's a real guilt associated with killing another character when it's permanent: out of dozens of characters on armageddon, not one died at the hands of another player except when I oocly consented to the death.
Permadeath is an impossible sell--people reject it outright and vigorously...
forum.rpg.net /showpost.php?p=3402297&postcount=5   (213 words)

  
 VN Boards - Permadeath ?
I saw an interesting post on the DandDO Official Forums about the possibility of special permadeath servers in the future, and thought it was worth sharing.
If permadeath is ever implemented in DDO, we want to make sure it's a fun and memorable play experience geared towards hardcore players, and not an exercise in frustration.
Permadeath has been debated (rather hotly at times) since day #1 here, so it's nice to finally see some dev answers / commentary on it.
vnboards.ign.com /Message.aspx?topic=80772412   (461 words)

  
 Computer Gaming: May 2005
Damion Schubert has been visiting the topic of Permadeath a few times this year with distaste on his blog.
Ok so Mourning's idea of Permadeath is pretty primitive (And not really Permadeath) in nature and the game has overall sales totalling less then the number of keys on my keyboard but it is out there.
In the last permadeath game I played one character decided he was the King of the town.
shawn-gaming.blogspot.com /2005_05_01_shawn-gaming_archive.html   (930 words)

  
 kaishaku forums / Time
Permadeath has its advantages and disadvantages, but I really can't see any benefit in what you propose.
Image attending the funeral of a hardcore PC who'd died of old age: "I knew him when he was just a youngster" you smile - then someone responds "But you're barely out of your twenties - he died at the age of 80!".
I know all worlds, immortal, permadeath and age death and age death is the one I prefer to use in this game.
kaishaku.org /forum/viewtopic.php?id=11   (5756 words)

  
 Editorials :: Column #3: Permanent Death :: Brought to you by MMORPG.COM
Before we get into why permadeath doesn’t work in existing MMORPGs, let’s first discuss a couple of the games that claim to have permanent death in some form.
As previously stated, a true permadeath system will not work in any existing MMORPG, a fact which is mostly responsible for the poor reception the idea has had over the years.
When someone says “permadeath,” people immediately imagine their favorite EverQuest, World of Warcraft, or Lineage characters getting ambushed and slaughtered by some griefer twice their level.
www.mmorpg.com /showFeature.cfm/loadFeature/478   (1426 words)

  
 Stratics Message Forums: The PermaDeath Issue
I think this puts the idea of "coming back" (or the opposite of permadeath) in practical terms as well as in terms of the literature.
Permadeath means that players can lose MONTHS on conditions that are outside both THIER control AND the developers control.
i think permadeath would be good as your gearing to die...
boards.stratics.com /php-bin/stratics/showflat.php?Cat=&Board=MEdevforum&Number=11265   (1561 words)

  
 A Ranger’s Tale » Gaming for purists
A high-level character living under the shadow of permadeath is a sign of time spent, yes, but also skill, caution, and daring.
Without permadeath, during many of those battles the character probably was snuffed out, lost X amount of experience points, came back to whack away at the villain again, and rinsed/repeated as many times as necessary to kill the bad guy.
One possible solution is to have permadeath as an option on character creation, and offer higher levels or some other benefit to permadeath players as a reward for the increased risk.
www.pelennorfields.com /matt/2004/12/28/807   (809 words)

  
 Lineage 2 Orphus Forums > permadeath   (Site not responding. Last check: 2007-11-01)
Aug 2 2004, 05:41 PM the beauty of it though, is that when the army gets beat, that cant just regroup and come back, they have to level again and buy new gear.
in games with out permadeath if you try to take on the role of a villian you are wasting your time.
youde be better off just grinding like everyone else but with permadeath, you could actually be a bad guy, and get loot of people, and get EXP (the higher level the person you kill is, the more xp you get).
www.l2orphus.com /forum/lofiversion/index.php/t29355.html   (2305 words)

  
 The Guild Hall Forums - View Single Post - Pets
So, put their level cap at 20 (or at the ranger's current level, but this will create a difference from a 30 ranger to a 20 ranger).
Now, since pets are not permadeath they will need a penalty for dieing.
So slap on the regular 15% death penalty each time the pet dies, or (even better) slap a penalty on the ranger each time the pet dies.
www.guild-hall.net /forum/showpost.php?p=3419&postcount=17   (232 words)

  
 Vanguard Silky Venom - Vanguard: Saga of Heroes Fansite - Alternate Rulesets: Build a Hard-Core Server
I wondered how you would have xp loss when you have permadeath, but of course it depends on how permadeath is implemented.
I was assuming the die once and you're gone permadeath, but we'll leave that for the ultra-hardcore ruleset and say that this version of permadeath is the three strikes and you're out permadeath.
The main problem I see with a permadeath server is the hardest and highest end content is usually wasted as players either die attempting it or don't dare in the first place.
www.silkyvenom.com /forums/showthread.php?t=1454   (677 words)

  
 VN Boards - Rhetorical Engineering: Permadeath in Guild Wars
Permadeath increases risk--and permadeath increases reward for those who like it.
Permadeath is the exact opposite of God mode.
One other prerequisite of a permadeath solution that I omitted is that running away from a battle must always be a viable alternative.
vnboards.ign.com /Guild_Wars_General_Board/b22740/77576988/p4   (1888 words)

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