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| | illiMaze4D Description |
 | | Up (and down) symbols will now more generally indicate the direction that is wall-free, perpendicular to the slice, and which is designated by his local orientation of front and left together with the right-hand rule. |
 | | For each coordinate axis, the perpendicular interior levels are indexed from 0 to N. The user's location is an integer array {i,j,k,h}, which means that the user's actual coordinates in the maze are {i+.5, j+.5, k+.5, h+.5}, (so the user is in the center of some unit hypercube of the 4D lattice). |
 | | During a rotation between slices perpendicular to, say, the z- and x-axes, the axes of rotation are parallel to the the (remaining) y- and w-axes, and pass through the user's coordinates. |
| www.math.uiuc.edu /~pelsmaje/illiMaze4D (1115 words) |
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