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Topic: Peter Hajba


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In the News (Sat 19 Dec 09)

  
  GLtron related links   (Site not responding. Last check: 2007-10-22)
Some of these links might be broken, please send me the updated URL when you find one!
Peter Hajba (send fan mail to skaven (at) iki.
It's called Revenge of Cats and can be found (among other songs) at Skaven's Homepage
www.gltron.org /links.php   (78 words)

  
  Peter Hajba - Wikipedia, the free encyclopedia
Peter Hajba (born December 15, 1974) also known by his demoscene nickname Skaven, is a Finnish musician and graphic artist.
In spite of having no formal training, he has won numerous awards for his music, including winning the Assembly music competition in 1993, 1995 and 2002.
Hajba is a member of Future Crew, which produced some highly acclaimed demos during the 1990s.
en.wikipedia.org /wiki/Peter_Hajba   (203 words)

  
 MobyGames - Peter Hajba
Peter Hajba, a.k.a Skaven, used to be a member of the legendary demo group Future Crew.
He has done music for classic demos such as Unreal and Second Reality, and contributed to many demo scene releases (the second Assembly '94 invitation intro and the Epidemic music disk are two examples).
Peter is still actively writing music and has recently participated in a musicdisk called Return to Stage Nine.
www.mobygames.com /developer/sheet/bio/developerId,7937   (128 words)

  
 PopCap Games - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-10-22)
PopCap also runs a developer program to provide an opportunity for independent game developers to create and spread their games.
Games generally use tracker music as soundtracks, often written by Future Crew members Jonne Valtonen and Peter Hajba.
The Big Money soundtrack bears some resemblances to Peter Gabriel's Big Time.
en.wikipedia.org /wiki/PopCap_Games   (480 words)

  
 [No title]   (Site not responding. Last check: 2007-10-22)
Peter Hajba (Skaven of Future Crew) @ Jim Leonard (Trixter/Jim LeonardProduced by)Soundtracks + komentâriDisplay of real-time PC computer graphics, sound and design.
This is a definate collection, bringing together the growth of the PC "demo" scene and culture, showing the art of what can be done real-time with current PC architecture.
Peter Hajba (Skaven of Future Crew) @ Jim Leonard (Trixter/Jim LeonardProduced by)Display of real-time PC computer graphics, sound and design.
home.lanet.lv /~sd00131/FILES/moviedata_480.html   (6001 words)

  
 Re: [BuzzDev] Some polyphony for pads & stuff?   (Site not responding. Last check: 2007-10-22)
From: Peter Hajba To : Buzz Dev Date: Mon, 24 Jul 2000 09:22:15 +0300
Buzz Dev At 13:07 24.7.2000 +1000, you wrote: >Peter Hajba wrote: >> You might be delighted by the news that the newest MatildeTracker >> actually has Virtual Channels.
Means that the next note played in >> the same channel issues a Noteoff to the previous one.
www.plosive.net /buzz/buzzdev/69.html   (204 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-10-22)
The graphic designer for Max Payne, Peter Hajba, published an article in the Gamasutra concerning photo-realistic textures in games -- which was used in Max Payne.
Using what's known in Photoshop as the high-pass filter, Hajba explains the intricacies of how to use it.
If you're a graphic artist working in the game industry, it is almost certain that at least at some point of your career you have had to deal with tiling textures in Photoshop.
www.macgamer.com /news/item.php?id=2595   (287 words)

  
 Peter Hajba   (Site not responding. Last check: 2007-10-22)
Discuss this person with other users on IMDb message board for Peter Hajba
Find where Peter Hajba is credited alongside another name
You may report errors and omissions on this page to the IMDb database managers.
www.imdb.com /name/nm1432875   (245 words)

  
 Game music base - database of Games, Games music and soundtracks
Music originally composed by Peter Hajba and these tunes are made by Peter Hajba as well:
Game music where was Peter Hajba found between original/port composers, but these tunes are actually done by someone else (they can be either arranged tunes, or converted game rips, or tunes where Peter Hajba composed the tunes for different platform.
Games which composed Peter Hajba music in: (if there is platform in the parenthesis, it means the composer composed or ported the music for this platform)
www.mirsoft.info /gmb/musician_info.php?id_ele=NzM1   (305 words)

  
 Search the Internet - InternetDJ.com   (Site not responding. Last check: 2007-10-22)
Lastfuture Online - - Peter Marquardt's electronic music.
Peter Hajba - - Tracker musician Skaven offers compositions and tips on computer music composing.
Pitchformula.com - - Using computer-based content analysis of popular music reviews to guide the music-making process.
www.internetdj.com /search/search.php?browse=/Arts/Music/Computers/Personal_Pages   (217 words)

  
 Lum Frequencies - TechSlop
Many moons ago, Peter Hajba wrote an article called The Power of the High Pass Filter.
As a result of much fiddling and thinking, I wrote my own little ditty.
No where near as detailed as Peter's article, but shows how to do frequency things in Photoshop using stock tools.
tech-slop.serveit.org /wiki/index.php?title=Lum_Frequencies   (743 words)

  
 Future Crew: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-22)
[follow this hyperlink for a summary of this topic] and Skaven (Peter hajba (born december 15 1974) and better known by his demoscene nickname skaven, is a finnish...)
Peter "Skaven (Peter hajba (born december 15 1974) and better known by his demoscene nickname skaven, is a finnish...)
Jussi "Abyss" Laakkonen - BBS (A computer that is running software that allows users to leave messages and access information of general interest)
www.absoluteastronomy.com /ref/future_crew   (1110 words)

  
 Assembly 2002 - GFXartist.com - Served over 20,000,000 artworks
The organisation also organized some game seminars for people interested in the game industry.
They invited a lot of people over from wellknown companies like Markus Mäki and Peter Hajba from Remedy Entertainment, Björn Lynne from Team 17 and Rob Hubbard from Electronic Arts to talk about various subjects ranging from 3D rendering to starting your own game studio.
People who are interested in the results of the several competitions and the releases brought to the party can go and check them out through FTP at scene.org and asmparty.net.
www.gfxartist.com /general/general_news/5435   (217 words)

  
 [No title]   (Site not responding. Last check: 2007-10-22)
Cybertank 3D 3D Action 1992-3 Frank Maddin's tank game using a Wolf3D clone engine; art by Amanda Dee.
Fantasy 3D 3D Action 1992-3 Peter Jungck's Wolf3D clone.
Universe Is Toast Gateworld 1991-2 Poor quality; later released by HomeBrew Software.
www.3drealms.com /faq/apfaq72.txt   (17762 words)

  
 MAKE BETTER TEXTURES... it's easy. - Tactical Ops Board   (Site not responding. Last check: 2007-10-22)
Meant to post a copy of this on the other boards earlier and forgot...
...if you are trying to be a texture artist and make textures for your maps (and we all want better textures, right?) you GOT to check out "The Power of the High Pass Filter" by Peter Hajba!
It works GREAT for images taken witha digital camera...
forums.tactical-ops.to /showthread.php?t=2505   (200 words)

  
 Resources Search :. GarageGames
The algorithm uses a compact and efficient regular grid representation, and employs a variable screen-space threshold to bound the maximum error of the projected image.
Author: Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust
This page contains the Global Illumination Compendium, an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics.
www.garagegames.com /?sec=mg&mod=resource&page=result&qrt=Article&qrf=tska&qsf=rating&qsd=desc&qps=5000   (6519 words)

  
 SkavenFC-news Info Page
SkavenFC-news -- Skaven / Future Crew updates mailing list
This is a mailing list for people who wish to be informed whenever new music, pictures or other productions are released by Peter Hajba aka Skaven / Future Crew, or whenever there are other relevant events worth noting.
The list will only be used for these notifications, and not for any other purpose.
justiina.assembly.org /mailman/listinfo/skavenfc-news   (314 words)

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