| |
| | Resources Search :. GarageGames |
 | | The algorithm uses a compact and efficient regular grid representation, and employs a variable screen-space threshold to bound the maximum error of the projected image. |
 | | Author: Peter Lindstrom, David Koller, William Ribarsky, Larry F. Hodges, Nick Faust |
 | | This page contains the Global Illumination Compendium, an effort to bring together most of the useful formulas and equations for global illumination algorithms in computer graphics. |
| www.garagegames.com /?sec=mg&mod=resource&page=result&qrt=Article&qrf=tska&qsf=rating&qsd=desc&qps=5000 (6519 words) |
|