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| | 460a8_s04 (Site not responding. Last check: 2007-10-18) |
 | | Then using the Phong illumination/reflection model, with diffuse reflection only, the program should calculate the R, G, B intensities of the light reflected from each visible polygon in the scene. |
 | | This will not be the case if the viewing parameters change since we are only considering diffuse reflection, and, in the Phong model, that is independent of the position of the viewer. |
 | | In other words, assign to each object a specular reflection coefficient, ks, and a specular exponent (n), and include the specular term from the Phong equation. |
| www.cs.binghamton.edu /~reckert/460/460a8_s04.html (682 words) |
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