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Topic: Photorealism


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In the News (Wed 19 Jun 19)

  
  Photorealism Art Style Information at Buy Art
Photorealism is the genre of painting resembling a photograph, most recently seen in the splinter hyperrealism movement.
However, the term is primarily applied to paintings from the photorealism art movement of the late 1960s and early 1970s, known at that time as New Realism.
As a full-fledged art movement, photorealism sprang up in the late 1960s and early 1970s in America (where it was also commonly labeled superrealism, new realism and sharp focus realism) and was dominated by painters.
www.buy-original-art.com /styles/photorealism.htm   (407 words)

  
 Photorealism, artists and art...the-artists.org
In painting the results were nearly photographic-- in fact made from photographs (although painters had been working from photographs since the early days of photography).
Photorealism is the quality of resembling a photograph, generally in a hyperrealistic sense.
In art, the term is primarily applied to paintings from the photorealism art movement of the late 1960s and early 1970s...
www.the-artists.org /MovementView.cfm?id=FE89B7EE-E538-4152-BA676BBD1CB91EB7   (266 words)

  
 Informatix Software International: Piranesi: Beyond Photorealism
This is qualitatively different from laborious process of setting up material parameters for photorealism, waiting for a trial rendering, seeing what is wrong, adjusting the parameters, rendering again and so on.
Photorealism has been espoused by the computer graphics community because of its determinacy.
If you specify all the light sources, the optical characteristics of all the materials, and simulate the physics of light with the utmost fidelity, then the resulting image is fully determined; there is nothing left to the imagination, and it is the ideal subject for a computer program of the old-fashioned kind.
www.informatix.co.uk /piranesi/product_information_ajart.shtml   (1823 words)

  
 Computer Arts - Photorealism in 3ds max
Photorealism is an important skill in 3D design.
The synthetic aesthetic championed and made mainstream by the likes of Pixar might suit Buzz Lightyear, but for many applications this look is not right.
But you just have to look at photography's wide gamut of visual possibilities to realise that photorealism doesn't necessarily have to be perceived as real.
www.computerarts.co.uk /tutorials/3d__and__animation/photorealism_in_3ds_max   (270 words)

  
 POV-Ray: Newsgroups: povray.general: PovRay for scientific illustration: diagrams to photorealism
I recently worked on a research project and PovRay was used extensively including most of the figures in the final published paper.
I just wrote up some notes on the use of PovRay for one of the paper images that was rendered in three very different ways: during the research, as a diagram in a journal, and an attempt at photorealism for a large high quality poster.
I just wrote up some notes on the use of PovRay for one of the paper > images that was rendered in three very different ways: during the research, > as a diagram in a journal, and an attempt at photorealism for a large high > quality poster.
news.povray.org /povray.general/thread/%3Cweb.4466a8451f6bf7926d08de0a0%40news.povray.org%3E   (807 words)

  
 Wiley :: 3D Photorealism Toolkit
Welcome to the 3D Photorealism Toolkit companion web site.
I encourage you to download both the figures and tutorial files so you can make the most of the book.
Don't forget to visit our online photorealism gallery, where you'll find a variety of images.
www.wiley.com /compbooks/fleming   (129 words)

  
  Photorealism Oil Paintings by Anni Adkins - Photorealism Fine Art Prints
Photorealism Oil Paintings by Anni Adkins - Photorealism Fine Art Prints
These paintings were all created with photographic partner, Joe Hoover were featured in a collaborative exhibition entitled, "The Photographer, The Painter, The Romance.
Anni Adkins I Biography I Review I Contact I Email I Links I Prints Prices I Site Map I Landscapes I Flowers I Southwest I Photorealism I Animals I Abstracts I Painted Furniture I Photo Album
ahhaartgallery.com /painting/photo.htm   (164 words)

  
  Photorealism - Facts, Information, and Encyclopedia Reference article
Photorealism is the quality of resembling a photograph, generally in a hyperrealistic sense.
In art, the term is primarily applied to paintings from the photorealism art movement of the late 1960s and early 1970s.
As a full-fledged art movement, photorealism sprang up in the late 1960s and early 1970s in America and Europe (where it was also commonly labeled superrealism) and was dominated by painters.
www.startsurfing.com /encyclopedia/p/h/o/Photorealism.html   (349 words)

  
 Photorealism - Wikipedia, the free encyclopedia
Photorealism is the genre of painting resembling a photograph, most recently seen in the splinter hyperrealism movement.
However, the term is primarily applied to paintings from the photorealism art movement of the late 1960s and early 1970s.
As a full-fledged art movement, photorealism sprang up in the late 1960s and early 1970s in America (where it was also commonly labeled superrealism, new realism and sharp focus realism) and was dominated by painters.
en.wikipedia.org /wiki/Photorealism   (413 words)

  
 Search Results for "Photorealism"
photorealism, international art movement of the late 1960s and 70s that stressed the precise rendering of subject matter, often taken from actual photographs or painted...
Evanston, Ill. One of the best-known American exponents of photorealism, Estes is noted for his street scenes....
...from life with a verisimilitude that captures sagging and sallow flesh, works that recall photorealism in their precise imagery and smooth surfaces.
www.bartleby.com /cgi-bin/texis/webinator/sitesearch?FILTER=&query=Photorealism   (175 words)

  
 Photorealism vs. Non-Photorealism   (Site not responding. Last check: )
The main thrust of the field of computer graphics in the last twenty years has been directed toward achieving photorealism.
Photorealism is the craft of creating computer generated scenes that appear so convincing that they are indistinguishable from photographs or film.
By not depicting the level of detail required for photorealistic images, non-photorealistically rendered computer graphics typically take less time to create, take less time to render, and take up less storage space.
www-viz.tamu.edu /showcase/thswkimg/sketchy/slide1.html   (274 words)

  
 Highbeam Encyclopedia - Search Results for photorealism   (Site not responding. Last check: )
photorealism PHOTOREALISM [photorealism] international art movement of the late 1960s and 70s that stressed the precise rendering of subject matter, often taken from actual photographs or painted with the aid of slides.
He paints monumental nude figures directly from life with a verisimilitude that captures sagging and sallow flesh, works that recall photorealism in their precise imagery and smooth surfaces.
Reality check: computer techniques permit animators to achieve a real-life quality in their films that is startling.
www.encyclopedia.com /articles/10159.html   (446 words)

  
 ArtsNet Minnesota: Identity: Chuck Close
Chuck Close is associated with the style of painting called Photorealism or Superrealism.
Photorealism developed as a reaction to the detachment of Minimalism and conceptual art, which did not depict representational images.
Photorealists frequently used a grid technique to enlarge a photograph and reduce each square to formal elements of design.
www.artsconnected.org /artsnetmn/identity/close.html   (570 words)

  
 Amazon.ca: photorealism - English Books: Books   (Site not responding. Last check: )
Photorealism and Ray Tracing in C by Christopher Watkins (Hardcover - Aug 1992)
Photorealism at the Millennium by Louis K. Meisel and Linda Chase (Hardcover - Oct 2002)
Photorealism Since 1980 by Louis K. Meisel, Margaret Donovan, and Maria Teresa Vicens (Hardcover - April 1 1993)
www.amazon.ca /s?ie=UTF8&keywords=photorealism&tag=54003-20&index=books-us&link_code=qs&page=1   (193 words)

  
 photorealism - HighBeam Encyclopedia   (Site not responding. Last check: )
PHOTOREALISM [photorealism] international art movement of the late 1960s and 70s that stressed the precise rendering of subject matter, often taken from actual photographs or painted with the aid of slides.
Also known as superrealism, the style stressed objectivity and technical proficiency in producing images of photographic clarity, often street scenes or portraits.
Well-known American photorealists include the painters Chuck Close and Richard Estes and the sculptor Duane Hanson.
www.encyclopedia.com /html/p/photoreal.asp   (181 words)

  
 Amazon.co.uk Books: Photorealism   (Site not responding. Last check: )
Photorealism at the Millennium by Louis K. Meisel and Linda Chase (Hardcover - 1 Oct 2002)
Photorealism by Louis K Meisel (Hardcover - Oct 1980)
Photorealism and Ray Tracing in C. by C. Watkins and S. Coy (Paperback - 1 Oct 1992)
www.amazon.co.uk /s?ie=UTF8&keywords=Photorealism&tag=elearningport-21&index=books-uk&link_code=qs&page=1   (211 words)

  
 photorealism - Search Results - MSN Encarta
While happenings, earthworks, and conceptual art seemed to indicate an end to art as permanent physical object, the photorealism movement advocated a...
Modern Art, artists, artists influenced by photorealism, commercial success of photorealism, definition, picture, American Express Downtown
Sculptors such as Duane Hanson and John De Andrea created three-dimensional human figures with strong ties to photorealism.
encarta.msn.com /photorealism.html   (128 words)

  
 Photorealism in games: a friend… or foe? - Joystiq
Our definition of next-gen visuals is constantly put to the test (and further upgraded) when examining the latest screenshots and videos released to (or simply bootlegged for) the public.
Photorealism and good art direction aren't mutually exclusive, just look at the visuals from ICO and Shadow of the Colossus.
Maybe by the time we reach photorealism developers will stop trying to load their games with all the latest buzzword features and instead focus on the gameplay...
www.joystiq.com /2005/10/07/photorealism-in-games-a-friend-or-foe   (2048 words)

  
 Photorealism: Why not just take a photograph?   (Site not responding. Last check: )
I agree whole heartedly!   Photo realism is an odd decision for an artist focused on fine arts.   Rather than executing an exact reproduction of people, places and things, why not just take a photograph?  Photography in itself is an amazing art form.
But in many cases they obviously had chosen the photorealism for reason of catching a given image/scene rather than to interprete it, or to put down their perception of the scene or image, because they had no idea how to do so firsthand.
Photorealism mostly is not creating a message by its own - it is a copy, if really a photo was used!!
www.originalartonline.com /features/forum/index.php?PHPSESSID=141965f9961086ab9edf32149b208477&topic=43.from1145889324;topicseen   (1545 words)

  
 Comments for: The Onslaught of Photorealism - ja.zz
Regarding photorealism: I do hope that it's achieved so that game artists are perhaps more likely to pursue alternate routes (such as in some of the games showcased in this article), but for the most part graphics that push for it no longer really excite me unless they're done well instead of gratuitously.
It was great because it was different and totally fit the concept of the game, while, at the same time, allowing the developers not to have to focus on high-res polygon models or texturing.
Agreed, HL2 is a good example of proper use of near-photorealism, and it's great for simulations...but the nonstop love for older games and their pixelly look is a reminder that perhaps photorealism isn't the end-all, be-all of gaming.
www.shacknews.com /ja.zz?comments=38990   (2340 words)

  
 Amazon.com: 3D Photorealism Toolkit: Books: Bill Fleming   (Site not responding. Last check: )
Fleming puts forth the 10 principles of 3-D photorealism, which encourage you to create clutter, familiar objects, and details, and credible textures, edges, and lighting.
Cash in on the booming market for 3D photorealism with the 3D Photorealism Toolkit, written by the head of a successful West Coast 3D photorealistic modeling studio.
This book does indeed contain true insight into creating photorealism, and using Fleming's concepts, it is easy to surpass his own attempts at photorealism.
www.amazon.com /3D-Photorealism-Toolkit-Bill-Fleming/dp/0471253464   (1757 words)

  
 VERC · Real-Time Photorealism   (Site not responding. Last check: )
These are all very slow processes, and have to be applied beforehand, removing the possibility of correct dynamic per-frame lighting - a blow on real-time photorealism.
If you can't remember it from your school physics lessons, refraction is the name given to light getting 'bent' as it goes through a transparent or translucent object (due to the speed of light being different inside the object rather than in the air).
The closest thing any of us are getting to photorealism is the u2 engine that unreal2 and ut2k3 are using.
collective.valve-erc.com /index.php?go=photorealism   (2460 words)

  
 Amazon.de: Advanced 3D Photorealism Techniques, w. CD-ROM: English Books: Bill Fleming   (Site not responding. Last check: )
This definition is the key according to photorealistic 3D graphics guru Bill Fleming who presents techniques for building spectacularly rich photorealistic environments in Advanced 3D Photorealism Techniques.
This book is suitable for 3D gurus who want to move up to the next level in their craft.
This book is well-suited for 3-D gurus who want to move up to the next level in their craft.
www.amazon.de /Advanced-Photorealism-Techniques-w-CD-ROM/dp/0471344036   (875 words)

  
 O p e n W i k i - Photo Realism
A reaction against abstract modern art, photorealism aimed to represent 'reality' as faithfully, objectively and neutrally as possible, always using photographs as a source.
The conceit was that these paintings did not present an illusion, but rather the literal transcription of a photograph, in all its banality, and so were not a throwback to pre-modernist styles.
While photorealism in painting was a conceptual artistic movement, photorealism in computer generated graphics emerged from the confluence of computer science and industrial requirements:
www.wikipov.org /ow.asp?PhotoRealism   (428 words)

  
 Audrey Flack - photorealism   (Site not responding. Last check: )
It was acceptable to paint from a photograph, and many great artists did this, but it was not aceptable if the painting looked like a photograph.
She was the first photorealist painter to get into the collection of the Museum of Modern Art in 1966.
She received some critical acclaim, but there were also many who questioned the validity of photorealism and saw it more as a weakened form of pop art.
cda.mrs.umn.edu /~lamberts/audreyflack/photorealism.html   (180 words)

  
 Louis K. Meisel - Home
Photorealism at the Millenium, Harry N. Abrams 2002
Over 160 color plates showing ALL but the last 16 works created by this master of the modern still life.
The remaining 16 works are included in Photorealism at the Millenium
members.authorsguild.net /louiskmeisel   (376 words)

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