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| | Building Character |
 | | You take into consideration their shape, height, sex, race, physical attractiveness, hair, clothing, makeup, cleanliness, facial hair, age, weight, stance, facial expressions, body language, movements, and so on. |
 | | If the character is attractive, believable, and commands respect, players will grow fond of it. |
 | | Good-looking people, according to Brigham (see References at the end of this article), are often assumed by strangers to have other positive traits such as being "poised, independent, sociable, interesting, exciting, and sexually warm." On the other hand, unattractive people are apparently seen by strangers as more "deviant," according to Jones and his colleagues. |
| www.gamasutra.com /features/20000720/gard_pfv.htm (3720 words) |
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