| | Pixel Shaders, Part 1: An Introduction (Site not responding. Last check: ) |
 | | Pixel shader cards are becoming more common with the geForce3 having been available for about six months, and with the Radeon8500 now available, I expect that most graphics developers will have access to shader cards in the near future. |
 | | This means that if you have a pixel shader that uses both diffuse and specular color as well as four textures, you better set two colors and four sets of texture coordinates in the vertex shader as outputs. |
 | | There you have it—four vertex shaders providing inputs to ten pixel shaders, showing off the mechanics of using vertex and pixel shaders together, the coupling of vertex shaders to pixel shaders, and a casual notation for describing the blending equation each pixel shader uses. |
| msdn2.microsoft.com /en-us/library/ms810491.aspx (4635 words) |