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| | BBC - h2g2 - Final Fantasy VI |
 | | Final Fantasy VI has since moved to 32-bit form itself, in a conversion for the PlayStation that includes bonus image galleries and a bestiary, and enhances the game's presentation by making use of the CD format's ability to store pre-rendered video sequences. |
 | | As always in the Final Fantasy series, the unfolding story is the most important thing, although a lot of detail was lost in the translation process owing to cartridge size limitations, since English, and particularly nuanced English, takes up a lot of space. |
 | | Like earlier games in the series, Final Fantasy VI is essentially a tile-based game; that is, its environments largely consist of various image 'tiles', laid out so as to resemble a continuous environment, but saving memory by drawing a few basic tiles multiple times. |
| www.bbc.co.uk /dna/ww2/A3424736 (5423 words) |
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