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Topic: Player versus player


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  WoW -> PvP   (Site not responding. Last check: 2007-10-03)
Another benefit of team-based PvP is that it splits the sides evenly and makes our communities smaller, which in turn makes it a lot easier for players to develop friendships with their groups, create guilds, and to get to know everyone in the community.
Players on the PvP server will be familiar with contested territory, but for players on the normal servers, they will find it more dangerous because the moment they set foot in this zone, they can be attacked by the opposing side.
All players who participate in PvP will be able to track their rankings and successes not only through their weekly tallies in-game, but also through our World of Warcraft rankings website, which will be updated weekly with all the ranks and accomplishments on each server.
www.worldofwarcraft.com /pvp/pvp-article.shtml   (1659 words)

  
 Player versus player - Wikipedia, the free encyclopedia
Player versus player, or PvP, is a type of combat in MMORPGs, MUDs and other computer role-playing games pitting a player's skill against another's, where the goal is ultimately the death of the opponent's player character.
It is the antithesis of combating mobs, known as player versus monster (PvM) or player versus environment (PvE).
Player versus monster or PvM is the traditional system used in most MUDs (as opposed to player versus player, which focuses primarily on combat between human players).
en.wikipedia.org /wiki/Player_versus_player   (4300 words)

  
 RPG Vault: Online Worlds Roundtable #2, Part 2
Player versus player (PvP) combat in persistent state role-playing games is a topic that draws a lot of attention.
Player versus player, though often politically charged and frequently maligned, is indeed a powerful feature to include in massively multiplayer games.
Player versus player combat is a very convenient and intuitive way for the designer to take advantage of the medium of online gaming by utilizing players to create a level of interest for other players.
rpgvault.ign.com /articles/386/386745p1.html   (1040 words)

  
 Player versus Player - GuildWiki
While in PvE human players fight cooperative together against computer-controlled foes, or they can also compete in the PvP arenas, as long as they have access to the area where the arena is hosted.
While the PvP outposts are also separated into territories just like PvE, when playing matches your opponent might be from any territory even if you don't go to the International District.
It is generally considered polite for players to say "good game" or "GG" after a match (although sometimes it is taken as sarcastic).
gw.gamewikis.org /wiki/Player_versus_Player   (790 words)

  
 Everquest 2 OGaming - The New PvP   (Site not responding. Last check: 2007-10-03)
Simply based on the fact that there is a poll on the official boards asking the player base on whether they want a new system gives credibility to the argument that the developers intend, with their customers consent, to build a new and better player versus player dynamic.
With that said, even before we talk about whether this new player versus player systems should be available on all servers, or just special rule sets, I am ready to dismiss it right away: there is simply no use for it, lore wise.
I don't know, you don't know, only the developers know how this player versus player system will play out and what the timetable is. I only hope that it's not a huge project, like the combat revamp that we experienced with the launch of the Desert of Flames.
eq2.ogaming.com /info/Editorials~21.php   (2124 words)

  
 WoW -> PvP -> Battlegrounds Part II
Enemy players might choose to resurrect in the tunnels leading into Alterac Valley and harass your side's players, but as the entire zone will be firmly in your control, it will be difficult for any opposing players to mount any sort of effective counterattack.
Players can significantly reduce the reconstruction time, though, by capturing the nearby mine and delivering supplies between the mine and the base.
Two other quests can also be accomplished by players, and their rewards have enormous influence on the outcome of a hotly-contested Battleground.
www.worldofwarcraft.com /pvp/battlegrounds-part2.html   (2122 words)

  
 R A G N A R O K online™
PVP mode is only available to characters higher than level 31.
You can enter the PVP waiting room with the help of the PVP doormen, located in the inns and pubs of each town, and a fee of 500 Zeny.
PVP experience is calculated starting with a base of 5 points.
iro.ragnarokonline.com /game/pvpsystem.asp   (281 words)

  
 EverQuest II - News
Players who are considerably higher level then their target do not gain innate bonuses to the amount of damage they deal (as is the case in PvE), or ease of landing spells and combat arts.
In the event of an honorable death, players will drop a percentage of their coin into a chest that can be looted by anyone who gained rewards for the kill (or the player who died if they make it back to the chest in time).
While some players will be ready to have at it swords a-swingin' and spells a-flyin' from the get-go, others will need to familiarize themselves with their character a bit before joining the fight.
eq2players.station.sony.com /en/news_ff.vm?FeatureName=pvp_combat§ion=development   (2711 words)

  
 Player versus player - YPPedia
The frequency of sea battle PvP combat varies based on the mix of player types on each ocean.
Some players are "PvPers" who actively seek out other player-controlled ships to attack, but players who focus on trade will usually try to avoid such encounters.
PvP combat in sea battle affects a crew's rank.
yppedia.puzzlepirates.com /PvP   (315 words)

  
 GameBit Online News » Player versus Player combat dynamics   (Site not responding. Last check: 2007-10-03)
PvP, player versus player, gameplay dynamics in an MMORPG have always been a difficult nut for designers to crack.
For every player of the opposing faction that one kills, one accrues honor points (based on the level of the player and the amount of damage one did in order to kill that player).
The PvP gameplay that Blizzard has engineered is fun and therefore every player wishes he had more diverse areas and ways in which to appreciate it.
news.gamebitonline.com /index.php/2006/03/11/player-versus-player-combat-dynamics   (776 words)

  
 World of Warcraft Updated Hands-On Impressions - Player-Versus-Player - PC News at GameSpot
PvP has also introduced a new concept of "contested zones"--now every zone in the game is in one of three states: friendly, enemy, or contested.
The trainable "tracking" skill, which lets players sniff out friends and foes alike on the game's mini-map display, helps somewhat against this kind of stealth tactic, though this ability currently can't detect hidden rogues (which can turn invisible to their enemies if their stealth skill is high enough).
Players can also use the new mail system to send messages to each other, even when their friends aren't online, by using mailboxes located near inns.
www.gamespot.com /pc/rpg/worldofwarcraft/preview_6101746.html   (1468 words)

  
 Everquest 2 OGaming - PvP - How It Will Be   (Site not responding. Last check: 2007-10-03)
Player versus player is not just a major addition, but it is a necessary addition.
Whether you are for player versus player, or against it, one fact must be observed: player versus player is necessary.
PVP is open and it has to exist as a part of the regular gaming world.
eq2.ogaming.com /info/Editorials~8.php   (3158 words)

  
 Lineage II major update released - Gaming Age
Several hundred players can take part in the sieges, which feature sword battles, archery attacks, dazzling magic and Siege Golems, huge creatures that can be summoned to knock down castle walls.
Once a castle is captured, a player can become the castle lord and hire mercenaries, collect taxes and upgrade the castle against future sieges.
Among the many new quests available to players is the Dragon’s Cave quest, which results in a showdown with the massive Earth Dragon, Antharas.
www.gaming-age.com /news/2004/6/29-50   (442 words)

  
 GameSpy.com - Developer Diaries - Shattered Galaxy: Volume 2
The fundamental flaw in the pure player versus player combat system in an MMOG is that the entire persistence or advancement aspect is undermined.
Therefore, one of our biggest challenges was to overcome the detrimental impact of player versus player combat on the entertainment value of persistence.
The player's position in Shattered Galaxy is represented by his or her primary character, or hero.
archive.gamespy.com /devdiary/july01/shatteredgalaxy2   (638 words)

  
 Star Wars Galaxies OGaming - PvP in Galaxies, in the Genre   (Site not responding. Last check: 2007-10-03)
We discussed, quite plainly, due to the success (or failures) of player versus player systems in EverQuest II, World of Warcraft and Lineage II that the very system was seemingly unnecessary.
Everyone who has actively participated in player versus player knows that there is a good number of “trash talk” that goes on.
This is the main problem with player versus player and until it is addressed we should just forget about it.
swg.ogaming.com /info/Articles~17.php   (1283 words)

  
 Ashen Empires
A player can harm other players at any time, regardless of whether you are in a town or not.
Players should also read the Getting Started Tutorial, which details how to create an account, create a new character, and play the game.
While under protection from a patron, Target Protection acts as though you are on a Non-Player versus Player server.Keep in mind that harming other players or NPC townsfolk in the presence of guards will make you a wanted criminal.
www.ashenempires.com /faq.asp   (1001 words)

  
 Star Wars Galaxies WarCry™
* Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase.
Their character will be killed, the bounty hunter will collect their reward and the player who logged out will lose the chance to take a bounty out on the bounty hunter who killed their character.
If the bounty hunter finds a target with a bounty, they won't be able to use the bounty check command for 1 hour.
swg.warcry.com /scripts/news/view_news.phtml?site=13&id=52803   (548 words)

  
 NCsoft - Press Releases - 225881 - GamersHell.com   (Site not responding. Last check: 2007-10-03)
Additionally, players now have greater control over the look and feel of their characters with the introduction of body and face scaling features.
I see the PVP arenas as a way for players to hone their skills and as a change of pace from arresting villains.”
The arenas are open to all player levels and include a ranking system where players can see their skills ranked against all other heroes in Paragon City.
www.gamershell.com /companies/ncsoft/225881.html   (925 words)

  
 Re: What Prevents you from engaging in Player-versus- Player combat? - Bloodfin - Star Wars Galaxies Official Forums   (Site not responding. Last check: 2007-10-03)
outside of restuss there is no pvp beyond the occasional skirmish at the pvp bases..
PvP is fun, a thing to do, certainly.
And teh sploits, and clone camping, and Theed C, and burst run, and knockdown, and, headshots, and critical shots, and debuffs, and DoTs, and uberness.
soe.lithium.com /swg/board/message?board.id=Bloodfin&message.id=765059   (1507 words)

  
 Player versus Environment - GuildWiki
Player versus Environment, or PvE, is a gameplay distinction, in contrast with Player versus Player, or PvP, gameplay.
Player versus Environment is a type of gameplay common to RPGs in general.
Experience points can also be gained by roleplaying characters in PvP combat, where your character will gain experience for (a) winning a match and (b) killing an opponent.
gw.gamewikis.org /wiki/PvE   (194 words)

  
 WarCry Network
“One of the achievements we are most proud of is that players know that they can play City of Heroes and may never see another player with the same costume.
“PVP has been a highly requested option, but until now City of Heroes has been only player-versus-environment style, so this opens up a whole new opportunity for our community,” Emmert said.
City of Heroes, which was named “MMORPG Game of the Year” (2004) from Computer Gaming World and “2004 PC or Console Game of the Year” by Billboard Magazine, is available at most North American computer game retail outlets at an expected retail price of US$29.99 that includes the first month of online game play free.
www.warcry.com /scripts/columns/view_sectionalt.phtml?site=15&colid=7037   (687 words)

  
 The Case for Player versus Player - Flying Lab Software Forums
From the Dev Log: A player may be immediately concerned about the island he’s trying to control, but if he’s English, he’s also very interested in all the islands, shipping, and overall faction standing of the rest of the English players in the game, many of whom he may never meet.
Macro PvP -- as I understood it, PvP on a level greater than the individual.
PvP that has consequences for more than just the 2 (or more) people immediately involved in the fight.
www.flyinglab.com /forums/showthread.php?threadid=4414   (705 words)

  
 ComputerBase - Lexikon: Player versus Player
PvP (Player versus Player) zu deutsch: "Spieler gegen Spieler" bezeichnet bei Mehrspieler-Computerspielen, vor allem MMORPGs, den Kampf zweier Spieler gegeneinander bzw.
Obwohl PvP ein Bestandteil vieler Spiele ist, ist es sehr oft auch aufgrund von Spielern, die anderen durch extremes oder unbegründetes PvP den Spielspaß verderben, verpönt.
Eine weitere Variante von PvP ist Kill On Sight (KOS), bei dem ein bestimmter Spieler angegriffen wird, sobald er den Sichtbereich betritt.
www.computerbase.de /lexikon/Player_versus_Player   (290 words)

  
 Plaguelands » Player versus Player
Early last week I ripped open EverQuest II’s player versus player ruleset and to my surprise I received a response from Scott Hartsman regarding a few of my initial concerns about the ruleset.
Player versus Player, love it or hate, it exists in some form in most mmorpgs.
From battling an opponent of the opposite faction to the death or competing with a friendly foe at an auction house by undercutting their prices player versus player can be a very engaging playing experience in a variety of fashions.
plaguelands.com /?cat=91   (1149 words)

  
 RPG Vault: Mourning Peek #38
In all likelihood, the primary point of differentiation is the title's openly declared focus on player versus player combat within a system said to range from one on one encounters to conflicts at more substantial levels such as guilds, towns and kingdoms.
The greatest asset and resource of massively multiplayer online games is the players' interactions with each other, and we all know that one of the oldest forms of human interactions is war.
A full PvP MMO is one in which everyone can attack everyone, no matter the specific time, place and circumstances.
rpgvault.ign.com /articles/539/539649p1.html   (989 words)

  
 Guild Wars Updated Hands-On Impressions: Player-Versus-Player Combat - PC News at GameSpot
The real problem will occur when players can't come up with a counterstrategy--but considering the tremendous variety of skill sets available in the game, this seems unlikely.
In that game, players "duel" each other with a deck that could consist of any combination of hundreds of different cards--yet no single card, however powerful, can win a game in and of itself.
It takes the player a little while to figure out that a third monster is resurrecting two others when they die.
www.gamespot.com /pc/rpg/guildwars/preview_6101982.html   (1152 words)

  
 Player Versus Player - Kotaku   (Site not responding. Last check: 2007-10-03)
On paper, it looks like SOE is getting some of the PvP stuff right, but the changes won't appear in-game until a February 21 live update.
EverQuest II PvP ruleset is the loss of experience on player death.
EverQuest II Implementing PvP" target="_blank">del.icio.us digg EverQuest II Implementing PvP">wists
www.kotaku.com /gaming/player-versus-player   (136 words)

  
 map player versus player
On short rides I can access both the map feature and player feature and watch my rides.
I can see my route and all my ride info on the map feature but not on the player.
If you see the "Player" tab when viewing an activity, that's your ticket in.
forums.motionbased.com /smf/index.php?topic=3939.0   (199 words)

  
 Pirates of the Burning Sea : Developer Logs   (Site not responding. Last check: 2007-10-03)
This was because zone servers were only allowed to operate on player data in their scope (i.e., within that zone), and missions would frequently be spanning multiple servers and be visible to players in different zones.
This is another fundamental building block of any quest/mission system, where the player is instructed to go and talk to an NPC to satisfy the stage requirements.
Never content to simply allow players to load up chain shot and shred masts all day, they keep asking for something dramatic to be told with characters: villains, rivals, lost loves, childhood friends, and (of course), that old pirate who sits in the corner of the tavern with the fragment of a purported treasure map.
www.flyinglab.com /pirates/logs.php?log_select=2483&log_month=2004-5   (2198 words)

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