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| | Understanding Distributed Systems |
 | | Also, in a distributed system you have to deal with the possibility that suddenly an object you were communicating with just isn't there any more. |
 | | The real use about the distributed object stuff, like RPC before it, is that it cuts down a lot of the networking, event-handling, marshalling, etc, code you used to have to write, and both client and server code get much simpler. |
 | | In a distributed system it is very easy for the number of clients to grow arbitrarily making it so the server has to be able to constrain consumers in a way to preserve real-time, memory, bandwidth, etc. |
| c2.com /cgi/wiki?UnderstandingDistributedSystems (1928 words) |
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