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| | Action Vault - Postal 2 Design Interview |
 | | This was the fundamental premise underlying Postal, a controversial isometric shooter released in 1997 by Arizona-based developer Running With Scissors. |
 | | We wanted to expand the arcade-style gameplay of the first Postal while getting more of a reality simulator happening with an emphasis on letting the players decide how they want to behave within it, and making it able to respond accordingly. |
 | | Be warned, Postal 2 is not your typical "hallway, room, hallway, find the blue key, fight boss, hallway, find the red key, lead you by the nose, linear FPS" gameplay. |
| actionvault.ign.com /features/interviews/postal2design.shtml (1314 words) |
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