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| | Super Princess Peach - Nintendo DS Review |
 | | The premise of Super Princess Peach is actually pretty flimsy and not even all that important to the gameplay; while Peach was out for a walk, Bowser's troops, armed with the Vibe Scepter (a mood-control device), stormed the castle and captured Mario, Luigi, and 126 Toads. |
 | | Peach returns to find the castle in pandemonium, while a mishap at his own castle wreaks havoc on Bowser's army as his minions become giddy, sleepy, despondent, or enraged. |
 | | Joy allows Peach to create whirlwinds and fly; Gloom causes her to erupt in a river of tears; Rage makes her a blazing, stomping mess of PMS (Perturbed Monarch Syndrome, and you knew I was going to throw that joke in there somewhere); and Calm does nothing except slowly refill her life meter. |
| www.netjak.com /review.php/1126 (1098 words) |
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