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| | ProQuake 4.0: merge with FitzQuake = ultimate? - QuakeOne Forums |
 | | In all ways old-skool, no fancy graphics, almost the same as GLQuake except with bug fixes, NAT/broadband router fix, the substantially trustworthy cheat-free mod, modest set of multiplayer improvements. |
 | | And although JP Grossman hasn't worked on ProQuake in a few years, it has only be a couple of years since he worked on CRMOD. |
 | | Last I heard, Grossman was working on adding 32 player support, automated map download, blended cheat-free mode allowing other engines to connect but indicating players who passed the cheat-free scan with an "*", and probably some improved netcode. |
| www.quakeone.com /forums/showthread.php?t=517 (346 words) |
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