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 | | Probabilistic algorithms, such as Monte-Carlo trials, genetic algorithms, hill-climbing, and simulated annealing, are approximate methods for intractable problems, i.e., problems for which no efficient exact algorithms are believed to exist. |
 | | A typical probabilistic algorithm tries to approximately solve a problem with a vast number of potential solutions by first generating a smaller set of candidate solutions. |
 | | Then, the algorithm tries to improve the set of candidate solution by means of some probabilistic computations, such as simulated annealing, hill-climbing, cross-over, or Monte-Carlo trials. |
| www.chapman.edu /~radenski/research/paradigm-sp/docs/samples.html (568 words) |
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