| | Tutorial # 4: Texture Mapping |
 | | There are 42 separate procedural texture functions that can be selected, each of which generates a different type of texture such as wood, clouds, bumpy surfaces and other interesting effects. |
 | | Rather than modify the surface color this procedural function perturbs the surface normal with the end result that the rendered surface appears to be bumpy. |
 | | The C code also shows how to scale a procedural texture globally so that its features appear larger or smaller on the textured surface; since procedural textures are computed using absolute (x,y,z) coordinates in texture-space, linear transformation can easily be applied to the texture definition. |
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