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Topic: Protoss


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In the News (Wed 2 Dec 09)

  
  Protoss - StarCraft Wiki- A complete database on the StarCraft universe; StarCraft II, Lore, Characters, Gameplay, Fan ...
The Protoss are a sentient humanoid race native to Aiur.
The Protoss have mastered their psionic powers and were recently engaged in a devastating war with the Zerg.
Protoss are about three meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four digits on their hands (of which two are thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections.
starcraft.wikia.com /wiki/Protoss   (3627 words)

  
 Protoss RCC
Protoss require half as much daily calories as a human does, as their bodies are much better at processing and using stored energy.
Protoss children develop quickly considering their long life span and after only thirty years, they have reached full maturity and can produce children of their own until they become infertile at the age of 800+1D20x10.
The pain of losing their children prevents most Protoss couples from creating new litters as often as they could, that and it would be very expensive raising that many children, so the average Protoss couple generally mate for life and produce only three to five litters throughout their entire life.
homepage.mac.com /cheethorne/Starcraft/protossrcc.htm   (1842 words)

  
  StarCraft Compendium: Protoss Strategy   (Site not responding. Last check: )
In stark contrast to the adaptive Terrans and feral Zerg are the stolid, conservative Protoss.
If the Protoss have a weakness, though, it is their refusal to accept change.
The tenets of their major religion, known as the Khala, form a rigid path and the Protoss are loathe to deviate from it for fear of once again falling into civil strife.
www.battle.net /scc/protoss   (338 words)

  
  Reference.com/Encyclopedia/Protoss
The Protoss were later deemed a failure by the greater species, leading to the engineering of the Zerg.
Protoss are about three meters tall and have two luminous eyes, digitigrade legs, four digits on each of their hands (two digits flanked by two opposable thumbs) and toes, broad chests and shoulders, and narrow waists with slim midsections.
The belief that this was necessary for the Protoss to survive became known as the Khala, and it is followed by almost all Protoss factions.
www.reference.com /browse/wiki/Protoss   (4208 words)

  
 StarcraftD6: Protoss
The Evolution of the Protoss and the Aeon of Strife
The Protoss population was segregated into three major castes--the Khalai (citizens and followers of Khas), the Judicators (judges and administrators), and the Templars (warriors and scouts).
Refusing to bend to the conformist dogma of the Protoss establishment, Zeratul was one of the rogues banished from Aiur during the Dark Templar Exile.
starcraftd6.tripod.com /Protoss.html   (4867 words)

  
  Protoss
The Protoss are actually a result of genetic experiments made by the ancient Xel'Naga on the creatures of the planet Aiur around 250,000 BCE.
Protoss are about 3 meters tall and have two glowing eyes, digitigrade legs, semi-permeable skin covered in scales, four fingers on their hands (of which two are thumbs) and toes, broad across chest and shoulders, and very narrow waist, with slim midsections.
Protoss don't have noses (breathe through a pair of narrow vents located under the chin) or mouths since they don't eat (through a natural ability of their cells to draw upon ambient psionic energy) and communicate telepathically.
www.xasa.com /wiki/en/wikipedia/p/pr/protoss.html   (1964 words)

  
 NationMaster - Encyclopedia: Shakuras   (Site not responding. Last check: )
In contrast with Aiur (homeworld of the Protoss), Shakuras is a planet devoid of vegetation.
During the second confrontation between Protoss and Zerg forces on the much hallowed Xel'Naga Temple grounds of Shakuras, which lay atop a nexus of cosmic energy, Artanis was instrumental in breaking the Zerg blockade and activating the ancient weapon.
Artanis led the assault on Kerrigan's base of operations on Char for the Protoss; in a desperate alliance the Protoss, Terran Dominion, and United Earth Directorate combined their resources and assaulted the world, attempting to secure the Omega platform to use as a staging point for the defeat of the Zerg on Char.
www.nationmaster.com /encyclopedia/Shakuras   (507 words)

  
 NationMaster - Encyclopedia: Templar Caste   (Site not responding. Last check: )
The Judicator Caste is one of the four main divisions in Protoss society and has existed sine the end of the Aeon of Strife.
Artanis is a young Protoss Praetor in the fictional StarCraft universe.
Zeratul is a Protoss character in the fictional Starcraft universe.
www.nationmaster.com /encyclopedia/Templar-Caste   (1742 words)

  
 Protoss
Archon: The Archon is probably the most powerful unit that the protoss has because of the amount of damage that it has and the amount of hit points it has.
The main use for them is to detect any cloaked units or items which maybe a potential threat to the protoss colony.
For most Protoss players, it is. Most of the time, you never can tell from which direction your opponent will attack from.
www.geocities.com /stcrdomain00/protoss.htm   (4142 words)

  
 StarcraftD6: Protoss Structures & Upgrades
Protoss upgrades improve all the appropriate units served by the base where the upgrade is performed.
These valuable strutures are carefully constructed by the Protoss using the purest Khaydarin Crystals to focus the Psionic Matrix and stabilize Stargates in order to permit the passage of Capital-scale Protoss ships like the Carrier.
Beacons are generally manned by Protoss naval personnel, repair crews, and a hefty staff of robotics.
starcraftd6.tripod.com /Prot-struc.html   (2342 words)

  
 Protoss (StarCraft)
Protoss is a race in Blizzard Entertainment's PC real-time-strategy game, StarCraft.
The Protoss follow a strict code known as the Khala[?].
All Protoss units (including buildings) have shields; when damaged, shields regenerate over time, even faster than Zerg units heal.
www.ebroadcast.com.au /lookup/encyclopedia/st/StarCraft___Protoss.html   (284 words)

  
 Protoss Conclave - Biocrawler   (Site not responding. Last check: )
The Protoss Conclave was a political body which used to control Protoss society in the fictional StarCraft universe.
Protoss society on Aiur was directed from afar by the conservative and dogmatic Conclave, an elite group of Judicator Elders and Statesmen.
The Dark Templar harbor a deep seated hatred of the Conclave as they see the elites as Protoss who desire nothing but power and the eventual elimination of identity and individuality.
www.biocrawler.com /encyclopedia/Protoss_Conclave   (212 words)

  
 StarCraft Compendium: Protoss Strategy   (Site not responding. Last check: )
Protoss buildings and units, to a lesser extent, draw their energy from a great Psionic energy matrix that emanates from Aiur.
Protoss energy shields are effective at stopping all manner of physical and energy attacks, but they can be depleted during an attack.
Protoss units are produced with full Plasma Shields and Protoss buildings are charged with shields during their warp-in process.
www.bnetd.org /scc/protoss/bstrat.shtml   (1299 words)

  
 StarCraft Compendium: Protoss Strategy - Observer Unit   (Site not responding. Last check: )
Observers are Robotic spies for Protoss forces on the battlefield.
As the only mobile cloak detector available to the Protoss, Observers are vitally important when attacking a force that has units capable of cloak.
A Lurker was destroying this Protoss town by itself until this Observer comes in to reveal it.
www.battle.net /scc/protoss/units/observer.shtml   (1149 words)

  
 Science Fair Projects - Tassadar
He is a Protoss High Templar and piloted the Gantrithor, a Protoss Carrier.
The Protoss Conclave considered Tassadar's disobedience to be a betrayal, made worse by his "treachery" and consorting with Dark Templar.
This could not have helped his image, as most Protoss on Aiur were loyal followers of the Khala, but he gained the support of Fenix.
www.all-science-fair-projects.com /science_fair_projects_encyclopedia/Tassadar   (1350 words)

  
 Psionic technology (StarCraft)   (Site not responding. Last check: )
The Protoss mystic Khas rediscovered the crystals, and found he could use them to strengthen the Protoss psionic bond and power their psionic technology.
Protoss structures and, to a lesser extent, units draw their energy from a great psionic energy matrix that emanates from Aiur.
The Protoss Temple on Aiur was built on a nexus of cosmic energy (the same type of energy used by the Dark Templar and the Zerg) and marked the spot where the Xel'Naga first set foot on Aiur.
www.dejavu.org /cgi-bin/get.cgi?ver=93&url=http%3A%2F%2Farticles.gourt.com%2F%3Farticle%3DUraj%26type%3Den   (2279 words)

  
 [No title]
It is believed that the Protoss feed solely on P.P.E. energy due to their settlements close to ley lines, absorbing the rich energies via their nerve appendages.
Although the Protoss have much to be proud of, their pride may be their greatest downfall.
The Protoss belief is that only a coward would use these abilities instead of meeting his enemy head on, their pride forbidding them to use their birthright abilities.
www.shrapnelgames.com /ubb/uploads/Joss21/Readme-Protoss.txt   (1048 words)

  
 StarCraft Nuclearzone - Protoss
The Protoss are an ancient psychic race created by the Xel'Naga in their ambition to becomegods, the Xel'Naga gave the Protoss (first-born) advanced psionic powers (powers of the mind) and watched the Protoss slowly develop and learn to use their powers.
The Protoss refuse to confirm or deny the rumors that they are capable of reading and manipulating the human mind.
Protoss units are not so much as created but "beamed" from their home world of Auir via the Gateway.
hem.passagen.se /gaming/protoss.htm   (411 words)

  
 STARSITE - |Everything about StarCraft|
The Protoss were created by the ancient race Xel'Naga,though not much is known about of this race,it's said that they were a very advanced race that governed thousands of world around the universe.They were a peaceful and benign race.
The Protoss overturned their fury against themselves.A big conflict escalated among the different tribes,called The Eon of the conflict.The war lasted many generations,and it is known as the lost period of the Protoss' ancient history.
Adun,a Protoss warrior,was in charge of the mission,however,he refused to kill his own brethren.He tried to convince them to join the Khala,but he couldn't make them change their minds.So he tried to hide the tribe from the eyes of the Conclave.
www.custom-creations.org /~starsite/Art-scstory-Protoss.php   (1269 words)

  
 Clan MacGaming - Playing Starcraft Against the Computer: Protoss   (Site not responding. Last check: )
Due to the quality of protoss units, if the computer takes the offensive an manages to surprise you however little it might be, you're in trouble.
The third tier of protoss units, templar and reaver, are well suited to dealing with zerg.
This is perhaps as difficult a situation as the protoss vs. zerg.
www.clanmacgaming.com /articles.php?read=83   (2128 words)

  
 Shakuras - Definition, explanation
The Protoss refugees, feeling they were under the protection of Zeratul, established a new base camp called New Antioch, which would enable them to remain somewhat apart from the Dark Templar.
Unfortunately for the Protoss, the Zerg took control of the Warp Gate after the Protoss fled and invaded Shakuras, and the Dark Templar rescued New Antioch from the Zerg.
The city was guarded by (in addition to the usual Protoss defenses) special Khaydarin Crystal pylon clusters which generated a powerful energy field, preventing Zerg from maneuvering in the nearby atmosphere.
www.calsky.com /lexikon/en/txt/s/sh/shakuras.php   (880 words)

  
 Game Review: StarCraft, Page 2   (Site not responding. Last check: )
The Zerg missions are mainly against the Protoss with random pockets of Terrans thrown into the mix.
The Protoss leadership decides to destroy the Terran colonies to destroy the threat of the Zerg.
Zerg overlords double as scouts for cloaked units and Protoss pylons are needed to power their structures anyway, but for Terrans supply depots just allow you to build more units.
www.geek.com /gaming/gamerevs/strategy/strcrft2.htm   (2319 words)

  
 Starcraft - Protoss Units Guide - PC Tips
The Protoss are the most powerful of all the races, they have shields to protect them as well as armour, and they can regenerate the damage done to their shields, prolonging their life expectancy dramatically.
The major downside with the Protoss is their cost, even the most basic of the Protoss warriors, the Zealot cost two psi points, which is the equivalent of two Terran supply points.
Dragoons are the heavy weapons of the Protoss, with their powerful phase disruptors they have both the range and the power to decimate most attacks before they can become a risk.
www.esatclear.ie /~mullahey/cheats/s-u/starcraftprotossunits.html   (2408 words)

  
 Gary Appenzeller's Web Site: StarCraft - Protoss
There is an opening to the Orange Protoss base here at the very bottom of the map.
Attacks from the Red Protoss base will include Arbiters which will place groups of Dragoons, etc. in stasis, so you will need a large force along the edge of the plateau in order to defend the new base.
There are 2 sets of minerals (one to the W and one to the N of the Protoss base).
gary.appenzeller.net /StarCraft_Protoss.html   (3797 words)

  
 The Korea Times : [StarCraft English] Protoss (14) Nexus, Assimilator, Pylon   (Site not responding. Last check: )
Protoss unit들이 중요 건물인 nexus(왼쪽 아래) 와 pylon(중앙에 파란색)을 보호하고 있다.
Protoss족의 가장 기본적인(basic) 3가지 건물(building)이 nexus, assimilator, pylon입니다.
Pylon이 없으면 Nexus를 제외한 모든 Protoss 건물들은 활동을 중단하게 됩니다.
times.hankooki.com /lpage/plaza/200511/kt2005110417004055090.htm   (239 words)

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