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Topic: Quake II


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  Quake II - Wikipedia, the free encyclopedia
Quake II, released on December 6, 1997, is a first person shooter game developed by id Software and distributed by Activision.
The full source code to Quake II version 3.19 was released under the terms of the GPL on December 21, 2001.
Quake II: Colossus (Quake II with both official addons) was also ported to Linux by id Software and published by Macmillan Computer Publishing in 1999.
en.wikipedia.org /wiki/Quake_II   (2510 words)

  
 Quake II for PC Review - PC Quake II Review
Of course, Quake II supports many graphics modes and 3D cards (it utilizes OpenGL), and players will surely find a combination that works well on their system (even if it's a now-ancient Pentium 150).
And although the territory is now quite familiar to most players, Quake II offers a compelling multiplayer experience, due in large measure to a much-needed recasting of available weapons.
But the sound effects of the original Quake were also first-class, and one might have hoped for the employment of more advanced technology, such as surround or even positional sound in the sequel.
www.gamespot.com /pc/action/quake2/review.html   (1181 words)

  
 Quake II review for the PC
Another good idea gone bad is the incorporation of Hexen and Hexen II-style "hubs." In Quake II they are called "units" and instead of moving from one level to the next you can now move back and forth between a group of levels within the unit.
Quake II, on the other hand, looks like your traditional, cheesy apocalyptic sci-fi movie and, truth be told, I actually prefer the less-realistic, more stylized look of GLQuake.
Quake II is generally too dark and the colored lighting is overdone, the monsters and player skins look the same and most of the objects are hard to distinguish from one another.
www.gamerevolution.com /review/pc/quake_ii   (1185 words)

  
 The Unofficial Quake II FAQ v1.8
Quake II, much more than a mere sequel, is totally different from Quake fixing the incoherence present in that game plus adding tons of new effects which were impossible to do in Quake.
Quake II doesn't use Direct3D but OpenGL instead, which is a set of drivers 3D card developers are really pushing forward, some even say it has surpassed Direct3D, at least in the first-person perspective genre.
In Quake II, you are a soldier in the TCM (Terran Confederation of Man) army, a combined force put together from the surviving armies of nations on the planet Earth and those of Earth's colonies on the Moon and the new independent nation of Ares on the planet Mars.
q2faq.planetquake.gamespy.com   (12356 words)

  
 Review - Quake II   (Site not responding. Last check: 2007-10-08)
While the hardware requirements for Quake II are fairly steep, one must consider the game's standing relative to other first-person shooters on the market.
Quake II delivers surprisingly good eye-candy bang for your buck, considering its age.
While Quake II is neither the pinnacle of the technological gaming heap, nor a significant improvement over the gameplay experiences offered by other competing games, one must look at the big picture surrounding QII.
www.macgamer.com /reviews/quake2/quake2.html   (1437 words)

  
 Quake IV - RavenGames Network
Quake was among the first PC first-person shooters to let you take your multiplayer matches onto the Internet, and over the years, the series has become synonymous with great technology and exciting multiplayer.
In Quake 4, you'll be armed with a fairly standard collection of weapons that may have originated in the Quake II universe--but that doesn't mean they're all identical.
The long-awaited sequel to QUAKE II®, QUAKE 4 enlists gamers in the role of Matthew Kane, a member of the legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of heroic missions to destroy the barbaric alien race.
quake4.ravengames.com   (4727 words)

  
 Quake II Evolved
Quake II Evolved is a high end graphical update to id Softwares Quake 2.
Quake II Evolved began back in 2002 when two guys, Nicolas Martin Flekenstein, and Gavin Stevens, thought of the idea to add a few nice effects and skins to Quake 2.
Quake II Evolved is aimed at those high end users who sold their wife and kids to upgrade their PC, but at the same time we hope to provide a configurable system so that even older cards can still have a fun experience.
www.quake2evolved.com /about.htm   (309 words)

  
 gameSpace - 3D game tools
Quake II requires a particular directory structure in order to work, so you'll need to set that up first.
This fake object will be exported as weapon.md2 to keep Quake II working happily, and the real weapon object will be added directly to your character model and exported as part of it.
This file specifies various aspects of the model, such as where the animations start and end, where the origin of the model is, and so on, and this information lets the Quake II engine place, render and move the object correctly.
www.caligari.com /gamespace/tutorial/quake_b.asp   (1866 words)

  
 GameSpy.com - Gaming's Homepage
Fragmaster: At the time of Quake II's release, I was an insane high school fanboy who spent most of his time running PlanetQuake.
Don't get me wrong, Quake II certainly had its great qualities and spawned some really awesome mods (including QPong, probably my all-time favorite), but I think if you compare the two now, classic Quake is the better of them.
So, when Quake II was nigh, I slapped a preorder on that sucker and had a car-owning friend drive me fifty-some miles to the nearest EB, just so I'd have it on the first day.
www.gamespy.com /articles/september03/25overrated/index22.shtml   (788 words)

  
 Amazon.com: Quake II: Computer & Video Games   (Site not responding. Last check: 2007-10-08)
Quake II places you in the role of a generic Marine, the sole survivor of a last-ditch assault force sent against the Strogg's mysterious alien home world.
When all is said and done, Quake II on the N64 is a good conversion of the PC game, and the multiplayer stands up to games like GoldenEye and Turok 2 quite nicely.
I had played Quake 2 on the computer before I rented it on the N64...expecting the graphics to excede those of the computer, but in actuality, they were rather mediocre.
www.amazon.com /Activision-Quake-II/dp/B00000F1GS   (2338 words)

  
 Home - Pocket Quake - PocketMatrix.com
Following the release of the Quake 2 source code by id Software, Dan East has taken the first steps in bringing this game to Windows CE.
The way I implemented compression for Quake I is so freaking slow that at this point I'm considering something more advanced so the loading won't be so compromised.
Thomas Wilburn's modification of Pocket Quake, which supports the greyscale iPaq 3100 device, is now available for download here at the official PQ site.
quake.pocketmatrix.com   (774 words)

  
 Liberated Games   (Site not responding. Last check: 2007-10-08)
This is the basic Quake II package, providing you with a full registered version of Quake II for use with any of the source ports.
Quake II: Netpack 1 Extremities packages up not only the full Quake II game but also the best of the online modifications.
Quake II: Colossus contains not only the original Quake II but also the two mission packs, The Reckoning and Ground Zero.
www.liberatedgames.com /game.php?game_id=11   (109 words)

  
 Quake 2
Quake II was the highly anticipated sequel to id Software's revolutionary Quake.
Quake II's game engine was once again far ahead of anything else commercially available, and the full version of the game was released to the public on December 9, 1997.
A new version of the Quetoo Quake II engine is available for public consumption.
planetquake.gamespy.com /quake2   (1732 words)

  
 Quake 2 AbSIRD - Lewey's World   (Site not responding. Last check: 2007-10-08)
Quake II AbSIRD is a modification of the Quake II graphics engine to produce SIRDS instead of standard 3D images.
Quake II AbSIRD is a modification of the standard Quake II rendering engine so that it can create SIRDS instead of normal 3D environments.
Remember that Quake II was not designed for this type of visualization at all, and yet it still plays pretty well, I believe is a sign that if a game were actually designed for this, it would be simply amazing.
www.leweyg.com /download/SIRD/q2/index.html   (1993 words)

  
 Vertigo Software Quake II .NET
Quake II.NET is a version of the popular Quake II game, ported to native and managed C++ using Microsoft® Visual Studio®.NET™ 2003.
Later, in December 2001, id Software generously made the QUAKE II 3-D engine available to the public under the GNU General Public License ("GPL").
Quake II and Quake are registered trademarks of id Software.
www.vertigosoftware.com /Quake2.htm   (334 words)

  
 Shacknews - Quake 4 Preview   (Site not responding. Last check: 2007-10-08)
What this means is that the single-player component of Quake 4 is set in the Strogg-centric world of Quake II, and the multiplayer is reminiscent--to an extraordinarily high degree--of Quake III Arena's breakneck deathmatches.
Were it not for the actual events of Quake II, that line in the intro might have been a bit cheesy, but as a reference to an earlier event in the series it's a great touch.
In Quake 4 you play a new character known as Matthew Kane, a silent marine with apparently something of a reputation for badassery.
www.shacknews.com /extras/2005/091905_quake4_1.x   (1398 words)

  
 BBC News | EDUCATION | Quake blows away design problems
The grisly blow-em-away computer game Quake II has been modified to allow architects' clients to "run around" virtual buildings - without the guns and monsters.
The point of Quake, though, is to go around blasting things with a collection of fearsome weaponry.
Quake's code is such that both the scenery and the 3D animated characters are replaceable.
news.bbc.co.uk /1/hi/education/982346.stm   (563 words)

  
 Boing Boing: Quake II for the PSP
Quake II has been ported to the Sony PSP.
Older Quake games are available under a free software license, and as a consequence they find themselves being ported to every platform under the sun, from smart watches to handheld game-consoles like the PSP.
Unfortunately, to run Quake II, you need to do battle with worse monsters than those of the Quake franchise: you have to fight it out with Sony's unbelievable business-practices.
www.boingboing.net /2006/01/02/quake_ii_for_the_psp.html   (306 words)

  
 Linux Quake How-To: Game Engines
Darkplaces is an amazing Quake engine with a great range of visual enhancements and options for colour, effects and sound.
The Tenebrae installer will install the shareware Quake levels, and all fancy Tenebrae models and textures, but is a 100 meg download.
Another Quake engine which has been ported to Linux but, as far as I know, hasn't been touched in a few years is NPRQuake.
www.tldp.org /HOWTO/Quake-HOWTO-3.html   (1329 words)

  
 Quake Standards Group - News
John Romero released all of Quake's maps (including the item boxes and the maps that didn't make the cut) under the GNU GPL.
Yesterday marks Quake's 10th birthday of the original 0.91 shareware release that shook FPS gaming as we know it.
Game program code, 3d alias models, lightmapping, true 3d bsp brush maps, client/server networking structure, cross-platform development, and dynamic lighting are just many of the things Quake has brought into the standard of 3d game engines (well, most of them anyway).
www.quakesrc.org   (479 words)

  
 SnowCrest Quake II Server Page
SnowCrest's Quake II Server is located directly on our network, meaning that you will get better ping times and lower latency to our server than you might get elsewhere.
Version 3.20 of Quake II supports the vwep patch, which allows you to see what weapons your enemies are carrying.
Quake II is the sequel to Quake, and it was written by ID Software.
www.snowcrest.net /mysc/quake2.html   (607 words)

  
 Blue's Quake II Resources
A SpaceOrb config for Quake II is available on Birdman's Lair.
Buzzkill's Quake Page has a driver to allow the use of the Intellimouse wheel doohicky, and about every other mouse wheel in Quake II.
From John Cash: There are two commands in Quake II called "cmdlist" and "cvarlist" that print out lists of all the commands and all the cvars in the game.
www.bluesnews.com /quake2   (814 words)

  
 Amazon.com: Quake 2: Computer & Video Games   (Site not responding. Last check: 2007-10-08)
Quake was great fun, mind you, but there you were on defense, trying to defend your planet against these mechanistic aliens who decided that humans would make great raw material for new cyborgs (although some lucky individuals would of course find their ultimate fate in the form of exotic ingredients for certain Strogg gourmet delicacies).
But despite the carnage o' fun I've had playin' Quake II iover the last few years, there are a few downsides that bum me out a little.
Quake 2 was the next step in the Doom/1st Person evolution and brought online multiplayer to the masses.
www.amazon.com /Activision-1000095-Quake-2/dp/B000028U28   (2753 words)

  
 R1Q2 - R1CHs Enhanced Quake II Client/Server
You may also be interested in R1GL, an enhanced OpenGL renderer for Quake II with the same design goals as R1Q2.
Extract to your Quake II directory and use it as if it were quake2.exe.
Simply download and extract to your Quake II directory and use it as if it were a normal Quake II.
www.r1ch.net /stuff/r1q2   (1499 words)

  
 Q2 LNX stuff
Release 0.14.1 of Quake II features Solaris improvements and the return of explosions which had previously been accidentally removed.
The massive spark of death bug in Quake II Max has not been resolved *sigh*...
Important Note: Any installer which includes the demo levels for Quake II must not be redistributed on any physical media.
www.icculus.org /quake2   (1019 words)

  
 Quake II - MobyGames
A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war.
Quake II also comes with multiplayer support for Deathmatches.
A blitz of near non-stop action, Quake II is an old school classic.
www.mobygames.com /game/quake-ii   (319 words)

  
 Quake II X 1.1 - MacUpdate
Quake II is the popular first-person shoot-em-up game that has been ported to MacOS X. The download includes the software and OpenGL renderer plug-ins.
But I have to point out that tha java version of Quake II made by Byotonic Software is still a lot faster...
I''ve set it to maximum in System Preferences and after running Quake II I have to go and move the slider back and forth to get back the speed of key repeat.
www.macupdate.com /info.php/id/6960   (282 words)

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