| |
| | Quake II Evolved (Site not responding. Last check: 2007-11-02) |
 | | Using advanced effects such as Per Pixel Lighting and Shadowing, Fragment And Vertex Programs, High Resolution textures and models, and an advanced version of the Doom 3 Shader System, Quake II Evolved's goal is a simple one; To take Quake 2, and pump up the detail to tomorrows standards. |
 | | Quake II Evolved began back in 2002 when two guys, Nicolas Martin Flekenstein, and Gavin Stevens, thought of the idea to add a few nice effects and skins to Quake 2. |
 | | Quake II Evolved is aimed at those high end users who sold their wife and kids to upgrade their PC, but at the same time we hope to provide a configurable system so that even older cards can still have a fun experience. |
| www.quake2evolved.com /about.htm (309 words) |
|