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Topic: Quake computer game


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In the News (Wed 11 Nov 09)

  
  Quake - Wikipedia, the free encyclopedia
Quake is a first-person shooter computer game that was released by id Software on May 31, 1996.
Quake popularised several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites; and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D.
Quake pioneered the fluid control scheme of using the mouse to look/aim/orient ("mouselook") and the keyboard to move forward, backward and sideways.
en.wikipedia.org /wiki/Quake_computer_game   (2276 words)

  
 Quake   (Site not responding. Last check: 2007-11-07)
It introduced several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional sprites; and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D.
In the specific case of Quake, the other realm is inspired by several influences, notably that of H.
A little-known piece of PC gaming history: The first mention of Quake was in id Software's first game ever, Commander Keen 1 for the PC, which was released in December 1990.
www.sciencedaily.com /encyclopedia/quake   (2573 words)

  
 Quake computer game
Quake is a first person shooter game that was published by id Software in 1996.
The story to the game follows the usual format for id Software's FPS games: Portals to a realm of evil beings have opened up, and you are the only person who can journey through them to close the rift.
The source code of Quake was licensed under the GPL in 1999.
www.ebroadcast.com.au /lookup/encyclopedia/qu/Quake_I.html   (262 words)

  
 Quake   (Site not responding. Last check: 2007-11-07)
Quake is a first-person shooter (FPS) game that was released by id Software on 31 May 1996.
The ease of modifying the game led to the rise of "mods".
Rocket jumping is the technique of pointing the game's rocket launcher at one feet and firing while simultaneously jumping; due to the workings of the game's physics engine this launches the player to incredible heights.
www.worldhistory.com /wiki/Q/Quake.htm   (4065 words)

  
 Rec.Games.Computer.Quake.* RFD
Quake is a highly customizable 3D first-person action/adventure game scheduled for release in December 1995.
Although the game has not been released yet, it is expected to be very successful, given the amount of discussion already present on several newsgroups and mailing lists.
Quake will be a highly customizable game and id Software will release an editor which will allow people to create their own universes and change the game in many ways.
www.montefiore.ulg.ac.be /~quinet/games/quake-rfd.html   (1250 words)

  
 Computer mouse   (Site not responding. Last check: 2007-11-07)
This variant of the mouse resembled an inverted trackball, and was the predominant form used with personal computers throughout the 1980s and 1990s.
Modern computer mice took form at the École Polytechnique Fédérale de Lausanne (EPFL) under the inspiration of Professor Jean-Daniel Nicoud.
For example, in the Quake computer game, the mouse is usually used to control the direction in which the player's "head" faces: moving the mouse up will cause the player to look up, revealing the view above the player's head.
www.sciencedaily.com /encyclopedia/computer_mouse_1   (2185 words)

  
 John Laird's Computer Games Research
Research in Human-level AI using Computer Games.This was published in Communications of the ACM in January 2002.
AI Characters and Directors for Interactive Computer Games, Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference, San Jose, CA, July 2004.
A comparison of AI in computer games to research on computer generated forces (CGF) for distributed training.
ai.eecs.umich.edu /people/laird/gamesresearch.html   (628 words)

  
 Quake Details, Meaning Quake Article and Explanation Guide
Quake is a first-person shooter (FPS) game that was published by id Software on 31 May 1996.
It introduced several major advances in the 3D game genre: it uses 3-dimensional models for players and monsters instead of 2-dimensional spritess; and the world in which play takes place is created as a true 3-dimensional space, rather than a 2-dimensional map with height information which is then rendered to 3D.
A different version of the circle jump is employed in Quake II, where players jump in an arc via manipulation of the mouse in order to clear longer distances.
www.e-paranoids.com /q/qu/quake.html   (2935 words)

  
 AI Programming in Computer Games
John Laird is a professor and associate chair of the computer science and engineering division of the College of Engineering at the University of Michigan.
An article by researchers who are trying to develop a toolkit for games that would allow programmers access to state-of-the-art AI ideas and advances, thus bridging the gap between academia and the industry.
It was originally written by the maintainer of the game, though because the source is freely available, there are a number of variants for different versions of the game.
www.cs.usask.ca /undergrads/jcd748/links.html   (1878 words)

  
 Surface caching - Wikipedia, the free encyclopedia
Surface caching is a computer graphics technique pioneered by John Carmack, first used in the computer game Quake.
The lighted surface can then be used in the normal rendering pipeline for any number of frames.
Surface caching is one of the reasons that it became practical to make a true 3D game that was reasonably fast on a 66 MHz Pentium microprocessor.
en.wikipedia.org /wiki/Surface_caching   (153 words)

  
 BBC News | EDUCATION | Quake blows away design problems
The grisly blow-em-away computer game Quake II has been modified to allow architects' clients to "run around" virtual buildings - without the guns and monsters.
The point of Quake, though, is to go around blasting things with a collection of fearsome weaponry.
Initially they put into the game only the basic structure of the building, which looked more or less like the real thing does at the moment, halfway through construction.
news.bbc.co.uk /1/hi/education/982346.stm   (563 words)

  
 Quake 3 Arena - Computer Game Review - Al Menconi Ministries
The brutality of the killings is horrendous, but because of how fast-paced this game is, you tend to simply forget the blood and gore as nothing unusual after the first twenty or so killings.
This game is so full of violence and gore that to have this partial statute of Jesus in the background is an obvious attempt to mock Him.
Quake III Arena is yet another one of those games that mixes fast paced action and bloody violence.
www.almenconi.com /topics/games/Quake3.html   (988 words)

  
 Jumping in Quake : Rocketjump   (Site not responding. Last check: 2007-11-07)
In the Quake computer game there are several ways to make one's character to move by jumping.
This jump is only possible in Quake II in the later versions.
In Quake II there is practically no aircontrol you only can move straightforward.
www.city-search.org /ro/rocketjump.html   (1017 words)

  
 Strife - TheBestLinks.com - Id Software, Quake computer game, Doom computer game, Half-Life (computer game), ...
STRIFE is a computer game that was an big leap forward from the standard DOOM engine.
There were computer controlled allies that would fight alongside the primary character.
Unfortunately, even though the game brought many improvements to the Doom engine, it took too long to come out and could not compete graphically with other games that were being released at that time, including id Software's Quake.
www.thebestlinks.com /Strife.html   (186 words)

  
 Quake computer game - Wikipedia
The game itself can be heavily modified with a interpreted computer language called QuakeC.
The QuakeC code runs on the game server alone.
Based on the success of the first Quake game, ID Software published later Quake II and Quake III Arena.
nostalgia.wikipedia.org /wiki/Quake_computer_game   (168 words)

  
 Blue's News - All the carnage that's fit to post!
The update offers the promised controller fixes for all editions of the game but the French one, while the French patch is available on this FTP server.
Kando Games Website announces the European availability of Rebel Raiders: Operation Nighthawk for the PC and PS2, the North American edition of the airborne shooter is due next month.
A kind of revolution for adventure games!" The 571 MB French edition of the demo is available on the game's official French Website; while the 658 MB English edition is available on 3D Gamers, 4players.de, Boomtown (registration required), FileFront, Fragland, Gameguru Mania, Gamer's Hell, VGPro, and Worthplaying.
www.bluesnews.com   (3969 words)

  
 Planet Quake - News, Screenshots, Previews, Reviews, Guides
I remember back when Quake 3 was getting reviewed and all people would talk about was what it didn't have, like real single player campaign, instead of looking at the game for what it was intended to be; the best damn Dm game out there.
With Quake 4 hitting the site, and Enemy Territory: Quake Wars to come, Planet Quake's future will be shining as bright as her rich past.
Because the game will not be banned in Germany, this means that German clans can publically promote their team and it will also be possible to broadcast Quake 4 games through popular media.
planetquake.com   (2225 words)

  
 quake 4 game   (Site not responding. Last check: 2007-11-07)
In Quake 4 the Strogg are quickly regrouping, however the Strogg’s planetary...
Quake 4 game footage Madison's pride and joy at Raven Software has been running with the kids at id since before Heretic.
Quake 4 opens with a cinematic of a marine gazing out at the stars.
www.thebestearthquakesinfo.com /11/quake-4-game.html   (405 words)

  
 GameSurge - Computer Game Review - Q3A: Team Arena
One gripe however, is that Activision have decided to charge for a game which many feel should have been a free update, like the UT add ons.
Quake 3: Arena was released well over a year ago now, and it was a hit.
Team Arena sports the same graphics engine as Quake 3, which although is aging, is still pretty on the eyes.
www.gamesurge.com /pc/reviews/q3ta.shtml   (1067 words)

  
 Quake game help
From the creators of DOOM series comes the next series of first person shooting games Quake.
In quake the player now has the capability of looking in every direction imaginable, new assortment of weapons, new levels and even more intense multiplayer with easier capability of playing against friends and other competitors across the Internet.
You may or may have not noticed that their is no option to play Quake in Nightmare mode.
www.computerhope.com /quake.htm   (472 words)

  
 QuakeC   (Site not responding. Last check: 2007-11-07)
QuakeC is a scripting language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake.
Thanks to Carmack's idea of extending computer game life by adding unlimited expandability an enormous Internet community of gamers and programmers alike has arisen and nearly every modern multiplayer game is completely expandable.
Then, in 1999 when id Software released the code from Quake's engine under the GPL, further features were added in the form of new builtin functions.
www.yotor.com /wiki/en/qu/QuakeC.htm   (478 words)

  
 id Software
Wolfenstein is one of the greatest franchises in first-person gaming, and we've turned to our friends at Raven Software to help us create something really special.
QUAKE 4 begins only moments after the events of QUAKE II and enlists you in the role of Matthew Kane, a member of the Earth Defense Force's legendary Rhino Squad, to penetrate deep into the heart of the Strogg war machine and engage in a series of missions to destroy the barbaric alien race.
QUAKE 4 also features fast-paced multiplayer competition modeled after the speed, feel, and style of QUAKE III Arena.
www.idsoftware.com   (840 words)

  
 Quake For Kitties (Computer Game for Cats!)
For close to a decade, video game designer Matt Wolf tried to home in on the instincts of 13 to 24 year-old males, the key demographic for most games.
Now the 32-year-old former game producer in Los Angeles is courting a much more finicky and inscrutable audience: cats.
Wolf, who worked on games such as "Sonic the Hedgehog" and "Soviet Strike" as a producer at Sega and Electronic Arts, said the idea came to him while he was house-sitting for a friend with several cats, one of which made a habit of chasing the cursor on the home's PC.
www.moggies.co.uk /html/quake.html   (680 words)

  
 GameSurge - Computer Game Review - Quake 3: Arena
So, you don't have the internet, but you've heard of Quake 3 and you have worked your way through all the missions from the previous Quake series, (including the mission packs) and you want more.
The only game that I can think of that challenges it would be Unreal Tournament, but the design of some of the maps are very good, though sometimes lacking originality.
Well, Quake 3 Arena's textures are a lot darker and rustier than Unreal Tournament, which has a lot of more blue and platinum.
www.gamesurge.com /pc/reviews/q3arena.shtml   (1978 words)

  
 DAI Database: MSc Thesis #9834   (Site not responding. Last check: 2007-11-07)
This paper describes the design and implementation of an artificially intelligent agent for the computer game Quake.
A behaviour based control system is implemented which allows the agent to move across the world and collect items on it that he most requires, and several different playing personalities are provided to allow the agent to adopt some of the more common strategies used by human players.
There is still room for improvement, however, and in the final chapter suggestions are made for the advancement of the agent.
www.dai.ed.ac.uk /papers/documents/mt9834.html   (172 words)

  
 Quake - Uncyclopedia
A quake is a movement done to shake or rock the earth.
The most probable cause is the near passage of a fl hole.
See also Kashmir, a disaster area by which Quake appears to be just a consolation prize or "a lousy copy of our home game" by comparison.
uncyclopedia.org /wiki/Quake   (79 words)

  
 Quake Macintosh Computer Game for a Mac PC.   (Site not responding. Last check: 2007-11-07)
Created as multiplayer Macintosh computer game only, it features improved network play and new game graphics (true curved surfaces, dynamic shadows, volumetric fog).
This Macintosh computer game features many new levels and classes with support for dozens of players.
Computer game and PC game also available, Return.
www.atozad.com /game/computer/quake.html   (285 words)

  
 Quake Secrets   (Site not responding. Last check: 2007-11-07)
Level Secrets for QUAKE by Id Software Inc. Compiled by Brandon Fish (brafish@stomped.com) for the Quake Stomping Grounds http://www.stomped.com 8/1/96.
Quake    Downloads    Cheat Codes    Mplayer.....Road Rash cheat codes, map files, rts files secrets duke nukem 3d quake doom warcraft II.....cheat...
Single player and multiplayer gaming tips, hints and tactics, cheat codes and level secrets.
www.q3fortress.com /quake-secrets.html   (185 words)

  
 GameSpot:Video Games PC PlayStation 2 GameCube PSP DS GBA PS2 PS3 Xbox 360 PlayStation 3   (Site not responding. Last check: 2007-11-07)
The next game in the popular Quake series, Quake 4, uses id Software's Doom III technology.
Quake III Arena provides the ultimate deathmatch experience.
If you're into action games, or even if you're not, you should be playing Quake right now - it's as good as PC gaming gets.
gamespot.com /pc/action/shrakforquake/index.html   (199 words)

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