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Topic: QuakeWorld


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In the News (Tue 8 Dec 09)

  
  QuakeWorld - Wikipedia, the free encyclopedia
QuakeWorld is an update to id Software's Quake, that enhances the game's multiplayer features (namely TCP/IP support) to allow people with dial-up modems to achieve greatly improved responsiveness when playing on Internet game servers.
QuakeWorld, written by John Carmack with help from John Cash and Christian Antkow, was released in December 1996.
QuakeWorld's most important feature is arguably rewritten networking code (for player prediction and delta compression).
en.wikipedia.org /wiki/QuakeWorld   (639 words)

  
 The Guide - Other Versions of Quake - QuakeWorld
QuakeWorld is both a revolutionary and evolutionary modification of Quake.
QuakeWorld was not easy to create and is also not easy to explain.
QuakeWorld Central is the unofficial home of QW information.
www.bluesnews.com /guide/qw.htm   (826 words)

  
 [No title]
Now in it's second generation, QuakeWorld has been sculpted by countless hours of user feedback and tweaking to provide the best multi-player experience that can be had from the equipment the average gamer will have.
QuakeWorld supports "skins", which allows a player to change their look in the game.
This is a slightly less efficient way for QuakeWorld to work, but if your ISP is overloaded or has some configuration problems, it may not pass packets to QuakeWorld properly and cause difficulty.
www.quakeworld.net /main-quakeworld.html   (2551 words)

  
 QuakeWorld   (Site not responding. Last check: 2007-10-10)
For those who don't know, QuakeWorld is a extension to Quake the popular 3d gaming experience.
QuakeWorld has been optimized for internet play over modems.
Quakeworld uses the 'cryptic' so called "console" mode to do stuff.
community.netidea.com /ryan/quakeworld   (359 words)

  
 Zetnet QuakeWorld FAQ
The main drawback is that whilst it gives an excellent framerate at high resolution, and far higher than the standard client can, it all tends to go to pot when there are multiple players on the screen.
QuakeWorld uses skins to let each player have a distinctive appearance and it seems that the preliminary code in the GLQuakeWorld client just can't handle 16-bit (and later 8-bit) mapping on the player model at speed.
Keyboard works in Quake because it corrects your aim to a quite large extent whilst in QuakeWorld the degree of correction is set at the server, and this is usually low or completely disabled.
www.users.zetnet.co.uk /topbanana/guide_to_quakeworld/basic_setup/the_foundations.html   (2687 words)

  
 Quake Wiki - Quake World
QuakeWorld is a special version of Quake originally designed for internet play.
Initially limited in functionality compared to NetQuake, QuakeWorld is now (arguably) on par with NetQuake feature-wise.
Single player games are possible in QuakeWorld, and ports of Quake mission packs are also available.
wiki.quakesrc.org /index.php/QuakeWorld   (133 words)

  
 GameSpy.com - Articles
CTF was the major test modification for QuakeWorld and I worked in keeping it up to date with the QuakeWorld releases," Zoid continued.
Bug fixes and improvements in the code were put in place, with the last "official" release of QuakeWorld, version 2.3, released on Aug. 27, 1998 Zoid released a "test version" of QuakeWorld, 2.33-0005, on Dec. 22, 1998.
Even though he said in his announcement of the release that a 2.4 version would be coming soon afterwards, the "test version" was the last released to the general public.
archive.gamespy.com /legacy/articles/quakeworld_b.shtm   (907 words)

  
 xlr8yourmac.com - QuakeWorld Client How-To
QuakeWorld takes the general direction a player is going, and uses this information to predict where to draw the marine on your screen.
QuakeWorld's pushlatency helps make this lag transparent; especially if you have a low ping time.
So take off to their download page, and hit the link Mac QuakeWorld Client 2.3 Beta 1 (this is the current version as of this writing).
www.xlr8yourmac.com /games/quakelan/index2.html   (1287 words)

  
 Wired News: QuakeWorld to Rattle Online Gaming Realm
QuakeWorld would change that, creating a system of master servers that would track each player's kills, deaths (times he/she is killed), and other minutiae.
Though the fact that QuakeWorld is free would make it attractive for online gamers, analysts don't count the pay services out yet.
Another factor that sets QuakeWorld apart from pay services is that it was developed by players.
www.wired.com /news/culture/0,1284,845,00.html   (522 words)

  
 QuakeWorld - Wikipedia, la enciclopedia libre
QuakeWorld es una actualización de Quake de id Software, que mejora las capacidades multijugador del juego (llamado soporte TCP/IP) para permitir a las personas con conexión dial-up conseguir una mejorada respuesta cuando jueguen en servidores de Internet.
QuakeWorld, escrito por John Carmack con la ayuda de John Cash y Christian Antkow, fue presentado en diciembre de 1996.
QuakeWorld está considerado incluso en la actualidad por bastantes jugones el mejor juego multijugador, hasta el punto de que toda una miríada de juegos han imitado elementos de la forma de juego de QuakeWorld, incluyendo el mod de Quake III (Challenge ProMode Arena), el juego (Painkiller), y un mod para Quake 4 llamado Quake4World.
es.wikipedia.org /wiki/QuakeWorld   (731 words)

  
 quakeworld.nu
After having listened to the feedback provided from the players the new official release of the client will be ready at sunday, which really seems to be the QW day of the week.
Once again, it is Fenris who is holding a North American QuakeWorld duel tournament on three maps: dm4, dm6 and aerowalk.
That would be the lone wolf sane, who quite unexpectedly knocked out all the AG players that stood in his way to become the winner bracket champion, only losing the grand final to def, and thus grabbing a nice 2nd place result.
www.quakeworld.nu   (1891 words)

  
 Quake World Information   (Site not responding. Last check: 2007-10-10)
But online-gaming became legendary with Quake (the single-player H3D-game was reviewed here) and for that alone it definitely will be a milestone.
QuakeWorld will surely played online for a long time to come, so the logical consequence is checking out to which extent online- and H3D-gameplay match.
You don't need to care of anything else to have QuakeWorld running in stereomode now, and you even have that famous Metabyte laser crosshair (you'll just love it!).
www.stereovision.net /r_quakeworld.htm   (2071 words)

  
 Overview: QuakeWorld at Cloudlands   (Site not responding. Last check: 2007-10-10)
QuakeWorld is a super new program for registered owners of Quake who play in multiplayer mode.
There are QuakeWorld servers running on hundreds of PCs worldwide, and the idea is that there is a master QuakeWorld server running which has various QuakeWorld servers registered with it.
Simply double-click or press ENTER on a desired QuakeWorld server to join a game, or choose Server -> Observe This Game from the menu to spectate a game on a QuakeWorld duel server (two players often challenge each other to deathmatches on these servers).
www.johnbreslin.com /blog/1998/09/23/overview-quakeworld   (774 words)

  
 10 лет QuakeWorld – в качестве подарка ezQuake 1754 – QuakeWorld.ru   QW   ...   (Site not responding. Last check: 2007-10-10)
Ровно 10 лет назад, в декабре 1996 года появился quakeworld.
Очень скоро состоится Moscow Quakeworld LanParty 2006, и вот вся окончательная информация по лану.
Пока российское комьюнити замерло в ожидании Moscow QW LanParty 2006, в Швеции во всю идет подготовка к крупнейшему QuakeWorld турниру современности: QHLan,
www.quakeworld.ru   (222 words)

  
 Quake Info Pool - Classic Quake - QuakeWorld Bugs
Continous bunny hopping is not always possible, sometimes the 2nd jump does not occur, especially with higher framerates, but you here the jump sound.
Although bunny hopping is an exploit, this report shows that there are problems in the physics of QuakeWorld.
QuakeWorld does not zero-pad texture names when creating the checksum of a map, so the garbage behind some texture names is included in the checksum, which causes problems with maps although they are the same.
www.inside3d.com /qip/q1/bugsqw.htm   (3570 words)

  
 [No title]
LinuxGL (GLX) QuakeWorld Client compile mini-HOWTO Robert B Easter reaster@comptechnews.com Revision History Revision v1.1 Aug 28, 2000 Revised by: rbe This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client compiled and working on systems with standard OpenGL hardware acceleration support.
QuakeWorld clients come in several flavors: OpenGL: glqwcl (3dfx only?) glqwcl.glx (MesaGL/XFree4) Software only: qwcl (svgalib) qwcl.xl1 (x11/svgalib) Again, this miniHOWTO is about getting the glqwcl.glx working with XFree86 4.x DRI.
You might want to run it like this from XQF: glqwcl.glx -width 1280 -height 1024 (or any other resolution your system can support) XQF is a nice program to find QuakeWorld servers and can be found at: [15]http://www.linuxgames.com/xqf To run the game fullscreen requires starting the game at the same resolution as your X desktop.
web.mit.edu /~linux/docs/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO   (1967 words)

  
 QuakeWorld   (Site not responding. Last check: 2007-10-10)
QuakeWorld is a multiplayer-only version of Quake with optimized network code.
Id Software released the sourcecode for Quake/QuakeWorld in 1999, creating a number of projects set out to improve, optimize, add more features to the code and make it more secure.
QuakeForge is based on id's QuakeWorld 2.40 code and is totally compatible with it.
www.die.net /doc/linux/HOWTO/Game-Server-HOWTO/quakeworld.html   (724 words)

  
 Quakeworld - GameInnovation   (Site not responding. Last check: 2007-10-10)
Quakeworld was an upgrade to Quake designed for use over a large TCP/IP network - I.E. The Internet.
Huge communities developed around the game including various "Clans" or teams of gamers and several user-created gameplay modifications called "mods" were released further enhancing the community-based aspect of this game.
Quakeworld paved the way for the behemoth of FPS gaming that has become Counter Strike - Quakeworld defined the multiplayer FPS genre.
www.gameinnovation.org /index.php/Quakeworld   (130 words)

  
 QuakeWorld for AmigaOS and MorphOS
QuakeWorld is a multi-player specific version of Quake, optimized for playing over the internet.
It allows a server to predict the movement of an object based on its current speed and trajectory, so the server doesn't need to receive continuous data from the client and can deal much better with lags.
The program stops in the Quake console where you want to connect to a QuakeWorld server.
sun.hasenbraten.de /qw   (310 words)

  
 freshmeat.net: Project details for QuakeWorld client/server
QuakeWorld is an Internet multi-player specific version of Quake.
While the original version of Quake can be played over the Internet, many users modem users - the majority of players, had less than satisfactory play.
QuakeWorld is optimized for the average modem Internet player.
freshmeat.net /projects/quakeworldclientserver   (192 words)

  
 FTE QW (Fore Thought Entertainment) - That magical Quakeworld client. - About
The intentions to the FTE QuakeWorld mod are to add some cool features to QuakeWorld, without loosing any (backwards) compatability.
All QuakeWorld clients should be able to connect to an FTE server, and all FTE clients should connect to any other QW server.
FTE is a free set of projects developed under or using the resources of the informal group "ForeThought Entertainment" (FTE) that are available in binary and source code.
www.fteqw.com /index.php?d=about   (784 words)

  
 Linux Quake HOWTO: Quake/Quakeworld
QuakeWorld clients come in the same flavors (X11, SVGAlib and Mesa) as normal Quake, but they're all bundled together in one package, so you only need to download one file.
With Quakeworld version 2.30, an alternative to the Mesa library is available.
This allows Quakeworld to run on other 3D hardware that is supported by other OpenGL implementations.
webpages.mr.net /bobz/howto/Quake-HOWTO-2.html   (3448 words)

  
 QuakeWorld Client Console Commands
This is the complete list of console commands, console variables, and command line parameters for QuakeWorld Client.
I have also visited the QuakeWorld Central Console List a few times to gain some insight into a couple of troubling commands.
A small thanks also goes to David "Zanshin" Van de Ven from Zanshin's GLQuake Dojo for explaining one or two of the glQuake commands.
console.planetquake.gamespy.com /commands/quakeworld_client.html   (3569 words)

  
 GameSpy 3D: QuakeWorld Mini-FAQ
QuakeWorld.net for the client manual (for playing QuakeWorld), and QuakeWorld Central for information on setting up a QuakeWorld server.
Then if you are using a batch file to launch QuakeWorld check you have as the final line of your batch file the QW executable followed by %1 %2 %3 %4 %5 %6 %7 %8 %9.
The default is -50 and it MUST be a negative value, otherwise you'll be adding lag to QuakeWorld (and who wants more lag?) The one thing most people tend to do is try to match the value of their ping time, with the pushlatency setting.
www.gamespy3d.com /using/qw.shtml   (1652 words)

  
 FTE QW (Fore Thought Entertainment) - That magical Quakeworld client. -
Bigfoot the resident porter and having a hand in MorphOS has been seen very active in the #FTE IRC Channel lately, so who knows maybe a Mac port is on the horizon.
Although we are up to Build 2537, which I used to made 3 binaries from the sourcecode CVS server which can be found here CVS Builds (merged build, opengl build, and the software build), remember kiddies this is only for you to test, we don't actually support it.
Build 2475 of the FTE QuakeWorld client can be found on the downloads page, as well as Build 2501 of both FTE QuakeTV Proxy and FTE QuakeC Compiler.
www.fteqw.com   (2785 words)

  
 [No title]
LinuxGL (GLX) QuakeWorld Client compile mini-HOWTO Robert B Easter         reaster@comptechnews.com          Revision History Revision 1.2 2000-01-04 Revised by: rbe This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client compiled and working on systems with standard OpenGL hardware acceleration support.
QuakeWorld clients If you'd like a ready to compile distribution of QuakeWorld that has this HOWTO's procedures performed on it already, then you can download it at: [http://www.comptechnews.com/~reaster/index.html#games] http:// www.comptechnews.com/~reaster/index.html#games Otherwise...
QuakeWorld clients come in several flavors: OpenGL: glqwcl (3dfx only?) glqwcl.glx (MesaGL/XFree4) Software only: qwcl (svgalib) qwcl.xl1 (x11/svgalib)   * This HOWTO is only concerned with getting the glqwcl.glx working with XFree86 4.x with GLX.
ibiblio.org /pub/Linux/docs/HOWTO/LinuxGL-QuakeWorld-mini-HOWTO   (1864 words)

  
 Quakeworld v2.30 - Freeware Files.com - Games Category
QuakeWorld will reduce lag, packet loss, and improve the overall gameplay.
QuakeWorld also allows users with less powerful systems enjoy a lag-free, multiplayer environment.
Note: Alpha and Beta versions of software may contain bugs and cause your PC system to become unstable.
www.freewarefiles.com /program_1_235_51.html   (92 words)

  
 Planet Mirror - quakeworld - misc - download now
Vis data is not included in the checksum with 2.21 clients.
2.21 Changes to QuakeWorld Client --------------------------------- New: - CVar cl_maxfps added that controls the max fps rate independant of rate (it defaults to zero, which means rate controlled).
They are empty shells for now (a example of moving spectators from point to point is included with impulse 1) but can be used in lots of ways.
public.planetmirror.com /pub/quakeworld/misc/?fl=   (3488 words)

  
 QuakeWorld Server - Free Software Downloads and Software Reviews - Download.com
QuakeWorld Server is a beta version of the Mac QuakeWorld server.
The QuakeWorld Server allows a person to host Internet matches of QuakeWorld, the version of Quake optimized for Internet multiplayer play.
The QuakeWorld client is optimized for people playing over a modem; however, to host QuakeWorld with this server, you must have a much faster connection, such as a T1 line or better.
www.download.com /QuakeWorld-Server/3000-2300_4-897806.html   (208 words)

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