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Topic: ROM hacking


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In the News (Thu 17 Dec 09)

  
  ROM hacking - Wikipedia, the free encyclopedia
ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like.
Some in the ROM hacking community object to this term due to its perceived association with cracking (mainly by those unfamiliar with ROM hacking); however, the term has been deeply ingrained in the vast majority of those in the ROM hacking scene, and doesn't appear to be changing any time soon.
There is no set pattern for ASM hacking, as the code varies widely from game to game, but most skilled ASM hackers use an emulator equipped with a built-in debugger to find code that affects whatever they're looking for, then analyze the code and modify it according to their needs.
en.wikipedia.org /wiki/ROM_hacking   (1851 words)

  
 bunnie's adventures hacking the Xbox
Their motherboard has no generic FLASH or recognizeable ROM part on it; my current suspicion is that it's part of a multi-chip package (or maybe even integrated into the same die--that's unlikely, though, due to the volatility of ROM code as the console matures).
This is significant because there were some theories that each ROM image was uniquely encrypted and/or downloaded into the box by microsoft at burn-in time (some forums have noted that Xbox field service centers plug the boxes into the net and some mysterious data is sent to or from (assumedly) Microsoft).
The overlay ROM that is currently foiling efforts at decrypting/modifying the BIOS ROM is probably buried in the M1 or poly layers of the chip.
www.xenatera.com /bunnie/proj/anatak/xboxmod.html   (4562 words)

  
 [No title]
Table files are one of the most integral and basic items needed for ROM translation and text modification and are not optional if you hope to move beyond the most crude levels of ROM hacking.
A hex editor that is geared towards ROM hacking will read a specified table file and then display the corresponding font characters with their associated hex values.
For example, let's say the ROM you're working on uses dictionary compression and one of the words within the wordset is princess which has a hex value of 007A and another word within the wordset is dragon with a hex value of 0082.
www.romhack.de /dokumente/files/allgemein/table/the_definitive_guide_to_rom_hacking_tables.txt   (7616 words)

  
 The Art of ROM Hacking
So, for text hacking, first grab a hex editor that supports tables, such as Thingy or Hexposure (aka Hexpose); my recommendation is Hexposure, but since it's a DOS application, some of you will may to use a different editor.
Open the ROM you want to hack the text of in NESticle of FCEUd and view the pattern tables (though this section was written for Nesticle, since FCEUd didn't have a pattern table viewer at the time).
From 0x18B43 and on is the enemy data, and the pointer for this is 338B in ROM (8B33).
desnet.fobby.net /doc/AoRH.html   (7597 words)

  
 A Beginner's Guide to NES ROM Hacking
We'll be sticking to the very basic concepts of ROM Hacking, in particular hacking games that are for the Nintendo Entertainment System, a console that'll always hold a special place in my heart, or something.
All the information in the ROM can be represented in hexadecimal when you're editing it, from the graphics, to the music, to how Mega Man behaves when he jumps, etc. Getting familiar with hex will help greatly with basic hacking, and will also open up the doors to more advanced levels of it.
See, that nice little ROM you've been hacking is a copyrighted piece of intellectual property, and passing a modified version of it around will most likely piss the owners of it off, since, you know, it's theirs.
www.nesplayer.com /database/info/emulation/doc/romdoc.html   (4230 words)

  
 ROM Hacking   (Site not responding. Last check: 2007-10-19)
ROM hacking is a branch of emulation dealing with the reverse-engineering of ROM files.
Non-Translation hacks are usually games with hacked graphics and text, although in some cases level data, music, and other code changes are made to make it into a different looking game.
Below are the hacks I've done, as well as some utilities and documents to help you get started if you're interested in learning this skill yourself.
sliverx.panicus.org /RH/hack.html   (158 words)

  
 Romhacking.net   (Site not responding. Last check: 2007-10-19)
Hacking has not been contemplated yet, but due to fate/stay night using an open-source engine, it shouldn’t be too difficult to get it to display English.
ROM Hacking dot net does not own any of its content.
All documents, whether written by the authors of this website or by participants of the ROM hacking community are assumed to be 'public domain.' We have assumed that the authors of the material posted on this site have consented to having their respective work posted here.
romhacking.deadbeat-inc.com   (1519 words)

  
 Googie's ROM Hacks   (Site not responding. Last check: 2007-10-19)
'ROM Hacking' is a cool hobby for me because I can modify old NES classic games.
Well, I'd like you to look into my Hacked Archives, and experience some of the hacks I've done.
In the Hacks In Progress page I added all the demos I'm working on at the moment, so check them out.
geocities.com /googitoons/romhacksmain   (252 words)

  
 Zophar's Domain: ROM Hacking/Translation Documents   (Site not responding. Last check: 2007-10-19)
This runs through the process of rom hacking/translating...volume 1 is the basics and volume 2 discusses more advanced techniques.
This doc is more of a FAQ that tells you how to teach yourself how to rom hack.
This is a GERMAN document on text hacking on a GameBoy.
www.zophar.net /trans/docs.html   (793 words)

  
 SMS Power! - Forums - View topic - Hacking Shinobi for the Sega Master System
Somewhere in the ROM, the level data will be stored; it will reference the makeup of the level, possibly including everything in one table, possibly having several overlaid tables, perhaps one for graphics, one for structure, one for enemies.
Hacking the rom to be larger is possible, but hard.
Hacking the game to load other sets of enemy per level may be possible, but it's another thing to do.
www.smspower.org /forums/viewtopic.php?t=6690   (2430 words)

  
 Acmlm's Board -- ROM Hacking: If you hack roms.... (questions)   (Site not responding. Last check: 2007-10-19)
In fact, it is entirely legal in those places to own a ROM of a dead system for any amount of time whether you owned the hard copy itself or not.
Also, oftentimes ASM hacks and some editors require moving of data within the ROM- this moved data will most likely show up in the IPS and make the IPS illegal based on that snippet of data.
There are lots of reasons it could happen, messy divorces with wild accusations used to gain custody of children, being used in a criminal case, being used as evidence of criminal insanity, being turned in by other people who have something against you (and lived in the same house as you), etc.
board.acmlm.org /thread.php?id=1457   (1057 words)

  
 Data Crystal:About - Data Crystal
In the interests of a more organized ROM hacking community, the administration of the PK Hack community has come to several conclusions based on the extant evidence.
One of these being, while the PK Hack community's uniqueness makes it important in the realm of ROM hacking, it also can serve as a model for a greater unification among the general ROM hacking community.
Because ROM hacking involves the use of many specialized terms, we encourage the creation of pages to define terms.
www.datacrystal.org /wiki/Data_Crystal:About   (517 words)

  
 Hacking in TutorGig Tutorials
beyond hacking the xbox by bruce stewart 12/10/2003 editor's note: andrew "bunnie" huang is the author...
hacking topics what is hacking what is a trojan how to detect hacking how to report hacking how are my...
hacking in the news updated every 5 minutes deseret news by court filing: hacking told witness he...
www.tutorgig.com /t/Hacking   (859 words)

  
 [No title]
Ok, first of all, to understand the process of hacking an SRM file, you need to know what Hexadicimals are.
It's the basic unit of data that you'll be dealing with when hacking any ROM SaveRam, Save State, or even the ROM itself.
There's also a problem with the stat Luck, it seems to go back down to what it used to be, when you check in the 'Y' menu, after you've already hacked it, but even though it shows up like this, I believe it stays how you hacked it, it just says different.
www.squareuniverse.net /sd3/docs/seiken_densetsu_3_hacking.txt   (2037 words)

  
 ROM Hacking and Emulation - The PokéCommunity Forums   (Site not responding. Last check: 2007-10-19)
Hacking or emulation discussions are to be held here.
Everyone's welcome, and you may come and find or make a hack to fit your wishes.
Here, you can discuss production of hacks with other groups, or make your own hacking group (through approval processes).
pokecommunity.com /forumdisplay.php?f=65   (191 words)

  
 RPGd - since 1998   (Site not responding. Last check: 2007-10-19)
The aim of this section is to give beginners a good selection of ROM hacking information geared towards translation hacking.
For more in-depth documents and general ROM hacking information, we recommend you visit ROM Hacking dot Org.
My only gripe about this well written document is that it uses Pokémon as an example ROM to begin hacking.
rpgd.emulationworld.com /rhdoc   (332 words)

  
 [No title]
Also cool (probably only through ROM disassembly) would be to find a debug code, or find out what the UP, 4xDOWN, UP code really does.
Section I: Quick Binary/Hex/Decimal Tutorial ============================================ Before you do any ROM hacking, you should be able to understand all three number systems and how they relate, because some settings in any computer programs are controlled by individual bits inside each byte.
From the experience that I have so far in hacking Sonic ROMs in general, most values wil be either bytes or words (with the occasional double-word, which is just 2 words, 4 bytes, or 32 bits) and can hold a value up to 4294967295 (whew!).
users.chartertn.net /localh/s2bhack.txt   (1298 words)

  
 G4 - Attack of the Show
So here are the links for all of you ROM hacking needs including our special Super Kevin Bros. Which Kevin played on the show today.
Ok if you don't even know what a ROM is or how to open a ROM at all don't bother trying to figure out ROM hacking, It's really not that hard to figure out as long as you have some computer knowledge which I can already tell most people that commented in here don't have.
If you have any questions about the way Rom hacking works, then make sure to visit the messageboard of the site where all these tools are linked to.
www.g4tv.com /attackoftheshow/blog/AOTB/post/468135/ROM_Hacking.html   (3153 words)

  
 Bionic Commando - Hacking the ROM   (Site not responding. Last check: 2007-10-19)
First let me say, that I am by no means a expert in NES hardware, the 6502 microprocessor, or hacking in general.
I've hacked a few other games with decent results, but ever since I hacked the guns in Bionic Commando, I've felt like I'm actually worthy of writing a doc on it.
Make a backup of your ROM, by copying the file, and giving it the extension '.BAK' and then go ahead and open up the Bionic Commando ROM in the hex editor.
www.thealmightyguru.com /reviews/bioniccommando/BC-Hacking.html   (1098 words)

  
 ROM Accelerator
ROAM copies the ROM into RAM, and then causes the ROM memory to be accessed from the RAM based copy instead of from the actual ROM DIMM.
Using the "Deactivate" button in ROAM is for ROM hacking purposes.
It might not be possible to load and execute the NewWorld ROM on older PowerMacintoshes.
www.stg.com /employees/sbytnar/projects/rom_accelerator.html   (978 words)

  
 zdawg's ROM Hacking Document, Version .85   (Site not responding. Last check: 2007-10-19)
This is done by actually playing the rom until you see some text.
Go to the positionin the rom where you see the text you want to dump.
Search through the ROM to find where the text is located.
www.emulationzone.org /sections/wakdhacks/docs/zdawg85.htm   (1695 words)

  
 SGC: Snakeyes Gaming Corp. - Never Say Die!
It is a good doc, if you plan on doing any rom hacking at all, you should read over it.
This document covers utilities needed for basic rom hacking, how to use them to do text and graphics editing.
For advanced rom hacking this won't cut it, but it is an excellent stepping stone.
www.snakeyes.org /docs/nes.php   (606 words)

  
 Chrono Compendium :: View topic - What's your experience with Chrono Trigger rom hacking?
Temporal Flux 2.0 is being delayed for awhile, so now is a good time to voice your feelings and experiences in the realm of CT modification.
I once played a Hacked version of Chrono Trigger, potions were called "Drugs" and shit Oo.
I have messed around with editors and stuff before but i am not in the buisness of major hacking or anything like that (I cant for CE though).
www.chronocompendium.com /Forums/viewtopic.php?t=990   (610 words)

  
 Chrono Compendium
Definitely, the lure of rom hacking is what proved the brainchild of Chrono Trigger: Crimson Echoes.
The ROM tightly packs player character sprites, meaning we can't simply go in and replace Frog with Human Glenn at the moment, as he just wouldn't fit.
The real rom hackers probably know more on the subject than I, but I can say at the moment that it appears techs, for the most part, are hardwired to their characters.
www.chronocompendium.com /Stories/25   (2846 words)

  
 Video Gaming "FanFare" Sections - EmulationZone.Org   (Site not responding. Last check: 2007-10-19)
The sites listed here deal with ROM hacking and/or the translation of text in a ROM image (game) from one language to another.
If you or someone you know runs a ROM hacking site and is in need of hosting, (and their site meets our strick requirements,) then us an email at wacko@vgernet.net for more information.
Focuses on delivering the news and information from the Sonic the Hedgehog ROM Hacking Community.
www.emulationzone.org /sections/rom_index.htm   (184 words)

  
 Zophar's Domain   (Site not responding. Last check: 2007-10-19)
A hacks database is on the way in just a few more weeks as well.
Hackers toying with games lacking sufficient fanbase would have nowhere to put their findings, and as such, the ROM hacking community as a whole could not grow.
The hack features character changes (both playable and enemy) to those of the Mario series.
www.zophar.net   (2847 words)

  
 SMS Power! - Music - Rom hacking from PAR codes
While there's currently no VGM-logging emulator which supports PAR codes, it can be useful for easy rom hacking...
Now, to hack a rom you must first disassemble it.
My scheme for hacking the rom is to remove this last line.
www.smspower.org /music/tools/parhacking/index.shtml   (1527 words)

  
 hiptop.com :: View topic - ROM Hacking
I was able to extract the ROM from the First Aid Tool using argroove's code.
There is a syslog application, and from the looks of it, it has a menu that shows up on the jump screen.
If if makes you feel any better, I've been working on hacking up the phone using simple techniques, they don't appear to have limited themselves to any one method, seems to me many people with diffrent ideas added in toys.
www.hiptop.com /forums/viewtopic.php?t=2619   (1729 words)

  
 Acmlm's ROM Hack Domain   (Site not responding. Last check: 2007-10-19)
This site is about ROM hacking, and mostly Acmlm's ROM hacks.
There's a lot more I want to do with ASM hacks and such, like totally changing the intro, but maybe I should just concentrate on getting the hack to a releasable state...
All pages in Acmlm's ROM Hack Domain are the property of Acmlm (whose real name is Jean-François Lapointe).
acmlm.overclocked.org   (936 words)

  
 Acmlm's Board -- Advanced ROM Hacking: Breeding enemies!   (Site not responding. Last check: 2007-10-19)
Acmlm's Board - Advanced ROM Hacking - Breeding enemies!
I strongly suggest that you avoid doing this in a real hack.
Then, open the rom in a hex editor and enter the following at 101E0 (PC Address) : 20 xx xx 20 yy yy 60, where xx xx is the ASM pointer of the primary sprite (the sprite which's code is executed first) and yy yy is the ASM pointer of the secondary sprite.
board.acmlm.org /thread.php?id=949   (1167 words)

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