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Topic: Radical Entertainment


In the News (Fri 17 Feb 12)

  
  Radical Entertainment - Wikipedia, the free encyclopedia
Radical Entertainment is a video game developer based in Vancouver, British Columbia, Canada.
It is now an entirely owned subsidiary of Sierra Entertainment after being acquired in 2005.
369 Interactive is a division of Radical that deals with PC-exclusive games, primarily making use of the CSI licensed property.
en.wikipedia.org /wiki/Radical_Entertainment   (136 words)

  
 i-Newswire.com - Press Release And News Distribution - VU Games Buys Radical Entertainment
Radical is best known for developing critically acclaimed and commercially successful releases such as: The Simpsons: Hit and Run, which sold more than 3.5 million retail units worldwide; The Hulk, which sold more than 2 million retail units worldwide; and The Simpsons Road Rage, which sold 3 million retail units worldwide.
Radical Entertainment is one of North America's largest game developers.
Radical brings the talent, tools and technology together to create entertainment that captures the world's imagination.
i-newswire.com /pr11999.html   (475 words)

  
 News > Another Radical Pairing > ..other - Video Games, Review, News, Cheats, Previews and Info
VU Games and Radical Entertainment most recently collaborated on The Simpson: Hit & Run, a critically acclaimed title that debuted on four platforms and has sold more than 1.8 million units worldwide since its September 2003 release.
"Radical Entertainment is one of the preeminent game developers in North America and their track record speaks clearly as to why they are an attractive development partner for our company," said Bruce Hack, Chief Executive Officer of Vivendi Universal Games.
Radical Entertainment's team of more than 200 creative and development professionals is based in the company's existing Vancouver, B.C. location.
dignews.com /news.php?story_id=2143   (294 words)

  
 JVC MOBILE ENTERTAINMENT LAUNCHES RADICAL AD CAMPAIGN
JVC Mobile Entertainment, a division of JVC Company of America, has launched a new radically-geared advertising campaign unveiled at the Consumer Electronics Show in Las Vegas on January 6, 2001 led by Chad Vogelsong, National Product and Marketing Manager for Mobile Entertainment.
In 2001, JVC Mobile Entertainment will have its own team of three skaters, who will be featured in a series of performance ads.
The Mobile Entertainment portion of the JVC booth was transformed into a high tech tattoo parlor.
www.jvc.com /company/press.jsp?pressType=1&item=174   (488 words)

  
 Developing Leaders During Growth and Change: The Radical Story   (Site not responding. Last check: 2007-10-25)
Radical employees who had really believed in the company had to prepare their resumes.
However, Radical recognised that the outcomes would be greater if existing employees were given the opportunity to grow and develop as a team.
Radical’s unique culture demanded this and the employees believe they have grown stronger as individuals, teams and an organisation because they’ve grown together.
www.worldatwork.org /canadanews/canada/html/canv9n4-4.html   (1228 words)

  
 VU Games buy into Radical - Ferrago
Developer Radical Entertainment, makers of the surprise smash hit Simpsons: Hit and Run, has been purchased by publisher VU Games and made into an internal division, the firm confirmed yesterday.
Radical's price has not been revealed but Vivendi have already stated that all 200 staff at the developer will be retained with founder Ian Wilkinson becoming president of the new entity.
"Radical's focus will remain on entertainment-based console games for current and next generation platforms." More titles are expected to be confirmed by Radical soon, and this marks an ambitious acquisition for Vivendi, so keen to restore their former standing as one of the industry's most formidable publishers.
www.ferrago.com /story/5400   (231 words)

  
 Revenge of the radical loser - Entertainment - smh.com.au
German writer Hans Magnus Enzensberger recently wrote a brilliant essay about "the radical loser", the kind of person, usually a young man, who feels victimised by the entire world, and hates himself as much as the forces that oppress him.
He was, in short, a radical loser and Islamism promised martyrdom and the feeling, however fleeting, of total power.
That is why he wanted to destroy her, and with her the civilisation that made him feel like a radical loser.
www.smh.com.au /news/entertainment/revenge-of-the-radical-loser/2006/03/16/1142098583559.html?page=fullpage   (1940 words)

  
 BBC NEWS | Entertainment | Radical times at the RSC
The plan submitted to the Arts Council was to flatten the building but now the RSC says that was only one of a number of options and no final decision has been reached.
Because the RSC is steeped in centuries of history the radical restructuring of the company has been met with vociferous opposition.
When Noble took the decision to give the company a major restructuring, one of his aims was to attract star name actors such as Kenneth Branagh and Ralph Fiennes, with the flexibility of working around their other commitments.
news.bbc.co.uk /2/hi/entertainment/2151190.stm   (597 words)

  
 IGN: Radical Entertainment
Headquartered in Vancouver, British Columbia, Radical also maintains an in-house Research and Development team run by industry leaders in 3D graphics and real time technology.
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.
games.ign.com /objects/025/025473.html   (112 words)

  
 Third-party developer - Wikipedia, the free encyclopedia
In the video game industry, a third-party developer Is a development studio that creates titles that are published by another company.
Example; Liquid Entertainment stuido and Stormfront Studios-both of which have created titles publishes by Atari
Many third parties publish the games they develop, such as Electronic Arts and Ubisoft, while others only develop games to be published under other companies, such as BioWare (2nd party Xbox and 3rd party PC) and Raven Software.
en.wikipedia.org /wiki/Third-party_developer   (223 words)

  
 News
After it failed to get an offer it considered acceptable, believed to be around $1 billion, company recently brought on longtime entertainment exec Bruce Hack to take over as CEO and said it would devote new resources to grow VU Games, which performed poorly last year amid the corporate chaos.
VU Games and Radical Entertainment most recently collaborated with Fox Interactive on "The Simpsons: Hit and Run," the critically acclaimed game that has sold more than 1.8 million units worldwide since its September release.
In November, Radical Entertainment won the New Media and Entertainment category at the 2003 British Columbia Export Awards for its contribution to the province's economy.
www.hulkmovie.com /news/02_10_04.htm   (829 words)

  
 IGN: Vivendi Gets Radical
Radical is best known for creating The Simpsons: Hit & Run and the Hulk movie-game tie-in, as well as the upcoming Scarface game.
Radical will keep its offices in Vancouver, Canada, and studio founder Ian Wilkinson will serve as its president.
In addition to this project and Scarface, the Radical team is currently working on The Incredible Hulk: Ultimate Destruction, a sequel to the studio's original Hulk title.
cube.ign.com /articles/598/598291p1.html   (302 words)

  
 News - VU Games gets Radical /// Eurogamer
Financial terms of the deal have not been disclosed, but Radical's full complement of more than 200 staff will be retained by VU Games, with founder Ian Wilkinson being named as president of the Radical Entertainment division.
Radical has been working closely with Vivendi for some time, and created multi-million selling titles such as The Simpsons: Hit and Run, The Hulk, and The Simpsons Road Rage, which sold over eight million units between them.
"The purchase of Radical Entertainment reinforces our commitment to strengthening VU Games' creative talent and internal console development capabilities," according to VU Games' CEO Bruce Hack.
www.eurogamer.net /article.php?article_id=58384   (187 words)

  
 PGNx Media: News: VU Games Acquires Radical Entertainment News Article
VU Games has completed the purchase of Radical Entertainment.
"The purchase of Radical Entertainment reinforces our commitment to strengthening VU Games' creative talent and internal console development capabilities," said Bruce Hack, CEO of VU Games.
Radical is best known for developing critically acclaimed and commercially successful releases such as: The Simpsons: Hit & Run, which sold more than 3.5 million retail units worldwide; The Hulk, which sold more than 2 million retail units worldwide; and The Simpsons Road Rage, which sold 3 million retail units worldwide.
www.pgnx.net /news.php?page=full&id=7798   (253 words)

  
 News Release - Radical leadership needs met by SFU's Learning Strategies Group - August 08, 2005
Radical's creative drive and people focus, as well as LSG's ability to innovate is what brought the two organizations together according to Radical's director of human resources, Leah Rubin.
“Radical's employees have a low tolerance for boredom and sadly, a lot of traditional educational practices are boring, plain and simple.
The Learning Strategies Group will work with Radical Entertainment over the next year to develop leadership and management skills within the company.
www.sfu.ca /mediapr/print/news_releases/archives/news08080501.htm   (284 words)

  
 radicalracers   (Site not responding. Last check: 2007-10-25)
Radical Racers is designed for 2-4 players and can be played in about 10min for two players and about 40 for 3-4 players.
Radical racers is simple to learn and combines a number of random plays that combine strategy, luck, and hand management," In a constant changing atmosphere.
The game is published by Lo'Jac Entertainment, a privately held company based in Seattle, WA.
www.lojac.biz   (128 words)

  
 SignOnSanDiego.com > News > Technology -- Vivendi acquires video games developer Radical Entertainment
Vivendi said in a statement that its VU Games will retain Radical's 200 employees, including founder Ian Wilkinson, who was named as president of the newly formed company.
VU Games in February signed an exclusive agreement with Radical to develop six titles.
Radical, based in Vancouver, Canada, is best known for developing games such as "The Hulk" and "The Simpsons: Hit and Run."
www.signonsandiego.com /news/computing/20050323-0622-ca-vivendi-radicalacquisition.html   (177 words)

  
 VU Games gets Radical - News at GameSpot
Under the terms of the agreement Radical will exclusively develop products for VU Games, collaborating on the development of six multiplatform titles based on both new and existing entertainment franchises.
"Radical Entertainment is one of the preeminent game developers in North America, and their track record speaks clearly as to why they are an attractive development partner for our company," said Bruce Hack, chief executive officer of VU Games.
Pole said that VU "can share Radical technology with VU Games' internal development groups and the external studios VU Games has an equity interest in." The agreement also includes an option that would allow VU Games to purchase the company during the contract's term.
www.gamespot.com /news/6089140.html   (632 words)

  
 Go Nintendo » Blog Archive » Radical Entertainment interested in Revolution- What are you waiting for?
Radical Entertainment is looking for people to help them work on the Revolution.
Join Radical and get in on the ground floor of a title whose name is destined to be synonymous with quality in the video game industry.
This position reports to the Technical Director and is a member of one of Radical’s game teams.
gonintendo.com /?p=1900   (584 words)

  
 ----d-i-n-a----
is a group of 5 artists, activists and researchers currently based in Barcelona (Spain), Bologna, Rome (Italia) and New York (USA), who join forces to organize public events about extreme and controversial forms of "radical entertainment".
Our research on visual, technological or media-performance projects explores the troubled waters where art, communication and social issues mix.
d-i-n-a aims to introduce to a wide audience art+communication projects that - through strategies like cultural remix, camouflage, or over-identification - put into stage a new kind of "entertainment", where surreal or politically incorrect means are often adopted in order to achieve radical objectives.
www.d-i-n-a.net   (116 words)

  
 LADYDRAGON.COM - Touchdown Entertainment and Radical Technology Establish Partnership to Deliver Cross-Platform ...
Touchdown Entertainment and Radical Technology today announced a game technology development and distribution alliance that will deliver Copperhead(TM) Technology to developers of games for PlayStation(R) 2, Xbox(TM), GameCube(TM) and PC.
Although Copperhead is available for licensing for the first time, the underlying technology has powered numerous games developed by Radical Entertainment.
Based in Vancouver, British Columbia, Radical Technology, a subsidiary of Radical Entertainment, has developed game tools and technologies for more than 30 released products.
www.ladydragon.com /a-110303touchdown.html   (326 words)

  
 MobyGames - Radical Entertainment Inc.
Established in 1991, Radical Entertainment Inc. has grown to become one of North America's largest privately owned independent developers of interactive entertainment.
At Radical, we understand the future of entertainment because we are inventing it.
From character design and narrative to 3D technology and platform applications, we are pioneering new directions in entertainment.
www.mobygames.com /company/radical-entertainment-inc   (314 words)

  
 Radical Entertainment
Are you ready to make a real impact on a game and leave your mark in entertainment history?
Radical is a company of more than 200 trailblazers chosen for our talent, passion and courage.
An entrepreneurial spirit beats big and loud at the core of everything we do.
www.radical.ca /open_positions.cfm   (81 words)

  
 Vivendi acquires Radical Entertainment - Tech News & Reviews - MSNBC.com
In February, VU Games signed an exclusive agreement with privately held Radical to develop six titles, acquiring the right to buy the firm at any time.
Radical is best known for developing games such as "The Hulk" and "The Simpsons: Hit and Run." It develops games for a variety of platforms, including Gameboy, XBox and Playstation 2.
Vivendi, the French media and telecommunications company, said it will retain Radical's 200 employees and named president and chief executive Ian Wilkinson as president of the company's new Radical Entertainment unit.
www.msnbc.msn.com /id/7277101   (290 words)

  
 Vivendi acquire Radical Entertainment - Pro-G
Vivendi Universal has announced that VU Games has completed the purchase of Radical Entertainment.
Radical are probably best known for The Simpsons: Hit & Run, which sold more than 3.5 million units worldwide.
Radical are currently working on a number of titles for VU Games for release in 2005, including The Incredible Hulk: Ultimate Destruction, a free-roaming action title based on the comic book superhero.
www.pro-g.co.uk /news/0-0-2006-532.html   (217 words)

  
 Vivendi Universal Investor Relations
'Our team is very excited about today's announcement and the new titles in development.' Radical Entertainment's team of more than 200 creative and development professionals is based in the company's existing Vancouver, B.C. location.
Radical Entertainment is one of North America's leading developers of interactive entertainment.
In 2001, Radical's CEO was named Entrepreneur of the Year in the Media & Entertainment category and in 2000 Radical was recognized as one of Canada's 50 Best Managed Private Companies.
finance.vivendiuniversal.com /finance/news/00001376.cfm   (550 words)

  
 Vivendi Universal :: Vivendi Universal Announces VU Games' Acquisition of Radical Entertainment
Vivendi Universal Games (http://www.vugames.com/) is a global developer, publisher and distributor of multi-platform interactive entertainment.
The company is a leader in the subscription-based massively multi-player online (MMO) games category, and also holds leading positions in the PC, console and handheld games markets.
Its development studios and publishing labels include Blizzard Entertainment, Radical Entertainment, Sierra Entertainment and Massive Entertainment.
sev.prnewswire.com /entertainment/20050324/LAW02623032005-1.html   (496 words)

  
 IGN: VU Games Buys Radical Entertainment
Radical's development studio to stay in Vancouver, Canada.
With more than a decade of hit titles like The Simpsons: Hit & Run, The Hulk, and soon to be released Scarface, the studio's commitment to partners and players continues to set Radical apart.
Entertainment Software Association Announces Evolution of E3expo for 2007
games.ign.com /articles/598/598657p1.html   (412 words)

  
 IGN: Radical and Vivendi in Exclusive Agreement
February 10, 2004 - Vivendi Universal Games and developer Radical Entertainment announced today that they have entered a multi-year agreement whereby Radical will develop new titles exclusively for VU Games.
The two companies are collaborating on six multi-platform titles, based on both new and existing franchises.
Under the agreement, VU Games also has royalty-free rights to Radical's proprietary game technologies, as well as an option to purchase the company during the term of the contract.
cube.ign.com /articles/491/491339p1.html   (305 words)

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