| | Ragdoll physics - Wikipedia, the free encyclopedia |
 | | In computer game engines, ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations. |
 | | A ragdoll is therefore a collection of multiple rigid bodies (each of which is ordinarily tied to a bone in the graphics engine's skeletal animation system) tied together by a system of constraints that restrict how the bones may move relative to each other. |
 | | The term ragdoll comes from the fact that the articulated systems, due to the limits of the solvers used, tend to have little or zero joint/skeletal muscle stiffness, leading to a character collapsing much like a toy rag doll, often into an improbable and comedic position. |
| en.wikipedia.org /wiki/Ragdoll_physics (0 words) |