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| | Rag Doll Kung Fu: review, discussion, hints, tips and walkthrough at Jay is Games |
 | | Rag doll physics became all the rage when CPU power permitted its use in games to simulate realistic falling dead bodies instead of the rigid, hand-made and pre-scripted animations gamers were used to seeing. |
 | | I know that if Jay feels that a game that you have to pay a little something for is worth his time to post a review on it, when he could use that time to post free games, than that game must definately be worth it. |
 | | Also, as far as the timing of the game is concerned (damn there are a lot of features Mark has packed into this game) on the options screen, you can actually change the rate at which time passes in the game(!), hence you can slooooow things down, or speed 'em up if you prefer. |
| jayisgames.com /archives/2005/10/rag_doll_kung_f_1.php (3157 words) |
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