Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Ralph Baer


Related Topics

In the News (Thu 10 Dec 09)

  
  G4 - Game Makers - Ralph Baer
In 1943, Baer was drafted by the U.S. Army and served as an interrogator in England, narrowly missing the battle at Normandy due to an illness that landed him in the hospital.
In 1966, Baer had a flash of inspiration while waiting at a bus stop and wrote down his idea for his first prototype of his "game box"--a box that could be hooked up to a TV and use a local signal to play interactive games.
Ralph Baer also left Sanders and Magnavox and went on to create other such memorable gadgets as the Simon electronic memory game that became a cultural icon in the early 1980's.
www.g4tv.com /icons/episodes/4174/Ralph_Baer.html   (714 words)

  
  Ralph Baer - Wikipedia, the free encyclopedia
Ralph H. Baer (born 1922) is a German-born American inventor, noted for his many contributions to games and the video game industry.
Ralph Baer is generally considered to be the inventor of videogames, as he invented the idea and concept.
Baer is best known for leading the development of the first home video game console with the Magnavox Odyssey, which was introduced in 1972.
en.wikipedia.org /wiki/Ralph_Baer   (344 words)

  
 Ralph Baer: biography and encyclopedia article   (Site not responding. Last check: 2007-10-15)
Baer is best known for leading the development of the first home video game console (additional info and facts about video game console) with the Magnavox Odyssey (additional info and facts about Magnavox Odyssey), which was introduced in 1972.
Baer, who has a background in television work, developed the system in 1966 for the defense-electronics company Sanders Associates in Nashua, New Hampshire (additional info and facts about Nashua, New Hampshire) (now part of BAE Systems (additional info and facts about BAE Systems)).
Baer also invented Simon (United States economist and psychologist who pioneered in the development of cognitive science (1916-2001)), an electronic pattern-matching game that was immensely popular in the late 1970s (The decade from 1970 to 1979) and 1980s (The decade from 1980 to 1989).
www.absoluteastronomy.com /encyclopedia/r/ra/ralph_baer.htm   (151 words)

  
 Ralph Baer   (Site not responding. Last check: 2007-10-15)
Ralph Baer (born 1922) is a German -born American inventor, noted for his many contributions to game s and the video game industry.
Baer, Lynne - Lair of the Baer Includes a biography, a journal, a resume, a portfolio, a x-files section, recipes and pictures of friends.
Baer, Marcel Digitale Bildergalerie (Makro und Panorama), sowie einer photografischen Ereignisnachlese aus Menzingen.
www.serebella.com /encyclopedia/article-Ralph_Baer.html   (376 words)

  
 Ralph Baer   (Site not responding. Last check: 2007-10-15)
Ralph Baer (born 1922) is a German -born American inventor,noted for his many contributions to games and the video game industry.
Baer is best known for leading the development of the first home video game console with the MagnavoxOdyssey, which was introduced in 1972.
Baer, who has a background in television work,developed the system in 1966 for the defense-electronics company Sanders Associates in Nashua, New Hampshire (now part of BAE Systems).
www.therfcc.org /ralph-baer-54596.html   (129 words)

  
 DP Royal Archives - Ralph Baer Saves Coleco
Greenberg met Baer at GI's Hicksville, NY plant where the AY3-8500 single-chip, multi-game device was demonstrated to Baer by Ed Sachs, who ran the plant and later moved GI's IC manufacturing to Phoenix, Arizona (it's now Microcicuits).
As Baer wandered through the large lab, he saw two pieces of electronic equipment sitting on a test bench that were connected together with some common coax cable.
Baer assembled a small group of engineers and technicians and had one of his department mangers head it up (an anomaly in a high-tech, defense electronics firm if ever there was one).
www.digitpress.com /archives/arc00062.htm   (944 words)

  
 Ralph Baer - Wikipedia
Ralph H. Baer (* 1922 in Pirmasens) ist ein US-amerikanischer Spieleentwickler.
Dieses Gerät stellte Baer im selben Jahr noch dem damaligen Elektroriesen Magnavox vor, die schließlich 1972 die Konsole als Magnavox Odyssey in den USA in den Handel brachten.
Eine weitere Entwicklung Baers ist Simon, ein bekanntes elektronisches Musikspielzeug welches das Gedächtnis auf die Probe stellt.
de.wikipedia.org /wiki/Ralph_Baer   (229 words)

  
 RetroBlast!   (Site not responding. Last check: 2007-10-15)
Baer, and his associates, had to endure are an example of perseverance, skill, luck, and old-fashioned hard work.
Baer had only developed his '480 patent, he would still be remembered for his pioneering work.
Baer as he trys to convince one upper management to the next on the validity of his ideas.
www.retroblast.com /reviews/VGITB_book_2.html   (1174 words)

  
 ClassicGaming.com - Features   (Site not responding. Last check: 2007-10-15)
And it was the same Ralph Baer who came to talk to a packed crowd on Sunday, July 30, 2000 at the Classic Gaming Expo.
Baer had planned to stage a live demonstration of the Brown Box, but the 30+ year old device was experiencing a minor difficulty.
Baer didn't think of TV games again until a few years later in 1966, when he was working for the military electronics company, Sanders Associates.
www.classicgaming.com /features/articles/cgexpo2000/baerkeynote   (770 words)

  
 Encyclopedia: Timeline of video games
Ralph Baer, the future founder of the video game industry (and the handheld electronic game Simon), born in Germany
Ralph Baer, the future founder of the video game industry, moves to the USA
Ralph Baer, future founder of the video game industry, conceives the idea of an interactive television while employed by Loral Electronics in Bronx, New York
www.nationmaster.com /encyclopedia/Timeline-of-video-games   (598 words)

  
 The Adrenaline Vault | News |   (Site not responding. Last check: 2007-10-15)
Baer and Winter are reportedly using newly discovered information to replicate the prototypes to chronicle how the concept of playing games on a home television set evolved from a four-page disclosure document written by Baer in 1966 to a prototype for the first commercial home video game system - the 1972 Magnavox Odyssey.
Baer and Winter allegedly discovered the design details of Baer's work in the 1960s while searching hundreds of boxes of files from Sanders Associates - the firm Baer was working for when he developed his invention.
Baer and Winter are using the information from the video tape along with existing technical documentation to replicate the long lost units.
www.avault.com /news/displaynews.asp?story=652003-125253   (370 words)

  
 BookBag@theLogBook.com | Videogames: In The Beginning
Baer's habit of fastidiously documenting everything has not only served him well in court depositions, but it's made this book possible; there's not only his new retrospective text, but tons of reprinted memos, patent filings, and more.
Baer may come across as a bit cranky, but nearly 40 years of refuting these claims could do that to a guy.
Where the schematics are concerned, however, there's an offer in the back of the book for a bonus CD-ROM with the full-resolution scans of those documents and several Quicktime videos of Ralph Baer demonstrating the prototype games he and his colleagues created in the late 60s and early 70s.
www.thelogbook.com /read/2005/baer.htm   (631 words)

  
 RetroBlast! Review: Videogames: In The Beginning by Ralph H. Baer   (Site not responding. Last check: 2007-10-15)
Baer is an electronics design engineer and inventor and it was during his days at Sanders Associates in Nashua, New Hampshire when he put pencil to paper.
Baer was inspired and he and Howard Morrison (of famed toy design company, Marvin Glass and Associates) both liked the gameplay of Touch-Me, but hated the way it was handled.
Ralph Baer has given us a definitive accounting of who did what and backs it all up with photographic proof.
www.retroblast.com /reviews/VGITB_book.html   (896 words)

  
 Oilzine.com   (Site not responding. Last check: 2007-10-15)
Baer decided that the public’s relationship with TV sets was too passive, and thought that to build the best TV in the world he needed to make the whole thing interactive.
Baer was particularly pleased as, despite Magnavox’s own development upon his original, it was a dead-ringer for his “Brown Box”.
Ralph Baer went on to be a successful inventor and developer, inventing the electronic gameSimon” along the way.
www.incywincy.com /default?catid=541281&cached=www.oilzine.com/features/features_details.asp?ID=49   (2393 words)

  
 Electronic Nation - Chapter 2
Baer was born in Germany eleven years before Adolph Hitler took power in 1933, and was largely self-educated.
Among Ralph Baer's best attributes as an engineer was his methodical recording of every step of the inventing process.
Baer describes Harrison as a young, talented technician who had educated himself on the workings of television sets by assembling a Heath Kit television set.
www.videotopia.com /edit2.htm   (3783 words)

  
 ClassicGaming.com - The Museum: Magnavox Odyssey
Ralph first came up with the idea for video games in 1951 when working at an early TV manufacturer by the name of Loral.
Move forward to 1966, when Ralph is Chief Engineer and Manager of the Equipment Design division at Sanders Electronics, who was under contract with the military to develop and build various electronic equipment.
Ralph and the two engineers soon came up with the idea of a third blip on the screen, one that would be controlled by the circuitry itself, rather than the players.
www.classicgaming.com /museum/odyssey/index.shtml   (1842 words)

  
 History of Video Games   (Site not responding. Last check: 2007-10-15)
Ralph was born in Nazi Germany and was forced to leave school at the age of 14 because he was Jewish.
In 1951, Ralph Baer while working as an engineer for a N.Y. based television company, was given an assignment to build the best television set in the world.
Baer suggests that the company incorporate some kind of interactive game in the TV set, to distinguish the company and gain competitive advantage over other companies.
www.ic.sunysb.edu /Stu/jjburke   (1102 words)

  
 Ralph Baer   (Site not responding. Last check: 2007-10-15)
Ralph Baer is largely credited as the father of video games, having conceived of creating video games in 1966, and making millions for the game Pong.
Baer also released with Magnavox a tennis game on the Odyssey home console.
In a dissent, Chief Justice Ralph J. Cappy...
www.wikiverse.org /ralph-baer   (260 words)

  
 ESPNgamer - Rovell: The pioneer   (Site not responding. Last check: 2007-10-15)
In 1951, Baer -- a New York radio and television engineer -- was asked to design a television set for the company he was working for at the time.
Baer says he is not shocked how video games have changed over the years.
Baer never became very rich because of his invention -- although his video game patents helped Sanders Associates and Magnavox win about $100 million in damages over a 20-year span from subsequent entries in the video game market.
sports.espn.go.com /espngamer/story?id=1601049   (718 words)

  
 G4 Forums - Icons Ralph Baer Premiere   (Site not responding. Last check: 2007-10-15)
I couldn't agree anymore with you "Dreamcasted" I knew the Ralph Baer's history for years and this was a very good move on the Icons staff to give Mr.
Baer an episode of his own to let younger gamers know who the real father of videogames was.
If you go to the Ralph Baer show page there is some additional footage of Ralph showing us around his basement and talking more about his other inventions.
forums.g4tv.com /messageview.cfm?catid=12&threadid=415148   (1786 words)

  
 Chronology of Video Game Systems
Ralph Baer begins developing an idea for game playing using a standard home television monitor, writing a four-page description of his idea.
Ralph Baer first tests his circuit for a simple block chase game on a standard television set.
Ralph Baer applies for a patent on his invention of the television video game system.
www.islandnet.com /~kpolsson/vidgame   (1413 words)

  
 - Radio for gamers by gamers -   (Site not responding. Last check: 2007-10-15)
Ralph Baer can be thanked for a lot of things like making Simon (that handheld electronic device with the colors you had to hit and memorize) and the Chat Mat (the creepy welcome mat that talked when you stepped on it).
<Ralph Baer> All of the videogame systems we built in the lab in the 1960's (ending with the Brown Box whch became the Magnavox Odyssey game) were designed to give people a chance to play interactive fun games with their TV set.
<Ralph Baer> When I invented early handheld microprocessor controlled games such as Simon (which I did in 1978), the technology was not advanced enough to attempt building cost-effective handheld video.
www.gamesurgeradio.net /interview.Ralph.Baer.php   (1318 words)

  
 RALPH BAER INTERVIEW: The Father of Videogames :: hightimes.com
In 1951, Ralph Baer, an engineer for the military electronics company Loral, came up with the idea for interactive TV-based entertainment, but was under directive to focus on other things, like computer components for Navy RADAR systems and other military-use technologies.
Baer laughs when he says he “didn’t use the word ‘interactive’ because back then,” because no one would have understood what he meant.
Baer, Sanders and Magnavox produced the first home console system in 1972, the Odyssey, the marketing name for Baer’s “Brown Box,” which has been at the Smithsonian Museum for years.
www.hightimes.com /mainsite/Entertainment/content.php?bid=908&aid=2   (3774 words)

  
 CVG Nexus: Features: CVG News: Press Releases
Baer, who was responsible for the Magnavox Odyssey(tm) home videogame system in 1972, is scheduled to share details about his illustrious career in the early days of videogames and he will take part in a Q&A session with the audience following his keynote address.
In addition to Odyssey, Baer was the creative force behind the Coleco Telstar(tm) Arcade system, Milton Bradley's Simon(tm), Coleco Gemini(tm) system and Coleco Kid Vid(tm) peripheral for the Atari 2600.
Baer's creative views inspired the idea of developing a machine that could transmit fun things to a standard television set.
home.hiwaay.net /~lkseitz/cvg/nexus/features/news/pr/cge1999_02.shtml   (420 words)

  
 Commentary: Video games from Bill Hammack's Engineering & Life Radio Program
Baer, a refugee from the Nazis, came to America and earned a degree in television engineering.
But Ralph Baer and his company held the patents on the idea of a video game.
Baer spent the next twenty years in Federal Courts in Chicago, New York, and San Francisco.
www.engineerguy.com /comm/3126.htm   (464 words)

  
 TheExperiment | Articles => Your Old School Gaming Weekend: Magnavox Odyssey: A look at the first videogame console   (Site not responding. Last check: 2007-10-15)
During the Summer of 1966, Ralph Baer (who had immigrated to the U.S. from Germany in 1938), built the first prototype based on the designs he had for his videogame invention.
Ralph Baer is often considered as the Thomas Edison of the videogame industry, as a result of such work.
Ralph Baer tried to design advanced cartridges equiped with some additional components to add more realistic features to the Odyssey.
www.theexperiment.org /articles.php?news_id=1230   (2954 words)

  
 String Can Phone: television Archives
Designing a TV set was an easy task for Ralph, and he wanted to add a new concept that his boss did not understand: playing games on the television set.
To save time, Ralph bought a Heathkit IG-62 television receiver alignment generator, because it contained some of the circuits he needed for his experiment: sync generators, an RF oscillator that could be tuned to TV channels and an RF modulator, needed to place the game video signal on a Channel 3 or 4 RF carrier.
The reason why Ralph asked the technician to execute a vaccuum tube design was simple: he was familiar with vacuum tubes.
www.xradiograph.com /movabletype/archives/cat_television.html   (550 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.