| | Ray Tracing: Graphics for the Masses |
 | | The two rays will be identical, except for their direction: if the original ray came directly from the light source, then the backwards ray will go directly to the light source; if the original bounced off a table first, the backwards ray will also bounce off the table. |
 | | The final color of the ray (and therefore of the corresponding pixel) is given by the colors of the objects hit by the ray as it travels through the scene. |
 | | If a ray intersects an object, the object's intersection routine returns the distance of the intersection point from the origin of the ray, the normal vector at the point of intersection, and, if texture mapping is being used, a coordinate mapping between the intersection point and the texture image (discussed later in Texture Mapping). |
| www.acm.org /crossroads/xrds3-4/raytracing.html (3861 words) |