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| | The Realtime Raytracing Realm |
 | | Among the many graphical effects and techniques, raytracing is especially suited to the traditional 64k size format, and since Mfx released Transgression in late 1995 a few more raytracing intros have been a part of various programming competitions. |
 | | The most common realtime raytraced objects we've seen are definitely quadrics, but recently also quartics have been used. |
 | | Raytracing intros can be sometimes disturbing, because of the huge size of filtered pixels (and usually also for that swell north-european techno music, provided you own a Gravis Ultrasound soundcard, for years the standard in demos), but some of them are real technical masterpieces, keeping alive the myth of hacking so misunderstood nowadays. |
| www.acm.org /tog/resources/RTNews/demos/overview.htm (454 words) |
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