| | Untitled Document (Site not responding. Last check: 2007-11-01) |
 | | White Wolf's tabletop game Vampire: The Masquerade appeared in the early nineties, when roleplayers were getting a bit tired with the most popular games and their complicated rule systems that forced people to look through pages and pages of tables to determine the outcome of a combat's single action (3). |
 | | The computer game keeps the attribute and disciplines systems, although instead of dots it uses a 1-99 scale, as the designers believe this is more satisfactory to the players, who can witness the progress of their characters better this way (as they state in the "Readme" document that is packed with the game). |
 | | Concrete game sessions have concrete goals: like defeating an enemy or recovering an ancient scroll, but that doesn't put an end to the game, and its success will rather be measured by the degree of fun that the group had participating in the story. |
| www.it-c.dk /people/tosca/multiplayer.html (5962 words) |