Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: RenderWare


Related Topics

In the News (Mon 7 Dec 09)

  
  RenderWare - Wikipedia, the free encyclopedia
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers.
RenderWare is available for use in Windows as well as Apple Mac OS X based applications, and many video game consoles such as PlayStation 2, GameCube, Xbox and PlayStation Portable.
RenderWare is used throughout the video game industry.
en.wikipedia.org /wiki/RenderWare   (761 words)

  
 Criterion Announces New Developments In RenderWare 1UP - Find Articles   (Site not responding. Last check: 2007-11-04)
The debut of RenderWare 4 will be accompanied by RenderWare Studio 2, the next version of Criterion's "game authoring framework." RenderWare Studio is a sort of "office manager," designed to more easily organize the process of game development, allowing developers to work together and share their efforts more efficiently.
RenderWare has long provided the underlying power behind many AAA videogames, and in an increasingly high-stakes world, is a brand that people know and trust to deliver.
RenderWare has been one of the surprising success stories of the current generation of games, emerging from a crowded middleware field to power hits like Winning Eleven, Tony Hawk's Pro Skater, and Grand Theft Auto.
www.findarticles.com /p/articles/mi_zd1up/is_200403/ai_ziff122433   (623 words)

  
 Nokia - Renderware Moves To Support N-GageTM Platform - Press Releases - Press - About Nokia
RenderWare is already a leading choice for PC and console game development, and by leveraging the strength and power of the RenderWare toolchain, developers and publishers can now quickly scale their content and deliver innovative game concepts for the N-Gage game deck.
RenderWare is Criterion's portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation®2, Xbox(TM), NINTENDO GAMECUBE(TM), PC and Nokia's N-Gage(TM) game deck.
RenderWare is currently powering over 500 games in development or released - that's one in four console skus using our services and technology.
press.nokia.com /PR/200405/944982_5.html   (709 words)

  
 LADYDRAGON.COM - Electronic Arts, Infogrames and Capcom All Choose Criterion's RenderWare for Future Games
With version 3.3 of RenderWare Platform now released, and the RenderWare game production environment, "RenderWare Studio" launched at GDC, Criterion is able to offer phenomenally powerful technologies that empower the industry to make creative, chart-topping games and manage their risk and processes at the same time.
RenderWare Platform is a powerful, modular game development middleware that is open, flexible and truly multi-platform, providing game developers with unrivalled 2D/3D graphics, audio and physics capabilities.
RenderWare Platform empowers game developers to fully unleash their game development potential on all platforms by allowing them to focus their development effort on content and gameplay rather than the technology itself.
www.ladydragon.com /220302renderware.html   (685 words)

  
 Lionhead to use Renderware for "The Movies" - Gaming Age
RenderWare will enable the Lionhead team to minimize the time and resources spent on the technical components required for next generation console development, and allow them to allocate maximum time on generating a unique game experience and integrating the highly creative features that they are world famous for.
The use of RenderWare will also act to ensure that the game is delivered on time to a market desperate to play the latest Lionhead game.
We chose RenderWare to help take away the 'pain' that is so often experienced throughout the development cycle and to ensure that we deliver the conversion on time.
www.gaming-age.com /news/2003/4/25-66   (307 words)

  
 ITworld.com - EA buys maker of RenderWare game design tools
Criterion develops the RenderWare software suite, which enables teams of programmers to collaborate on the creation of games for PCs, and for PlayStation 2, Xbox, GameCube and next-generation gaming consoles.
One of his goals is to see RenderWare used in the development of every video game: "We are platform agnostic," he said.
In addition to the RenderWare development tools, Criterion also created the Burnout series of racing games, and is developing a first-person shooter, Black.
www.itworld.com /App/4201/040728earenderware/pfindex.html   (440 words)

  
 Renderware for PS2 - GameDev.Net Discussion Forums   (Site not responding. Last check: 2007-11-04)
Posted - 12/21/2004 9:50:38 PM Well if he doesn't know anything about Renderware and he going to use it he is not going to be able to use his full potential because he is not used to the program.
Renderware is just a wrapper for multiple platforms, with a shite load of things bolted on.
Renderware is like that but with difference function calls.
www.gamedev.net /community/forums/viewreply.asp?ID=1811679   (2057 words)

  
 Active Worlds™ RenderWare® Object Creation - Files
Creating RenderWare objects was very irritating to me at first and all I had (and still use, for the most part) was a text editor (I like UltraEdit the best) and viewer.
RenderWare 1.4 DLL (320K): Decompress this in the same directory Modeler is decompressed into, or in the path.
RenderWare 1.4 DLL (320K): Decompress this in the same directory VENOM is decompressed into, or in the path.
www.tnlc.com /rw/files.html   (4295 words)

  
 Gamasutra - Features - "AI Middleware: Getting into Character, Part 3 - Criterion's Renderware AI 1.0"
RenderWare AI (RWAI) was developed by Kynogon, a French company specializing in game AI (it developed the Kynogon Artificial Intelligence Modules, or KAIM), and is packaged as a part of RenderWare Platform, Criterion's suite of game development products.
If the graphics and physics components of the RenderWare Platform are also in use, then RWAI will access services provided by those components to give it knowledge about the world, line-of-sight and collision detection, and other services.
If the RenderWare Platform Graphics component is in use, then the AI World gets its data from the world supported by the Graphics.
www.gamasutra.com /features/20030723/dybsand_01.shtml   (1926 words)

  
 Renderware 2.x .rwx Geometry Export Converter
The Renderware 2.x geometry export converter writes out the entire scene database as triangle meshes along with their associated material definitions that are defined in the converter's database.
Also, since Renderware supports only a single texture map applied to any single polygon, only the first 2D texture applied to an object can be exported to the Renderware script.
This set of three radio buttons determines whether the objects exported to the Renderware file should be flagged to be displayed as either point cloud, wireframe, or solid objects.
www.okino.com /conv/exp_rw.htm   (1402 words)

  
 Building Renderware Objects
Masks are problematic with Renderware, once a mask is applied to a texture it may show up on other objects that use the same texture.
Z buffering is used by Renderware to render objects that interesect, or that come close enough to intersecting that the engine can't tell.
As with other Renderware masks, these are two-bit (fl and white) BMP files with fl for transparent areas and white for areas that show.
www.synergycorp.com /temp/makerwx1.htm   (3938 words)

  
 Electronic Arts plays hardball - page 3 | CNET News.com
RenderWare tools were involved in the development of about one-fourth of all game titles released last year, according to company estimates.
RenderWare is an important asset to Electronic Arts as the company prepares to make games for high-powered new consoles expected to arrive on the market late this year, said Brian O'Rourke, an analyst for research firm In-Stat.
The big question behind the scenes is whether EA will continue to license RenderWare to outside developers or keep the technology in-house, forcing competitors to adopt potentially expensive new technology in the midst of a difficult hardware transition.
news.com.com /2100-1047-5537175-3.html   (718 words)

  
 A More Efficient Game Development Environment PC Magazine - Find Articles
RenderWare Studio attempts to eliminate many of the game development bottlenecks by providing a cohesive set of tools that animators, artists, level designers, and producers alike can use.
RenderWare Studio also allows developers to use different elements (graphics, objects, textures) for each platform and then compile the appropriate code at the click of a button.
RenderWare Studio provides an integrated suite of tools that allow different parts of a development team to collaborate in a real-time environment.
www.findarticles.com /p/articles/mi_zdpcm/is_200212/ai_ziff34432   (533 words)

  
 RenderWare V2.1
RenderWare consists of a core component and a number of loadable driver components.
By default, RenderWare installs its palette as a foreground palette, i.e., FALSE is passed as the third parameter of SetPalette().
With RenderWare V2.1 it is possible to change this default and have RenderWare realize its palette as a background palette.
www.andras.net /rw21docs/rwv21636.htm   (641 words)

  
 renderware - products   (Site not responding. Last check: 2007-11-04)
RenderWare Platform, the game development middleware of choice, that consists of an integrated technology suite providing world leading, Graphics, Physics, AI and Audio.
RenderWare Studio, the game development framework that harnesses the power of the development team from prototype to gold master.
RenderWare is empowering developers to be creative within a mature, professional software engineering environment.
www.renderware.com /products.asp   (157 words)

  
 Discreet First to Announce Support for Latest 3D Mobile Gaming Format - VFXTalk.com   (Site not responding. Last check: 2007-11-04)
RenderWare is Criterion's portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation® 2, Xbox™, NINTENDO GAMECUBE™ and PC.
RenderWare is currently powering over 500 games in development or released – that’s one in four console skus using our services and technology.
The RenderWare Mobile Initiative aims to assist the mobile industry in the preparation of devices and services for premium game content by helping to place mobile devices in the mainstream of game development.
www.vfxtalk.com /forum/showthread.php?t=1992   (922 words)

  
 :: GameGossip.com :: You Read It Here First   (Site not responding. Last check: 2007-11-04)
"RenderWare Studio and the RenderWare Platform allowed our engineering group the ability to focus their skills on the unique challenges of our title, knowing that the rest of the team has the necessary tools and technology to start creating our game from day one.
RenderWare® is Criterion's portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation® 2, XboxTM, NINTENDO GAMECUBETM and PC.
RenderWare is used extensively among the game development community, including heavyweights such as EA, Konami, Sony Computer Entertainment America (SCEA) Sony Online, Midway, Sammy Studios, Namco, Ubisoft, Infogrames and THQ.
www.gamegossip.com /pressrelease.php?id=7704   (951 words)

  
 Renderware   (Site not responding. Last check: 2007-11-04)
Renderware was formed in the freezing January of 2003.
A group of friends and a drumming machine, gathered in a basement, were feeling angry and restless.
Despite the changes, the band has kept steady on their mission of changing the world one rock show at a time.
members.shaw.ca /gow00/bio_renderware.htm   (251 words)

  
 NAMCO - kill.switch - The Official Site
The use of RenderWare Studio and RenderWare Graphics has enabled the team to efficiently manage the game's build process and overcome the technical hurdles within the development cycle.
We had to ensure that maximum effort was focussed on making the gameplay really work and giving the player a greater degree of freedom within the game environment, as opposed to developing technology and managing the actual mechanics of the build process.
Our hope is that other developers and publishers will recognize these efforts in terms of helping to drive the quality and creativity of the games we deliver as an industry, and be inspired and encouraged to take a chance with their own new gameplay ideas and creative concepts.
www.killswitch.com /news/details/index.cfm?16   (365 words)

  
 Renderware for PSP - Beyond3D Forum   (Site not responding. Last check: 2007-11-04)
The RenderWare toolchain for PSP™, as well as incorporating RenderWare Platform in its entirety, also provides full support for PSP™ from within RenderWare Studio.
In the same way the RenderWare toolchain has revolutionized the game production process for console videogames and PC games, the RenderWare toolchain for PSP™ realizes the ability to effectively plan, manage, collate and execute game production and development for PSP™.
Criterion will be demonstrating the RenderWare toolchain for PSP ™ behind closed doors on their booth #616 at GDC, strictly by appointment, to authorized customers.
www.beyond3d.com /forum/showthread.php?t=9621   (624 words)

  
 Objects d'Active Worlds - Tutorials
Grover's Renderware Walk-Thru Part 1 - " This tutorial is meant to help you learn the basics of Renderware, so that you can create simple shapes." Grover's site is the first place to stop in learning rwx object making.
Renderware Object Creation Resource Center - "These pages will be devoted to covering various topics which deal with the creation of objects for use within Active Worlds.
Renderware Transformations - Andras explains the very complex transformation process and provides the matrix for the calculations.
www.awcommunity.org /objects/tutorial.html   (1288 words)

  
 Welcome to RenderWare   (Site not responding. Last check: 2007-11-04)
RenderWare is Criterion's portfolio of game development solutions, which includes RenderWare Platform and RenderWare Studio for PlayStation®2, Xbox™, PSP™, NINTENDO GAMECUBE™, PC and next generation platforms.
GDC 2005 - For the 6th consecutive year RenderWare was the largest exhibitor at the Game Developers Conference.
During GDC 2005 RenderWare presented 'The Making of ' series in it's purpose built, show floor cinema.
www.renderware.com   (119 words)

  
 Lionhead to employ RenderWare in The Movies - PC News at GameSpot
By opting for RenderWare, the Lionhead team will free up additional time to spend on perfecting the gameplay and integrating creative features that would otherwise be spent on technical development.
Criterion's RenderWare technology has been employed in the development of a number of successful games recently, including Grand Theft Auto: Vice City, Pro Evolution Soccer 2, Mortal Kombat: Deadly Alliance, and Criterion's own Burnout 2: Point of Impact.
The PC and console versions of The Movies are all scheduled for release in 2004, although no specific dates have been announced at this time.
www.gamespot.com /pc/strategy/movies/news_6025727.html   (449 words)

  
 GameSetWatch - Medal Of Honor, From Renderware To Unreal Engine
It's going be interesting, frankly, to see whether EA ever mentions the Renderware name in public again with regard to it being a core company strength - I'm betting not, even if elements of the engine end up getting used in some internal technology.
Indeed, the recent EA press reelease touting their PS3 titles mentions the 'bleeding-edge Frostbite game engine' for Battlefield: Bad Company, but doesn't even reference Renderware for Criterion's Burnout 5, which is obviously using upgraded elements of that engine.
In order words, Renderware (for all I know!) may be pushing as many polygons onto the screen, but without the infrastructure in place to design a game using it, it's just not as helpful.
www.gamesetwatch.com /2006/11/medal_of_honor_from_renderware.php   (824 words)

  
 SEGA CHOOSES RENDERWARE FOR THE CREATION OF SONIC HEROES - GamesTracker   (Site not responding. Last check: 2007-11-04)
Criterion Software®, the world's leading provider of game development solutions, announces that its de facto game development technology, RenderWare®, will be used by SEGA®'s SONICTEAM, Ltd. development studio in the creation of "Sonic Heroes" for the PlayStation®2, Xbox and Nintendo GameCube.
Already previewed at E3, "Sonic Heroes" demonstrates the real power and strength of RenderWare, and its ability to support the timely delivery of highly creative games on any platform.
RenderWare has been supporting the SEGA Sonic team throughout the development process of Sonic Heroes helping them deliver the awesome new graphics and gameplay the world expects from SEGA.
www.gamestracker.co.uk /news/1280   (308 words)

  
 News - EA buys Criterion; deal includes game studio and RenderWare // None /// Eurogamer
Financial terms of the deal were not announced, but it will see EA taking over the entirety of Criterion's operations from former parent company Canon Europe - including RenderWare, the company's game development studio, and key game properties Burnout and Black.
The RenderWare platform is used by a large number of other publishers and developers around the globe on key projects.
The irony that they will now be licensing their core technology from their biggest rival will, however, almost certainly not be lost on many of them.
www.eurogamer.net /article.php?article_id=56174   (477 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.