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Topic: Rendering (computer graphics)


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In the News (Tue 17 Nov 09)

  
  Mad Physics :: Designing and Rendering Computer Graphics
Computer graphics are based on mathematical concepts such as geometry and vectors.
The final stage of animating is setting up a scene to “render.” When you render a scene, your computer calculates how the objects you’ve made should actually look.
Rendering a scene can take seconds or hours, depending on the complexity of your scene.
www.madphysics.com /robotics/designing_and_rendering_computer_graphics.htm   (568 words)

  
  Computer graphics - Wikipedia, the free encyclopedia
Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Perhaps the first use of computer graphics specifically to illustrate computer graphics was in Futureworld (1976), which included an animation of a human face and hand--produced by Ed Catmull and Fred Parke at the University of Utah.
Raster graphics is a uniform 2-dimensional grid of pixels.
en.wikipedia.org /wiki/Computer_graphics   (1219 words)

  
 Rendering (computer graphics) - Wikipedia, the free encyclopedia
It is one of the major sub-topics of 3D computer graphics, and in practice always connected to the others.
In the case of 3D graphics, rendering may be done slowly, as in pre-rendering, or in real time.
Rendering research is concerned with both the adaptation of scientific models and their efficient application.
en.wikipedia.org /wiki/Rendering_(computer_graphics)   (3251 words)

  
 Graphics - Home
Rendering refers to the process of adding shadows and variations in color and shading to add realism to computer-based images.
The Graphics group has developed a technique to render complex three-dimensional scenes by developing a representation that lies in between an image and a 3-D model.
We are working on efficient rendering by clipping the rendering of coarse geometry to the exact silhouette of the original model.
www.research.microsoft.com /graphics   (1358 words)

  
 CMPUT 611: Advanced Computer Graphics
This course will survey recent rendering techniques in computer graphics as well as fundamental and classical topics that are not usually covered in an undergraduate computer graphics course.
Topics include: the object orientation of the graphics pipeline and scene graphs, analytical methods in graphics and the implementation of robust geometric algorithms, a survey of both photorealistic and non-photorealistic rendering, as well as recent texture synthesis methods and a survey of the different morphing methods.
The ultimate objective in computer graphics for a long time was to produce photo-realistic images, or images that "pass the Turing test" in the sense of fooling the observer into believing that they are not synthetic.
www.cs.ualberta.ca /~ghali/courses/611   (1379 words)

  
 Geometry in Action: Graphics
Specialized applications of graphics in which other geometric ideas are needed include architecture, virtual reality, and video game programming.
This area is also related to mesh generation in several ways: both fields use triangulation algorithms to partition complex surfaces into simpler pieces, and radiosity calculations in graphics are essentially a special case of the finite element method.
Patent 5222201 also concerns octree graphics methods, and describes a heuristic for speeding up the conversion of objects into octree representations.
www.ics.uci.edu /~eppstein/gina/graphics.html   (674 words)

  
 Amazon.com: Computer Graphics: Principles and Practice: Books: James D. Foley,Andries Van Dam,Steven K. Feiner,John F. ...   (Site not responding. Last check: 2007-10-20)
This assertion that computer graphics had finally arrived was made before the revolution in computer culture sparked by Apple's Macintosh and the IBM PC and its clones.
Better graphics software has been used to make dramatic improvements in the "look and feel" of user interfaces, and we may expect increasing use of 3D effects, both for aesthetic reasons and for providing new metaphors for organizing and presenting, and navigating through information.
Thus graphics is increasingly concerned with simulation, animation, and a "back to physics" movement in both modeling and rendering in order to create objects that look and behave as realistically as possible.
www.amazon.com /Computer-Graphics-Principles-James-Foley/dp/0201121107   (1952 words)

  
 Computer Graphics   (Site not responding. Last check: 2007-10-20)
One last method of making computer animations is to use transitions and other special effects like morphing to modify existing images and video.
Computer graphics are any types of images created using any kind of computer.
Images created by computers can be very simple, such as lines and circles, or extremly complex such as fractals and complicated rendered animations.
www.bergen.org /AAST/ComputerAnimation/CompAn_Graphix.html   (205 words)

  
 Andrew Glassner's Computer Graphics Page
Often the colors computed in a synthetic image cannot be displayed by a specific device, which means the image must be distorted.
This book is directed to hobbyists and anyone else interested in computer graphics and interesting applications and ideas relating to the field.
I believe that computer graphics rendering is woven together from three fields: human perception, digital signal processing, and the physics of light.
www.glassner.com /andrew/cg/graphics.htm   (1417 words)

  
 Open Directory - Computers: Computer Science: Computer Graphics   (Site not responding. Last check: 2007-10-20)
Computer Graphics at the University of Utah - Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
Computer Graphics Lab at ETH Zurich, Switzerland - Conducts research into the medical applications of computer science and computer graphics.
Computer Graphics Research at Caltech - Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
dmoz.org /Computers/Computer_Science/Computer_Graphics   (1190 words)

  
 Computer Graphics Program
He is responsible for the Computer Graphics program in the CSc Department; in that capacity he has introduced several new graphics courses, brought a visiting graphics professor to the Department, and helped attract over $2,500,000 in funding partly to support computer graphics.
He is also involved in computer graphics as the sponsor and supervisor of student projects in rendering, modeling languages, and high-speed ray tracing.
The graphics courses are not killer project classes, but many students also enrolled in Compilers or other intense courses end up ignoring the graphics class or spending all their time making wonderful images and animations while ignoring their intense class.
www.csc.calpoly.edu /~buckalew/program.html   (1521 words)

  
 Amazon.de: Computer Graphics: Bücher: James D. Foley,Andries VanDam,Steven K. Feiner   (Site not responding. Last check: 2007-10-20)
Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available.
Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material.
While this is definitely not a text for the "cut-and-paste"-programmers, for anyone with a real interest in computer graphics (and the psychophysiology, math, and theory behind it), this is definitely *the* book to read.
www.amazon.de /exec/obidos/ASIN/0201848406   (1283 words)

  
 Amazon.ca: 3D Computer Graphics with CDROM: Books: Alan Watt   (Site not responding. Last check: 2007-10-20)
Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).
Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering.
It was one of the first three graphics programming books I bought during the same early career book shopping session, it was definately the most useful of the three and it's stayed with me ever since, where other books have been and gone.
www.amazon.ca /Computer-Graphics-CDROM-Alan-Watt/dp/0201398559   (1299 words)

  
 Inverse Rendering for Computer Graphics   (Site not responding. Last check: 2007-10-20)
Creating realistic images has been a major focus in the study of computer graphics for much of its history.
This effort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the reflectance of surfaces, and the lighting used to illuminate the scene.
The second two inverse rendering problems solve for unknown reflectance, given images with known geometry, lighting, and camera positions.
www.cs.cornell.edu /~srm/thesis/index.html   (430 words)

  
 Computer Graphics
The power of computers cannot be harnessed without a way to access and control that power; the interface between the user and the machine can determine the success or failure of both hardware and software.
High-quality rendering has caught the public's eye and is having a vast impact on the entertainment and advertising industries.
America's leadership in computer graphics, and in information technology as a whole, is the result of a remarkable long-term partnership among government, industry, and academia, in which federally sponsored university research plays a critical role.
www.cs.washington.edu /homes/lazowska/cra/graphics.html   (1744 words)

  
 RenderCity! - Online Ray Tracing with Radiance
If this is the case with your rendering, then select the remaining Radiance files for the project, and click at the bottom of the second page to start rendering.
Then, when the rendering process is complete, the finished image (in the image format you have indicated) will be delivered to you automatically by email.
Rendering will commence a little later, as soon as all the files have been received at the rendering server.
www.rendercity.com /rendering/render.html   (1172 words)

  
 Stylized Depiction: Non-Photorealistic, Painterly and 'Toon Rendering
Rendering Effective Route Maps: Improving Usability Through Generalization (2001) by Maneesh Agrawala and Chris Stolte describes a technique for producing non-realistic route maps (directions for driving from one place to another) which are more legible than geographically accurate maps.
EVA Expressive Renderer (1999) by Dave Gordon is a unique rendering framework utilizing a C++ based shading language and provides a host of 2D and non-photorealistic effects based on the concept of a mark generator.
The plotter output render was suitable for driving a pen plotter to create artwork that integrated into the traditional Ink and Paint process (used on The Great Mouse Detective, Oliver and Company, The Little Mermaid, and a number of shorts).
www.red3d.com /cwr/npr   (5045 words)

  
 UCSD Computer Graphics Rendering Competition 2004
These images show several of the final projects for the Spring 2004 "CSE168 Rendering Algorithms" class with Henrik Wann Jensen as the instructor.
The students in the class were asked to render a realistic object or scene of their own choosing, and the images were judged by an external panel of experts (the best student image would be rewarded with a trip to SIGGRAPH 2004).
The winners and honorable mentions were selected based on the quality of their rendered images and the technical difficulty.
graphics.ucsd.edu /courses/rendering/2004   (306 words)

  
 [Mar98]   (Site not responding. Last check: 2007-10-20)
Creating realistic images has been a major focus in the study of computer graphics for much of its history.
This effort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the reflectance of surfaces, and the lighting used to illuminate the scene.
The second two inverse rendering problems solve for unknown reflectance, given images with known geometry, lighting, and camera positions.
www.graphics.cornell.edu /pubs/1998/Mar98.html   (344 words)

  
 Computer Graphics
The Computer Graphics Research Group was formed in the Department of Computer Science in 1986.
Over the years we have conducted research into computer animation, scientific visualisation, nonphotorealistic rendering, and computer games technology.
We are currently broadening this expertise into support for studies of face perception in psychology, facial reconstruction for forensic uses, and, allied to a recent staff appointment (Romano), the use of virtual characters in studies of presence in virtual environments.
www.shef.ac.uk /dcs/research/groups/graphics   (230 words)

  
 Computer Graphics -- Rendering
All the (rendered) images you can find here and around were ray-traced using POVRay.
Ray-tracing is a form of rendering which involves simulation of physical laws and aims to achieve photorealistic images.
The trick is to use slightly different images for the right and the left eye so that the brain can reconstruct the depth information.
www.cip.physik.uni-muenchen.de /~wwieser/render   (157 words)

  
 Real-Time Rendering Resources
Researchers at UNC Chapel Hill are using graphics hardware to simulate various physical phenomena such as cloud formation and reaction-diffusion.
The Chromium project is exploring cluster rendering systems using a tiled screen approach; there is a SIGGRAPH 2002 paper on the concepts.
Computer Graphics World tracks commercial developments in the computer graphics industry in general, though it's easier to just read the magazine.
www.realtimerendering.com   (11820 words)

  
 Welcome to The Computer Graphics Lab — UC Irvine - Computer Graphics Lab
The Computer Graphics Lab is located within the Donald Bren School of Information and Computer Science.
The lab's faculty are mostly from the Department of Computer Science.
Current and future research areas include but are not limited to multiresolution modeling, surface recontruction, image based rendering, geometry compression, mesh simplification, geometry compression, terrain visualization, volume rendering, graph drawing, computational geometry and global illumination.
www.graphics.ics.uci.edu   (157 words)

  
 Computer Graphics Computer Science Computers   (Site not responding. Last check: 2007-10-20)
- Conducts research in computer graphics modeling and animation techniques for embodied agents, virtual humans, and their applications.
Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh genera
Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
www.iaswww.com /ODP/Computers/Computer_Science/Computer_Graphics   (882 words)

  
 Amazon.com: Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation (The Morgan Kaufmann Series in ...   (Site not responding. Last check: 2007-10-20)
Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand.
Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.
Since its inception in the 1960s, computer graphics has been dominated by the goal of generating images that mimic the effect of a traditional photographic camera.
www.amazon.com /exec/obidos/tg/detail/-/1558607870?v=glance   (1350 words)

  
 UCSD Computer Graphics Rendering Competition 2003
These images are from the rendering competition in the Spring 2003 "Rendering Algorithms" class with Henrik Wann Jensen as the instructor.
The winners of the rendering competition were selected based on their technical difficulty, level of innovation, and the overall aesthetic appeal of the resulting images.
Josh concentrated his efforts on the accurate rendering of a colored liquid.
graphics.ucsd.edu /courses/rendering/2003   (212 words)

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