| | Republic: The Revolution Q&A - Republic: The Revolution Previews for PC at GameSpot (Site not responding. Last check: 2007-09-18) |
 | | Republic's characters actually resemble those of the smash-hit life simulator The Sims, in that they speak an expressive (but unintelligible) gibberish language and move and speak with equally expressive gestures and body language. |
 | | However, Republic's subject matter is considerably more gritty and stark than Maxis' lighthearted game--we've seen demonstrations of the measures you can take to seize power in Republic, which include applying beatings to noted members of the community or setting up a zealous student to be a martyr and die for your cause. |
 | | But we've also seen the game get pushed back a few times and have read about various changes that have been made to it--for instance, at this year's E3, we saw an example of Republic's multipart objective system, in which you'll constantly be tasked with performing different goals in your quest for power. |
| gamespot.com /pc/strategy/republictherevolution/preview_2875031.html (818 words) |