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| | Interview: Richard Garriott, MMO Visionary -- Page One of Two |
 | | Garriott: Well, we have a world editor that will have objects and tunnel pieces and trigger events, and each time we build one well custom connect the tunnel pieces together, or outdoor pieces together, and custom put out NPCs, put down treasure events, to where that scenario was very carefully designed. |
 | | Garriott: If I understand your question correctly, in the massively multiplayer setting, everyone is there together, and so if you could remove the word avatar and replaced it with the word Jedi, then there can be multiple Jedi. |
 | | Garriott: The live team, if anything, will be bigger than the development team and will include all of the development team for as long as we can keep them in there, at least a couple of years. |
| www.gamesfirst.com /articles/aaron/garriott/garriott1.htm (2478 words) |
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