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Topic: Rick Sternbach


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In the News (Sun 27 Dec 09)

  
  Rick Sternbach - Wikipedia, the free encyclopedia
Richard Michael Sternbach (born in 1951 in Bridgeport Connecticut) is an illustrator who is best known for his space illustrations and his work on the Star Trek television series.
Rick helped define the look of the 24th century that would be used throughout The Next Generation and the series that followed it, Star Trek: Deep Space Nine and Star Trek: Voyager.
During his time in the Star Trek art department at Paramount, Rick was also responsible for a number of starship designs including the Cardassian Galor class starships, the Klingon Vor'cha and Negh'Var class starships and Federation starships such as the Prometheus class, the Dauntless, the Nova class and the USS Voyager itself.
www.wikipedia.org /wiki/Rick_Sternbach   (687 words)

  
 FSD : Starship Concept Art : Designing the U.S.S. Voyager (Part One)
Sternbach continued to jot down technical details and sketch possible new hardware bits, and kept an eye on what the set designers were doing with major items, like the mess hall and Captain Janeway's quarters.
Sternbach also still worked on the nacelle placement, mounting them on pylons like on the Enterprise-D, or downturned like on a runabout, and horizontal pylons that evolved into wings.
Sternbach's initial sketches depict legs with a single footpad, but eventually a set of folding toes to distribute the pressure.
www.lcarscom.net /fsd/art/voyager1.html   (2217 words)

  
 Encyclopedia: Rick Sternbach   (Site not responding. Last check: 2007-10-19)
1969 Rick enrolled at the The University of Connecticut, commonly known as UConn, is the State of Connecticuts flagship land-grant university.
The idea was developed when Star Trek senior illustrator/designer Rick Sternbach made a scale image of the Enterprise against the Paramount Studios lot and everyone realized...
Solaris, Rick contributed control panel designs to the Prometheus station set and the Athena 7 ship cockit and also designed and rendered animated loops to play on background set displays.
www.nationmaster.com /encyclopedia/Rick-Sternbach   (3251 words)

  
 Rick Sternbach -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-19)
In January 1987, Rick was hired along with Andrew Probert (the first two art department hires) to start design work for a new Star Trek series, (Click link for more info and facts about Star Trek: The Next Generation) Star Trek: The Next Generation.
However Rick returned to Star Trek in 2002, Rick produced control panel designs and signage for the (Click link for more info and facts about Enterprise-E) Enterprise-E and (Click link for more info and facts about Romulan Warbird) Romulan Warbird in (Click link for more info and facts about Star Trek: Nemesis) Star Trek: Nemesis.
Drexler, Doug; & Sternbach, Rick; & Zimmerman, Herman (1998).
www.absoluteastronomy.com /encyclopedia/r/ri/rick_sternbach.htm   (536 words)

  
 FSD : Starship Concept Art : Designing the U.S.S. Equinox
Rick Sternbach decided to create a new starship because nothing suitable had been suitable for a modern science vessel had been previously created for Star Trek.
Sternbach made a photocopy of the Pathfinder and compared it with the top-view of Voyager in scale to show to supervising producer Peter Lauritson who gave the go-aheard.
Sternbach had created a backstory to explain the reason why the Equinox was similar to the Pathfinder by stating "To my way of thinking, Starfleet looked at a number of possibilties for the Nova-class science vessel, and dug out the Defiant Pathfinder design, which had never been built.
www.lcarscom.net /fsd/art/equinox.html   (776 words)

  
 FSD : Starship Concept Art : Behind the Scenes: Designing the Delta Flyer
The final ship was designed by Rick Sternbach, who worked hard to find a new and interesting shape.
As Sternbach developed the Delta Flyer into a more solid mass, more details were added, including impulse nozzels, blended warp pods in the winds, an entry hatch, Bussard fuel collects, and phasers.
Sternbach had drawn up blueprints as if the Flyer were to built as a physical miniature even though it would be a computer generated model.
www.lcarscom.net /fsd/art/deltaflyer.html   (788 words)

  
 1.05: The Luckiest Nerds in the World
Rick Sternbach and Mike Okuda are in their early 40s, and have remarkably parallel backgrounds.
Sternbach was drafted by the Star Trek: The Motion Picture team in 1977, designing spaceships and props for the first feature film.
Since 1987, Rick Sternbach has made numerous modifications to the UFP's (United Federation of Planets) flagship, designed dozens of smaller Star Fleet vehicles, and concocted an armada of alien battleships, shuttle craft, and cruisers.
www.wired.com /wired/archive/1.05/trek.nerds_pr.html   (2202 words)

  
 Rick Sternbach
Rick won an Emmy Award award as an Assistant Art Director and Visual Effects Artist on the PBS series Cosmos, and twice won science fiction's Hugo Award for Best Artist.
Rick has illustrated the science fiction writings of Larry Niven, Robert Heinlein, and James White.
Rick is the coauthor with Michael Okuda of the Star Trek: The Next Generation Technical Manual and the author of the U.S.S. Enterprise NCC-1701-D Blueprints.
www.starfleetlibrary.com /bios/rick_sternbach.htm   (423 words)

  
 www.trekplace.com
Sternbach: I was born and raised in Connecticut in the early 1950s, a solidly middle class postwar Baby Boomer.
Sternbach: The story I usually tell is that late in 1986, when Paramount announced TNG, I heard it over the radio while driving on the freeway, pulled off to a pay phone, and talked to Susan Sackett, Gene's assistant, all within about 25 seconds.
Sternbach: In this case, I wrote all of the text, and provided sketches for a handful of the illustrations, mostly hardware that we hadn't seen in depth on the show.
www.trekplace.com /ricksternbach.html   (3049 words)

  
 STARTREK.COM : Biography
Rick Sternbach has been a space and science fiction artist since the early 1970s, often combining both interests in a project.
Rick contributed graphic and sculptural designs for the "Star Trek Nemesis" feature film, including the new Romulan bird-of-prey and Senate chamber floor.
Rick is the co-author with Michael Okuda of the "Star Trek: The Next Generation Technical Manual" and the author of the "U.S.S. Enterprise NCC-1701-D Blueprints." Rick is also co-author, along with Herman Zimmerman and Doug Drexler, of the "Star Trek: Deep Space Nine Technical Manual."
www.startrek.com /startrek/view/library/creative/bio/103463.html   (455 words)

  
 Rick Sternbach talks about his work as a scenic artist.
The Emmy award winning illustrator Rick Sternbach is one of many people who Paramount have called on to add that little extra to the visual side of Star Trek.
Sternbach's career in creating visuals for Star Trek can be traced as far back as 1978 when he worked as a visual illustrator on Star Trek: The Motion Picture.
Sternbach has served Star Trek in 3 of the 4 spin off shows, and has worked on TNG, DS9 and also served as senior illustrator on Star Trek: Voyager.
www.scifipulse.net /Trek%20Archive/March03/Rick_Sternbach.html   (2365 words)

  
 KlingonAcademy.com Discussion Board - Rick Sternbach/John Ordover Q&A Sessions   (Site not responding. Last check: 2007-10-19)
Rick: The bridge is located in the bump on the upper front "saucer" section that sticks onto the main body.
Rick: If I remember it right, we thought that they might represent the three most prominent members of the Federation; Sol, Vulcan, and the Klingon homeworld, but that idea never really took, so the real answer is that it's a deeply held secret.
Rick: The ACB is that magical annular field that sort of bridges the gap between space and subspace, and allows the high-energy phaser photons to think they're going FTL.
dynamic.gamespy.com /~klingonacademy/forum/showthread.php?t=11324   (1183 words)

  
 Ex Astris Scientia - Size of the Delta Flyer
As for the height, the Delta Flyer is supposed to have a landing gear, but we may assume that it is retracted before the Flyer reaches the door (provided that the headroom is sufficient inside the shuttlebay to extend the gear there).
We shall disregard the early sketches by Rick Sternbach in the following, since they only served as guidelines for the final model - although the smaller width would be useful to fit the Flyer through the door.
So if we go with Rick Sternbach's suggestion that the Flyer is 21m long, it would be 12.2m wide and 5.3m tall.
www.ex-astris-scientia.org /articles/delta-size.htm   (2073 words)

  
 Help with parts identification - Twin Moons Anime Forums
The model was kitbashed by Rick Sternbach from Ertl Enterprise A's and several Japanese robot kits.
Rick Sternbach had this to say about the two unidentified lumps: "[the] Gundam kit was molded in lime green and fl, and had some kind of octopus tentacles"
Sternbach was thinking of was in fact something from Ideon not Gundam.
www.tmpforums.com /index.php?showtopic=12397&view=getlastpost   (247 words)

  
 Rick Sternbach - Exclusive Trek5 Interview   (Site not responding. Last check: 2007-10-19)
Rick is well know to Star Trek fans, having worked with the Star Trek Art Department since Star Trek: The Motion Picture.
Beginning with Star Trek: The Next Generation, Rick was one of the first employees hired to update the Trek universe.
Rick is currently working on a variety of freelance projects related to spaceflight and space hardware modeling.
www.trek5.com /features/2003/sternbach.html   (2908 words)

  
 Behind-the-scenes: Designing the Delta Flyer : DELTA FLYER INDEX : images and info : Janet's Star Trek Voyager Site   (Site not responding. Last check: 2007-10-19)
Rick Sternbach: "When working down from the producers that they wanted something called the all-environment shuttle, the description of it was that it was bigger than a standard shuttle and it would be able to do a number of amazing things.
We did not see the Delta Flyer's rear compartment until [Timeless], but Sternbach predicted that the writers would need a second room, so he designed a large hatch at the rear of the ship which could be used to install different design modules such as a lab.
Sternbach developed several designs but it was clear that the pointed ship was preferred.
www.star-trek-voyager.org /ship_dflyer_design.htm   (1551 words)

  
 Shuttlecraftmanship, page 1 :: TYPE 12 SHUTTLECRAFT :: Janet's Star Trek Voyager site - over 7,000 screenshots
Rick Sternbach's idea for the new shuttle was basically to stretch the shape of the older shuttle
As Rick explains, until now the previous 'new shuttles' had been modifications of the same basic ship.
When we began [Star Trek: Voyager] we had the TNG shuttle, which was given an improved cabin, and even one modification to the exterior, though that was seen only in a miniature for one or two episodes.
www.uss-voyager.bravepages.com /type12/type12bts1.htm   (866 words)

  
 STARTREK.COM : Transcript
Sternbach's work includes: Star Trek-The Motion Picture, Star Trek: The Next Generation, a number of non-Star Trek related projects, including the PBS series Cosmos, and the feature "The Last Starfighter." Sternbach has been honored with the prestigious Hugo award for best artist twice.
Sternbach's illustrations are well known and have been seen on the covers of Analog, The Magazine of Fantasy and Science Fiction, and in the pages of Aviation Week.
Rick Sternbach: Well, this isn't something we can get great numbers on, since the tech is sooooooo distant and it involves taking entire solar systems apart to make the classic Dyson Sphere.
www.startrek.com /startrek/view/community/chat/archive/transcript/1416.html   (2696 words)

  
 Alan's archive: Notes from Baycon '90   (Site not responding. Last check: 2007-10-19)
The panel was conducted by Rick Sternbach and Mike Okuda.
Rick Sternbach, Mike Okuda + Rick Sternbach is the Senior Illustrator.
Rick thought that basing the Hypo on his inhaler was a *great* idea...at least his doctor is thrilled with the design...
www.tcp.com /~doi/alan/webguide/postings/trek.90.baycon.html   (2808 words)

  
 Shuttlecraftmanship, page 2 :: TYPE 12 SHUTTLECRAFT :: Janet's Star Trek Voyager site - over 7,000 screenshots
ick Sternbach's approach to the design of the new Type-12 shuttlecraft was accepted at once, and the shape went through very few changes before the model was built.
Fortunately, Rick Sternbach says, their design did not have any serious implications for the shape or size of the ship.
s Rick Sternbach points out: the speedboat shuttle marked the end of an era for Star Trek because it was the first time the Art Department did not bother to build a full-sized version of the exterior that could be used on the sound stage.
www.uss-voyager.bravepages.com /type12/type12bts2.htm   (460 words)

  
 Paris Nights
As Voyager's designer Rick Sternbach reveals, if you look closely at the hull you will see that it is bristling with systems and equipment.
The aeroshuttle has yet to be seen in use, as Sternbach explains possibly because not all of the necessary systems were installed when Voyager left Deep Space-9.
Though Sternbach describes it as his goal to create it to be both stylistically consistant and technically plausible, and as a small homage to the original Enterprise.
www.parisnights.de /parisnights/database/voyager/closerlook/closerlook.html   (834 words)

  
 Ex Astris Scientia - Interview with Rick Sternbach
Rick Sternbach has been working with the Star Trek Art Department since "Star Trek: The Motion Picture".
I was lucky to ask Rick quite a few questions on behalf of our Trek tech fan group, the ASDB.
And while I'm at it, Rick Berman and Brannon Braga recently quite openly admitted that their ideas with Voyager were exhausted.
www.ex-astris-scientia.org /misc/sternbach-interview.htm   (3719 words)

  
 Rick Sternbach - Encyclopedia, History, Geography and Biography
Rick Sternbach - Encyclopedia, History, Geography and Biography
Drexler, Doug; and Sternbach, Rick; and Zimmerman, Herman (1998).
Rick Sternbach, Early years, Movie work, Star Trek, Awards, Bibliography and External links.
www.arikah.net /encyclopedia/Rick_Sternbach   (738 words)

  
 Rick Sternbach
Beginning in the late 1970's Rick added film and television illustration and special effects to his background, with productions like Star Trek: The Motion Picture, The Last Starfighter, Future Flight, and Carl Sagan's Cosmos, for which he and other members of the art team received an Emmy award, the first for visual effects.
Rick has also twice received the coveted Hugo award for best professional science fiction artist, in 1977 and 1978.
Rick contributed graphics for the recent Star Trek Nemesis feature film, including the new Romulan bird of prey and Senate chamber floor.
www.novaspace.com /ARTIST/RickSternbach.html   (258 words)

  
 Rick Sternbach Encyclopedia Article, Definition, History, Biography   (Site not responding. Last check: 2007-10-19)
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www.karr.net /encyclopedia/Rick_Sternbach   (855 words)

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