| |
| | Trinkle's Rigid Body Dynamics |
 | | The field of rigid body dynamic (more generally, multibody dynamics) is all about designing mathematical models and algorithms to predict the motions of bodies and the contact forces, including friction, that arise between them when. |
 | | Roughly speaking, in rigid body dynamics, the w andz vectors represent relative accelerations and contact forces expressed in coordinate frames attached to the contact points (assumed isolated). |
 | | Here are some papers related to rigid body dynamics simulation and design problems: theory, velocity-base time-stepping, theory and examples with torsional friction, the quasistatic problem, the design and manipulation planning with intermittent contacts. |
| www.cs.rpi.edu /~trink/rigid_body_dynamics.html (1008 words) |
|