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Topic: Ritual Entertainment


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In the News (Wed 16 Dec 09)

  
  Ritual - Wikipedia, the free encyclopedia   (Site not responding. Last check: 2007-10-21)
A ritual is a set of actions, performed mainly for their symbolic value, which is prescribed by a religion or by the traditions of a community.
In any case, an essential feature of a ritual is that the actions and their symbolism are not arbitrarily chosen by the performers, nor dictated by logic or necessity, but are, at least in part, prescribed and imposed upon the performers by some external source.
Although ritual is often used in context with worship performed in a church, the actual relationship between any religion's doctrine and its ritual(s) can vary considerably from religion to religion.
en.wikipedia.org /wiki/Rituals   (720 words)

  
 Encyclopedia: Ritual Entertainment   (Site not responding. Last check: 2007-10-21)
Developed by Ritual Entertainment, the first episode Emergence will be the first Triple-A game by a major developer to both be produced episodically and delivered...
Ritual Entertainment is currently looking for several additional console programmers to join our veteran group on a multi-platform action title.
Ritual Entertainment's Levelord gives the lowdown on the new Heavy Metal game, F.A.K.K. The Levelord is a mysterious individual responsible for creating the world of the Heavy Metal game.
www.nationmaster.com /encyclopedia/Ritual-Entertainment   (1148 words)

  
 History of DANCE   (Site not responding. Last check: 2007-10-21)
Like cave painting, the first purpose of dance is probably ritual - appeasing a nature spirit or accompanying a rite of passage.
Entertainment, and the closely related theme of display, underlies the story of public dance.
A favourite entertainment in Renaissance France and Italy involves ladies and gentlemen of the court being wheeled into the banqueting hall on scenic floats from which they descend to perform a dance.
www.historyworld.net /wrldhis/PlainTextHistories.asp?historyid=ab82   (1085 words)

  
 Ritual Entertainment: Loud and Proud
Ritual: Before you came to Ritual, you were both an artist and co-owner of a tattoo shop here in Dallas.
The downside of this part of the story is that Motorsims sucked, but I did learn a lot about what not to do in the game industry as well as the ins and outs of the industry and its relationships.
I heard Ritual was hiring and begged Rob (Atkins) for the job with little to show as a 2d artist, but he must have seen something in me cause I got the job, and I love it, THANKS ROB!
portfolio.sinistervisions.com /ritual/inside_ritual/interviews/pattoo_questions_01.html   (1076 words)

  
 Ritual Entertainment - Wikipedia, the free encyclopedia
Ritual Entertainment is a computer game software developer established in 1996 and based in Dallas, Texas.
At this moment in time two games are in development, SiN Episodes which is set to be released in 2006 and an unannounced project, they shipped 25 to Life in January 2006.
Sin II publisher demo — (2003) (PC) Ritual Entertainment made a game demo to show potential publishers.
en.wikipedia.org /wiki/Ritual_Entertainment   (254 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-10-21)
Ritual Entertainment will continue to deliver ground breaking 3D games for the PC and future platforms.
Ritual Entertainment was formed in 1996 by five employees that departed 3D Realms Entertainment.
Ritual Entertainment is presently working on an unannounced title for Electronic Arts.
www.macgamer.com /news/item.php?id=1598   (438 words)

  
 Ritual Entertainment - Encyclopedia, History, Geography and Biography
Counter-Strike: Condition Zero — (PC) Ritual Entertainment was working on the title in 2002 after Gearbox Software and before Turtle Rock Studios took over in mid-2003
Sin II publisher demo — (2003) (PC) Ritual Entertainment made a game demo to show potential publishers.
Ritual Entertainment, Games developed by Ritual Entertainment, Unreleased and External links.
www.arikah.com /encyclopedia/Ritual_Entertainment   (264 words)

  
 RITUALISTIC - The SiN FAQ
This is what developer Ritual has to say about the game: "Boasting one of the most talented teams in the industry, SiN promises to be a mind blowing experience like no other.
Ritual Entertainment was formerly named Hipnotic Interactive, but due to trademark problems they are now called Ritual Entertainment.
SiN is a trademark of Ritual Entertainment, and used with permission.
www.ritualistic.com /sinfaq.shtml   (3074 words)

  
 Computer Gaming World: Counter-Strike: Condition Zero
To keep the Half-Life engine up to date, Ritual is giving the graphics a major face-lift—creating models with 60 percent higher resolution and updating many textures.
Ritual claims that in many cases, these effects end up looking better and more realistic than the rag-doll physics found in the latest Unreal engine.
Mustaine says Ritual will include at least one of these cool moments in each level, to immerse players further into the experience.
www.findarticles.com /p/articles/mi_zdcgw/is_200305/ai_n9516254   (710 words)

  
 Company News On Call
Based in Dallas, TX, Ritual's talented team is composed of some of the industry's brightest and most creative individuals.
Ritual's first game, which was developed under the name Hipnotic Interactive in conjunction with id Software, was the award-winning QUAKE Mission Pack #1: Scourge of Armagon.
Ritual Entertainment can be found on the Web at http://www.ritual.com.
www.prnewswire.com /cgi-bin/stories.pl?ACCT=105&STORY=/www/story/11-09-1998/0000796819   (559 words)

  
 Ritual Entertainment Corporation   (Site not responding. Last check: 2007-10-21)
Ritual Entertainment Corporation recommends that the all downloaded software from this site be scanned using your own anti-virus software on first and subsequent uses.
Ritual Entertainment Corporation accepts no responsibility for the accuracy, completeness, currency or relevance for any purpose of information contained on this site.
Ritual Entertainment Corporation does not recommend installing any of the software from this site on to a production machine or server without first ensuring its compliance and usefulness.
www.geocities.com /ritual05   (314 words)

  
 Half-Life 2: Episodic Content from 1UP.com   (Site not responding. Last check: 2007-10-21)
Ritual Entertainment is running out front with its upcoming SiN: Episodes -- the first installment of which is due this winter.
One of the big pieces of the first episode Ritual has been talking about is this car chase -- where you're not driving.
Another reason for the decision to episodic is Ritual's intent to carry the story down an extended timeline.
valve.1up.com /do/feature?pager.offset=1&cId=3143194   (948 words)

  
 Steam News
Dallas, TX - July 7, 2005 -- Ritual Entertainment(tm) today announced the development of SiN Episodes(tm), featuring the highly anticipated return of Elexis Sinclaire, the world's most dangerous and seductive biochemist, and the only man who stands in her way, John R. Blade.
Established in August 1996, Ritual is known for its ability to develop both internal and external properties with award winning results.
Ritual Entertainment and Sin Episodes are trademarks or registered trademarks of Ritual Entertainment Inc. All other trademarks are the property of their respective owners.
www.steampowered.com /index.php?area=news&id=427   (649 words)

  
 Interview - Ritual Entertainment // PC /// Eurogamer
And as well as "giving Ritual the opportunity to use any assets from the movie or the Heavy Metal universe", Kevin Eastman has also given Ritual his blessings to extend that universe.
After all, their first project (back when they were still called Hipnotic) was a Quake mission pack, and Sin was based on the Quake II engine.
Ritual "have kicked around the idea of including an adult filter that will remove any of the possibly objectionable material", but even so the game looks likely to get at least a 15 certificate over here.
www.eurogamer.net /article.php?article_id=48   (1295 words)

  
 AVault | PC | Heavy Metal: F.A.K.K. 2 Review   (Site not responding. Last check: 2007-10-21)
The guys at Ritual Entertainment make it really easy to get excited about their games.
So when Ritual announced they were working on another game and that it was using the Quake III Arena engine, I was immediately interested.
It alters the visual and sensory appearance of the planet to mimic that of a deathtrap, hopefully steering would be attackers away from it and keeping its inhabitants safe in the process.
www.avault.com /reviews/review_temp.asp?game=fakk2   (647 words)

  
 Macinstein's Press Releases
Ritual Entertainment to split into two companies, Ritual Entertainment and Mumbo Jumbo.
Ritual has received many accolades for the innovative use of interactivity in its titles.
Ritual released the highly anticipated SiN in late 1998.
www.macinstein.com /user_displaypress.cfm?id=341   (662 words)

  
 SiN - Wikipedia, the free encyclopedia
SiN is a computer game developed by Ritual Entertainment and published by Activision in late 1998.
For example, a major character from the game is killed off in the first few moments of the film.
The game is to be developed and released episodically over Valve's Steam network, it will be the first game by a major developer to be delivered in such a way.
www.wikipedia.org /wiki/Sin_computer_game   (1089 words)

  
 Voodoo Extreme: Elite Force 2 Interview
June 06, 2003 - Ritual Entertainment, makers of many a fine Quake engined game are at it again with Star Trek: Elite Force 2, picking up where Raven left off in Activision's aggressive use of the Star Trek computer game license.
Today we're chatting with with Jon Galloway, Creative Director of Ritual Entertainment.
Raven is a very capable developer, but was too busy with their other projects to take it on, so Activision was looking for another Q3 experienced developer to pick it up...
ve3d.ign.com /articles/422/422951p1.html   (1103 words)

  
 DriverHeaven.net - Ritual for DFBHD Team Sabre
CALABASAS, CA (September 12th 2003) - Entertainment software developer and publisher NovaLogic, Inc. is pleased to announce that the first expansion pack for the number one selling PC title Delta Force - Black Hawk Down is currently under development at Dallas-based Ritual Entertainment.
Ritual Entertainment, a Dallas, Texas based game development studio has been a consistent leader in the evolution of content and technology for some of today's most successful console and PC games.
More on Ritual Entertainment can be found at www.ritual.com.
www.driverheaven.net /showthread.php?t=26228   (469 words)

  
 GameSlice: Behind the Scenes of the Computer and Video Game Industry
Yet a second chance is exactly what Ritual Entertainment made for themselves.
Ritual, the Dallas-based 3D shooter shop born from ex-3D Realms employees, hopes its upcoming third-person shooter, Heavy Metal F.A.K.K. 2, which runs on a modified version of the Quake III engine, will make up for the disappointment of their debut game, SiN.
Gruff from F.A.K.K. Two years ago, Ritual’s first stab at gaming glory came in the form of SiN, a first-person shooter released with so many bugs that it was almost unplayable out of the box.
www.gameslice.com /features/fakk/index.shtml   (539 words)

  
 Ritual Entertainment Deal at E3. PC Gameworld news story.
At the Electronic Entertainment Expo (E3), AGEIA Technologies today announced that Ritual Entertainment has signed a source code license agreement with AGEIA.
Ritual's proprietary technology enhances underlying game engines, and has been licensed for use by other well-known studios for both released and upcoming AAA titles, including American McGee's Alice, Medal of Honor: Allied Assault and 007 Agent Under Fire.
"Ritual's programmers are excited to get their hands on the source code for AGEIA's powerful NovodeX physics software," said Steve Nix, CEO of Ritual Entertainment.
www.pcgameworld.com /news/story.php/id/5395   (239 words)

  
 Blue's News: Ritual Entertainment to Split into Two Companies   (Site not responding. Last check: 2007-10-21)
Ritual Entertainment was formed in 1996 by five employees that departed 3D Realms Enertainment.
Information about the "Ritual" lifestyle can be found at www.ritual.com and its fan site www.ritualistic.com.
Ritual Entertainment, founded in August 1996, develops hyper-immersive computer games.
www.bluesnews.com /cgi-bin/articles.pl?show=108   (657 words)

  
 Ritual Entertainment Play Testing Program
Ritual Entertainment is looking for people interested in making a positive impact on our gaming products.
Ritual has a number of titles in production right now and is looking for gamers of all types to contribute during the formative and finishing stages of our products.
Ritual Entertainment’s policy is to keep registration information confidential.
www.dreamstation.cc /news/video_games/id7227   (317 words)

  
 Gamasutra - Features - "Postmortem: Ritual Entertainment's Heavy Metal: F.A.K.K. 2" [12.20.00]
Ritual Entertainment was in full-blown production of Sin when our concept artist's agent, Russell Binder, called up one day.
Ritual then hired a new development team consisting of two programmers and two level designers.
Circumstances arose that caused the two programmers to leave Ritual, and the level designers were assigned to the Sin team.
www.gamasutra.com /features/20001220/alden_01.htm   (393 words)

  
 SiN 2 to be Released as Episodes, On Steam - Ferrago News Portal
Ritual has unveiled SiN 2 and the game will be available in episodes via Valve's Steam.
Ritual has officially announced the development of SiN Episodes (site not up yet), known to most as the sequel to the original SiN.
Ritual's SiN 2 is to be delivered over Steam in six-hour episodes.
www.ferrago.com /portal/cluster/352412   (484 words)

  
 Ritual Ent. Splits, Mumbo Jumbo Formed - Gaming Age   (Site not responding. Last check: 2007-10-21)
Now Gathering of Developers and surprisingly, Ritual Entertainment, have answered that question with the answer that Ritual Entertainment has now split off to form two companies, the new one obviously being Mumbo Jumbo.
Previously Dochtermann served as President and Technical Director for Ritual Entertainment and Dimant served as CEO for Ritual Entertainment.
"Ritual has always developed innovative content and we do not see this changing for the forseeable future.
www.gaming-age.com /news/2001/1/9-43   (246 words)

  
 CS-Nation Offline Features: levelord   (Site not responding. Last check: 2007-10-21)
Ritual Entertainment released SiN in an early stage due to publisher pressure.
Ritual Entertainment has now joined forces with VALVe.
After two other companies failed to live up to Counter-Strike's name, at least in VALVe's eyes, Ritual Entertainment is stepping up to bat with its game to be released later in the year.
www.csnation.net - !http: //www.csnation.net/articles.php/interview_139/print   (1415 words)

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