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| | Rogue Trooper PC Video Game Review by AceGamez |
 | | Rogue is in view all the time and there's no option to go to a first person perspective, of which I'm glad, because it maintains the feeling of controlling your character rather than being your character, and maintains the viewpoint as laid down in the comic. |
 | | Rogue can hide behind walls, bunkers, rocky outcroppings and so on, poking his head around the corner to take out unwary Norts, or tossing grenades into the mix for a real feel of confusion. |
 | | I think the game designers were aware that thanks to the source material we weren't going to see much more than concrete pillboxes, blasted futuristic ruins, shell-pocked barren wastelands, functional barracks, research facilities and factories. |
| www.acegamez.co.uk /reviews_pc/Rogue_Trooper_PC.htm (2108 words) |
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