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| | GameSetWatch - @ Play: ToeJam & Earl, The Roguelike That's Not An RPG |
 | | Most roguelikes have DandD accoutrements, equipment, attribute scores, spellcasting, and so forth, sufficiently ingrained in their being that it seems almost nonsensical to think one need not be a roleplaying game at all, yet ToeJam and Earl has none of these things. |
 | | while it does have some roguelike aspects, they are severely hampered by the fact that the game defaults to fixed worlds, and it starts out with all objects identified: item scrambling only occurs due to the attacks of a certain enemy. |
 | | Next time, we'll talk about death and life (but mostly death) in the Dungeons of Doom, in a recounting of the rarest, coolest, and most condescending causes of sudden mortality to be found in Nethack, so be sure to come back in two weeks. |
| www.gamesetwatch.com /2006/10/_play_toejam_earl_the_roguelik_1.php (1718 words) |
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