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| | HeroQuest (board game) - Wikipedia, the free encyclopedia |
 | | The game was based loosely around archetypes of fantasy role-playing games; like tabletop role-playing games, the game itself was actually a game system, allowing the gamemaster (in HeroQuest parliance, "Zargon") to create dungeons of his or her own design using the provided game board, tiles, furnishings and monsters. |
 | | Because of the ease of play of the game (a full dungeon can be explored and beaten in as little as an hour, compared to five or longer for a full-blown role-playing game) and its vivid detail work, it is fondly remembered in gamer circles (much like Talisman) and copies of it are jealously hoarded. |
 | | HeroQuest, sometimes also written as Hero Quest, is a board game created by Milton Bradley in conjunction with Games Workshop and, set in the Warhammer Fantasy fictional universe. |
| en.wikipedia.org /wiki/HeroQuest_(board_game) (552 words) |
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