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| | Pyramid: Icosahedron Adventures: Make a Saving Throw (Site not responding. Last check: 2007-11-04) |
 | | In the old days, saving throw categories were defined by the source of an attack -- spell, breath weapon, paralyzation or poison, or even rod, staff, or wand. |
 | | Any time an attack required a saving throw, it was clear the character was toughing it out, ducking, or resisting through force of will. |
 | | Saving throws are a critical mechanic to the d20 System, influencing many aspects of game play. |
| www.sjgames.com /pyramid/sample.html?id=4875 (375 words) |
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