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| | Caustics |
 | | Where the camera sees a reflective or refractive object, the ray that started at the camera may be bounced or bent and projected off that object into another direction, such as to render what is seen in a reflection. |
 | | Caustics are an addition to your rendering that calculates photons of light starting at a light source (like real light), which can be reflected, refracted, bounced off mirrors, or concentrated by a lens, accurately simulating more of the ways real light can move through a scene. |
 | | The rendering below combines raytracing (for the mirrors, shadows, refractive vase) and photon mapped caustics (for the light reflected off the mirror onto the side wall, the light focused by refraction through the vase, and the light reflected onto the top of the dresser by the vase.) |
| www.3drender.com /light/caustics.html (543 words) |
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