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Topic: Seamus Blackley


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In the News (Mon 28 Dec 09)

  
  Gamasutra - Features - "GDC 2001: Seamus Blackley's "Xbox: One Year Later" [03.23.01]
Seamus thought it would be fun to see whether they could port it to Xbox in less than a day, and after they got the necessary hardware and software, the demo was running on Xbox in about three hours, said Lum.
Blackley said that even though the hardware is not finalized yet, it is still "on schedule," and should be finalized before E3.
Blackley wrapped up his presentation with a humorous overview of some of the rumors swirling around Xbox, everything from the common to the insane ("I heard there's gonna be an N64 in the Xbox!") and addressed them all with equal parts humor and tact.
www.gamasutra.com /features/20010323/blackley_01.htm   (805 words)

  
 GameSpy.com - Article
Seamus Blackley sounds off on what's wrong with the relationship between developers, publishers, and their audience.
Seamus Blackley is a brilliant man that's never at a loss for words.
Blackley is currently vice president of Capital Entertainment Group, a game production company that aims to produce and finance games in partnership with game developers and publishers.
archive.gamespy.com /articles/march03/dice/seamus   (554 words)

  
 Seamus Blackley at AllExperts
Seamus Blackley is an agent with Creative Artists Agency representing video game creators.
Seamus Blackley, a physics expert and experienced pilot, had just been hired on at Looking Glass Technologies, and he was well placed to see where the current simulators fell short of what they could be.
Blackley left Microsoft to co-found Capital Entertainment Group with former Microsoft co-worker Kevin Bachus after his time developing the Xbox.
en.allexperts.com /e/s/se/seamus_blackley.htm   (454 words)

  
 Seamus Blackley Q&A - Xbox News at GameSpot
Seamus Blackley Q&A - Xbox News at GameSpot
Blackley, who helped design the hardware and many of the development tools for the Xbox, was a visible figure in the early days of the Xbox life cycle, as he was on hand to present some of the earliest games to the press.
We had a chance to speak with Seamus Blackley to get the reasons for his sudden resignation, his thoughts on the current state of the Xbox, and even a few details on his upcoming project.
www.gamespot.com /xbox/action/halo/news_2862275.html   (832 words)

  
 Xbox co-creator leaves Microsoft | CNET News.com
Seamus Blackley, the skateboarding, creatively attired co-creator of the Xbox and one of the company's most prominent spokesmen for the game machine, has resigned.
Blackley, whose title was chief Xbox technical officer, did not have a high-level position in Microsoft's organizational structure.
Blackley's spokeswoman told Reuters that Blackley would not be ready to discuss for another two weeks at least the details of the new business venture he is pursuing.
news.com.com /2100-1040-888303.html   (357 words)

  
 Xbox co-creator reveals new venture | CNET News.com
Seamus Blackley will be part of the Capital Entertainment Group, which will fund and supervise development of games and then sell the finished products to publishers.
Blackley and three other game industry veterans are forming the Capital Entertainment Group, which will fund and supervise development of games and then sell the finished products to publishers.
Blackley said his decision to pursue a new segment of the game industry was born partly from his experience with the Xbox, which wasn't generating the kind of creative, breakthrough game concepts he had envisioned.
news.com.com /2100-1040-908740.html?legacy=cnet   (482 words)

  
 Digital Artist Management:: Newsletter
According to Seamus Blackley, the significance of the deal was that it was one of the few times that the creative people behind the game had played a critical role in the process of producing the movie.
Seamus Blackley: People are going to look at it and say, "Gosh, now consoles can finally draw movie-quality images." But it's not clear to me why that's important.
Blackley: Yeah, I think it is. Doesn't it seem a bit ridiculous to you to spend tens of millions of dollars on a new movie that is designed to take advantage of the audience that was created by a video game...
www.damagents.com /newsletter/enews6.html   (2208 words)

  
 Scott Fisher: IMD Forum Speaker for 10/26/05: Seamus Blackley   (Site not responding. Last check: 2007-10-19)
Seamus Blackley made me think more about optional ways of bussiness, where you do not have to deal whit people who do not know anything about the real products.
Seamus didn't talk about it much, but I was hoping to hear more about the Capital Entertainment Group, since it seemed like it was a half way point between the current system, and a developer-owned system.
While Seamus discussed a few renegades projects such as Costikyan Manifesto Games, for the most part his view of the possibilites for original independently minded production in the field was remarkably bleak.
interactive.usc.edu /members/sfisher/archives/2005/10/imd_forum_speak_3.html   (1328 words)

  
 Inside the Xbox - Salon   (Site not responding. Last check: 2007-10-19)
On Monday, Seamus Blackley, co-creator and lead evangelist for Microsoft's Xbox video game system, sent a shockwave through the gaming community by resigning from his job.
Although Blackley was unwilling to reveal any details before next month's E3 show in Los Angeles, he did let some of his future plans slip.
Blackley denied that disappointing system sales and Microsoft's recent decision to cut the Xbox's price in the European and Australian markets influenced his departure.
www.salon.com /tech/feature/2002/04/25/opening_the_xbox/print.html   (1001 words)

  
 Meet Alan Kay, Seamus Blackley, and Seymour Papert 1-on-1
Live auction will be held for Xbox creator and CAA agent Seamus Blackley on November 4th at the American Film Institute.
Blackley's role is to help guide and execute CAA's strategy for representing video game creators in a full-service manner - securing and negotiating deals with game publishers, with film and television studios, and with networks, and building and servicing client development companies to give game designers greater creative and financial control.
The highest bidder at the live auction for Xbox creator and CAA agent Seamus Blackley on November 4th, 2006 at the American Film Institute will receive complimentary tickets to the 2007 Annual Scholarship Awards Reception.
www.prweb.com /releases/2006/8/prweb429924.htm   (482 words)

  
 WTF!! Seamus Blackley resigns - Xbox Addict Asylum
Seamus Blackley, one of the Xbox's most outspoken proponents within Microsoft and co-creator of the console has resigned from Microsoft.
Blackley "Â…left Microsoft to pursue other opportunities," said James Bernard, an Xbox spokesman at Microsoft.
Blackley's spokeswoman said he would not be ready to discuss details of the new venture for another two weeks at least, and she gave no indication as to what type of business the new company will pursue.
www.xboxaddict.com /forums/showthread.php?t=11794   (491 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-10-19)
Blackley certainly looked and sounded like a player when he moderated a panel at the Hollywood and Games Summit earlier this week at the Beverly Hills Hotel.
To those few who didn't raise their hand, Blackley joked, "And where are the rest of you from, the porn business?" Then, a woman raised her hand.
Of course, Blackley was also on hand to do his particular brand of moderating, which consisted of at times overwhelming the panel with his own comments.
www.getintothegame.com /pages/news/story.php?id=6153383   (1242 words)

  
 Computer Power User Article - Q & A With Seamus Blackley   (Site not responding. Last check: 2007-10-19)
Blackley did his honors thesis on particle physics while studying at Tufts, then went on to do graduate work at the Fermi National Accelerator Laboratory.
From there, Blackley took an executive producer position at Dreamworks Interactive, and it was there, during a project review, that he met Bill Gates and started to transform the gaming landscape.
Blackley: There's some adjustment that needs to take place among the developers who are used to working on the other systems.
www.computerpoweruser.com /editorial/article.asp?article=articles/archive/c0205/61c05/61c05.asp   (2497 words)

  
 CIOL IT Unlimited
Seamus Blackley, a physicist by training who also worked in Hollywood before joining Microsoft, said he plans to start a game development company.
News of Blackley's departure came just days after Microsoft said it would miss its fiscal year-end sales target for the Xbox by as much as 40 percent, a shortfall it blamed on weak international sales.
As for Blackley's future, he declined to rule out the possibility of developing games for platforms other than the Xbox.
www.ciol.com /content/search/showarticle.asp?arid=33928&way=search   (578 words)

  
 - Blackley quits Microsoft amid rumours of push   (Site not responding. Last check: 2007-10-19)
Seamus Blackley has quit Microsoft to "pursue other interests".
Blackley was one of the first people to ever suggest Microsoft should have its own games console.
Tuesday 23 April 2002 Talk immediately emerged yesterday this Blackley was pushed, although that technical wizard was quick to play down rumours at a series of American interviews.
www.computerandvideogames.com /t/details/xbox/blackleyquitsmicrosoftamidrumoursofpush/news/id28362/index.html   (195 words)

  
 Xbox: Blackley quits Microsoft amid rumours of push   (Site not responding. Last check: 2007-10-19)
Xbox co-creator Seamus Blackley has resigned from software and hardware giant Microsoft, watching down talk of his hand in a company being forced
The resignation, he said, was due to the fact that he had become bored with being involved with games but not actually being able to make them himself.
The second senior Xbox executive to leave in a month, Blackley insisted that the departure was nothing to do with slack Xbox sales in Europe and Japan.
www.pczone.co.uk /t/news/xbox/id28362/story.htm   (184 words)

  
 Blackley leaves Xbox to make games - Apr. 24, 2002
Blackley, who will announce a new gaming development company in two weeks, left the software firm just days after Microsoft lowered its sales forecast for the Xbox and slashed prices in Europe, Australia and the U.K. in hopes of sparking consumer interest overseas.
As he marketed the Xbox, Blackley said he became increasingly frustrated by not having the time to develop games for it.
Blackley describes himself as a programmer, not a businessperson, and as such is hesitant to estimate how important the Xbox is to Microsoft's future.
money.cnn.com /2002/04/24/commentary/game_over/column_gaming   (899 words)

  
 - Blackley quits Microsoft amid rumours of push   (Site not responding. Last check: 2007-10-19)
Xbox co-creator Seamus Blackley has resigned from software and hardware giant Microsoft, playing down talk of his hand at a company being forced
Blackley was one of the first people to ever suggest Microsoft should have its own games games machine.
The second senior Xbox executive to leave at a month, Blackley insisted your what departure was nothing to do with slack Xbox sales in Europe and Japan.
www.computerandvideogames.com /t/news/xbox/blackleyquitsmicrosoftamidrumoursofpush/id28362   (227 words)

  
 Blackley quits Microsoft amid rumours of push   (Site not responding. Last check: 2007-10-19)
Blackley was one of your first people to ever suggest Microsoft should have it's own games games machine.
The resignation, he said, was due to their fact your he had become bored with being involved with games but not actually being able to make them himself.
The second senior Xbox executive to leave inside of what month, Blackley insisted what your departure was nothing to do with slack Xbox sales in Europe and Japan.
www.pczone.co.uk /t/story/news-cvg/id28362/story.htm   (193 words)

  
 Microsoft's Xbox creator leaves to start game firm
Seamus Blackley, the Microsoft executive who helped drag the software giant into the gaming realm, resigned yesterday.
Blackley gave scant details about his new venture, except to say that it will be based in Seattle and will "open up opportunities for games that wouldn't otherwise get built." He plans to reveal more in about two weeks, he said.
Followers of the game industry agreed that Blackley is leaving to pursue his own project, not because of Xbox's problems.
www.sfgate.com /cgi-bin/article.cgi?file=/chronicle/archive/2002/04/23/BU160043.DTL&type=printable   (306 words)

  
 Seamus Blackley Calls it Quits - Xbox Addict Asylum
Have you ever read anything about Seamus Blackley, he is one of the few guys who is in the business for the joy of gaming.
Blackley, the answer is to start something new that can fire his imagination the same way the Xbox did.
Blackley has done a game console, but he is still haunted by his own failure to make an artistic game.
www.xboxaddict.com /forums/showthread.php?p=109463   (1424 words)

  
 CIOL IT Unlimited
Blackley, vice president of development, Bachus, vice president of publishing, and Hood, vice president of production, will work from Seattle.
Blackley denied a correlation between the two events and said he was leaving simply because he wanted to get back to developing games.
While the company does not plan to have any titles available at retail until the 2003 holiday season, it already has a deal in place with Sega Corp. for its first two games, with what Mauro described as "extraordinary latitude" in what the games will be and for which platform they will be developed.
www.ciol.com /content/search/showarticle.asp?arid=34492&way=search   (745 words)

  
 Seamus Blackley speaks at Stanford - Xbox
Seamus Blackley recently gave a presentation at Stanford University and had much to say.
When talking about Microsoft's approach to anti-piracy, Seamus mentioned that security would be spread throughout the box.
Blackley also touched on the XBox's seeming lack of a mascot.
news.teamxbox.com /xbox/46/Seamus-Blackley-speaks-at-Stanford   (306 words)

  
 G4 - Feature - Seamus Blackley Interview
We had a chance to talk to Seamus Blackley, Xbox Technical Officer, about what we can expect from Japanese game developers.
We asked Blackley about the importance of bringing in Japanese companies to develop for the Xbox.
Blackley enthusiastically replied, "I think that having the competition is actually awesome for gamers.
www.g4tv.com /techtvvault/features/29132/Seamus_Blackley_Interview.html   (454 words)

  
 News - Seamus Blackley speaks // Xbox /// Eurogamer
When Xbox bigwig Seamus Blackley revealed that he was leaving Microsoft yesterday, there were some suggestions that either he had been pushed out after the console's disappointing early form in Europe and Japan, or that he was jumping ship before its decks got too far below the waterline.
Speaking to GameSpot last night though, Seamus confirmed that the real reason behind his departure is that he was getting frustrated with hyping up other people's games instead of designing his own.
A veteran of Looking Glass and Dreamworks Interactive, Seamus will now be leaving to set up his own development studio.
www.eurogamer.net /article.php?article_id=45826   (269 words)

  
 Key Xbox architect leaves   (Site not responding. Last check: 2007-10-19)
Blackley also said his move doesn't signal anything wrong with Xbox.
In February 1999, Blackley arrived at Microsoft and, inspired by the PC's computing power, began persuading Microsoft Chairman Bill Gates to undertake the largest internal start-up in the company's history, later dubbed Xbox.
Blackley said he'll provide more details on his new company, founded with three colleagues, at E3, a gaming conference that begins May 21.
seattlepi.nwsource.com /business/67489_xbox23.shtml   (691 words)

  
 Blackley Speaks About His Departure.
Having promptly left the Xbox team at Microsoft, Seamus Blackley, the last member of the original Xbox group said that after three years of proselytizing the Xbox -- first within Microsoft, then with game developers, and finally to consumers -- it's time to return to his first love: making games.
It was Blackley who convinced Microsoft Chairman Bill Gates to risk a potential $3.3 billion in losses in the first eight years to gain a coveted foothold in America's living rooms.
Blackley laughingly dismissed speculation that his departure had anything to do with Xbox's market challenges.
www.xbox365.com /news/zcomment.cgi?article=EpEAVAAuAyEOPRFDpH   (1594 words)

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