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| | Games that defined Sega Dreamcast - Joystiq |
 | | The dreamcast was, and still is a geometry powerhouse, or have you never heard of a concept called tile rendering, no, it's not a buzzword like blast processing, it means dreamcast has no theoretical limit to how much geometry in a scene, because all unused overdraw is not rendered. |
 | | Sega had other options, like being acquired by Microsoft and solving their capital problems in fell swoop but that wasn't something the Board of Directors were prepared to accept. |
 | | Sega was way ahead of their time, and just like every other pioneer, they get shoved aside by a competitor with a crappier product but better marketing. |
| www.joystiq.com /2006/04/10/games-that-defined-sega-dreamcast (7131 words) |
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