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Topic: Sega VR


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  Station Information - Sega VR
Sega VR Sega, flush with funds from the Sega Genesis, announced the Sega VR add-on in 1991.
Because of development difficulties the Sega VR remained only a prototype, it was last seen at computer shows in 1993 and vanished from the release schedules in 1994.
Sega went on to other VR projects for use in arcades and a similar add-on was reported but never seen for the Sega Saturn.
www.stationinformation.com /encyclopedia/s/se/sega_vr.html   (200 words)

  
 Sega: From Genesis to Exodus - GameCritics.com
Sega was still sitting pretty with the Genesis when Sega VR was announced.
The Sega VR never got beyond the prototype stage—it was a virtual reality headset that played games—but they put money into it and even had some games in the early planning stages.
Sega's Pico was billed as "the computer that thinks it's a toy." It was an educational tool marketed to kids 8-years-old and under and connected to a TV like a standard game platform.
www.gamecritics.com /feature/report/segaexodus/page01.php   (1059 words)

  
 CNN - Sega opens VR theme park in Japan - July 16, 1996
Joypolis, located in the developing coastal area of Tokyo, is one of six Sega indoor theme parks already in Japan.
Sega hopes the park's prices, considered reasonable by Japanese standards, will help draw a steady stream of traffic.
Sega has two parks in the United States -- VirtuaLand in Las Vegas and Innoventions at Epcot Center in Orlando -- and is working on a new project in Seattle.
www.cnn.com /TECH/9607/17/japan.joypolis   (233 words)

  
 Sega VR Console Information
The Sega VR is a virtual reality game system that is mounted on the head to immerse the player in a video game environment.
Working prototypes of the Sega VR were made, but due to safety concerns, it was never sold.
The immersion was so realistic that Sega feared children might run while using the headset and injure themselves.
www.consoledatabase.com /consoleinfo/segavr   (122 words)

  
 Sega Forever
In addition to Nuclear Rush, Sega is planning to release three more VR games to work with Sega VR.
Sega VR's built-in stereo headphones make use of the psychology of perception to recreate the three-dimensional world of sound.
When you're wearing the Sega VR headset, you will be able to hear sounds from all directions, even those coming from above or below.
www.emulationzone.org /sections/segaforever/index.php?section=4&readfile=heavyequipas93.html   (1853 words)

  
 ClassicGaming - The Museum: Sega Megadrive FAQ
SEGA MEGADRIVE Frequently Asked Questions Version 2.0 18/11/99 Written and updated by: Chris Foulger (ChrFoulger@aol.com) This F.A.Q is written from a European (U.K) point of view if anyone in the U.S or Japan or Hong Kong wants to help me out with regard to Genesis/Megadrive information I will be more than happy.
Sega saw that time was right for a more adventurous console and more importantly that people were willing to pay for more expensive Cartridge software.
Sega TV was only available in a few areas of the U.K that had cable TV although not all areas that had cable were given the option of Sega TV.
www.classicgaming.com /museum/faqs/megadfaq.shtml   (6624 words)

  
 sega-saturn.com - news   (Site not responding. Last check: 2007-11-05)
Sega of Japan has announced all the details of their upcoming Saturn Modem, due to be released on July 27th.
Sega openly admits that the units shipped in that early period of US release were the same as the initial "white" Saturns that have hit Japan.
Sega sighted decreases in price in all of the Saturn components (especially RAM) shortly after Christmas as well as the change in the Yen to Dollar exchange rates as the reasons that the Saturn was able to drop from $300 to $250 earlier this spring.
www.sega-saturn.com /saturn/other/june-n.htm   (3090 words)

  
 MAWS - showing resource: vr
Sega once again prove themselves to be kings of the racing genre with the superb and innovative "Virtua Racing".
Sega went to General Electric Aerospace (who made the first 3D simulators for NASA in the 1960s) in 1991-92 for assistance to develop a CG platform architecture for their new experimental 3D system, which later became known as the Sega Model 1 hardware.
Sega Mega Drive (1994) : The cartridge was huge compared to all others because it included the SVP chip (Sega Virtua Processor).
www.mameworld.net /maws/romset/vr   (554 words)

  
 Asiaweek.com
So far Sega's VR attractions only exist in Japan, but plans are afoot to take them elsewhere in Asia.
Sega spokesman Umemura Munehiro says the company's VR roots go back to the mid-1980s when it tried to find ways to make game more real.
While a VR game might seem to have a lot in common with, say, a flight simulator used to train pilots, the latter mimics reality as closely as possible.
www.asiaweek.com /asiaweek/98/1030/cs2.html   (548 words)

  
 1.06: The Next Level: Sega's Plans for World Domination
Sega's phenomenal growth over the past three years can be directly mapped to the stunning growth of its largest division, Sega of America.
Two crucial indicators of that evolution are the Sega Channel and The Edge 16, both alliance-driven ventures that dramatically extend the purpose and potential of Sega's Genesis.
Sega also plans to use the channel as a means of dipping its toes into the untested waters of cable-based interactive services.
www.wirednews.com /wired/archive/1.06/sega_pr.html   (5687 words)

  
 Switch|Journal
It seemed like no matter which VR class, paper or panel I attended, and I attended several of them, the same issues kept coming up: Concerns about the physiological and psychological effects of VR systems on users, the need for more useful interfaces, and the desire to provide more sensuous feedback to users.
One panelist, Randy Pausch of the University of Virginia, mentioned a Sega VR HMD which was supposed to be released but was never heard of again after Sega commissioned a study of the effects of long term use of HMDs.
In the report, questions are posed regarding the effects of extended exposure to VR systems on the users sense of presence in their usual environment, on the possibility of altering the mental model held of the user's own body, and on attitudes toward social behaviors such as sex, violence, and fantasy role playing.
switch.sjsu.edu /nextswitch/switch_engine/front/front.php?artc=194   (846 words)

  
 [No title]
SEGA MEGADRIVE Frequently Asked Questions Version 2.2 26/06/00 Written and updated by: Chris Foulger (megadrive@angelfire.com) This F.A.Q is written from a European (U.K) point of view if anyone in the U.S or Japan or Hong Kong wants to help me out with regard to Genesis/Megadrive information I will be more than happy.
Sega Powerstrip The complete Sega Megadrive set up required four power supplies Megadrive, Mega CD, 32x and a television as the adapters were quite large often normal extra plug extension sockets would not fit.
Modular Cartridge containing the Sega Virtua processor as more games that used the SVP chip were planned this would have reduced the cost of these games by containing the SVP on the modular cartridge.
www.angelfire.com /ny/dezmoowu/Sega/megadrive.txt   (7095 words)

  
 Wired 1.06: The Next Level: Sega's Plans for World Domination
Sega now owns an estimated 45 percent of the US video game market (Nintendo owns 44 percent) and more than 66 percent of the European market, although it still lags Nintendo dramatically in Japan.
Sega's leading character, a restless hedgehog with places to go, has his own cartoon show six days a week and is the most universally recognized cartoon character in the US among young boys, third among all characters only to Michael Jordan and Arnold Schwarzenegger.
Sega outsold Nintendo in the US last Christmas, and with new CD-ROM, virtual reality, Activator and Menacer add-ons, Sega has become, in the words of the real experts, two 15-year-old boys playing Mortal Kombat in a San Francisco mall, "definitely the coolest system around."
www.wired.com /wired/archive/1.06/sega.html   (779 words)

  
 CHEST: Intensive Respiratory Care, 2d ed. - book reviews   (Site not responding. Last check: 2007-11-05)
Sega VR Unit Shelved While Nintendo is plunging into the consumer virtual reality market, Sega appears to be pulling out.
Sega introduced a virtual reality peripheral for its Genesis videogame system in January 1993 (MBR, 1/14/93), but development on the product was halted indefinitely last summer (MBR, 8/25).
Sega's virtual reality system development is taking place in the company's theme park division, which is creating virtual rides based on the technology.
www.findarticles.com /p/articles/mi_m0984/is_n6_v106/ai_16280563   (1311 words)

  
 N-Sider.com   (Site not responding. Last check: 2007-11-05)
The Sega VR is a virtual reality head mounted display created in collaboration with IDEO, who created the industrial design, and Sega, who created the mechanical and electronic design.
Sega feared that children would run with the headset on and injure themselves.
Q: Sega announced plans to release a low-cost virtual reality system a couple of years ago, but the project was put on ice -- simply because it just couldn't be done, from a price/technology point of view.
www.n-sider.com /articleview.php?articleid=260   (3152 words)

  
 Sega hardware - Wikipedia, the free encyclopedia
Sega has produced myriad consoles over the years.
Most of them did not sell well, with the exception of the Sega Mega Drive in Europe, Sega Genesis in North America, and Sega Saturn in Japan.
This page was last modified 01:25, 22 January 2006.
en.wikipedia.org /wiki/SEGA_Hardware   (79 words)

  
 Amazon.com: VR Troopers: Computer & Video Games   (Site not responding. Last check: 2007-11-05)
The evil Grimlord has zapped the VR Troopers into a virtual reality video game and the only way out is to fight for their lives!
Each VR Trooper has his or her own special moves!
VR Troopers, a high-tech beat-em-up type game, is one of the games that are OK. There is a weak plot revolving around three teens trapped in a virtual reality video game.
www.amazon.com /exec/obidos/tg/detail/-/B00002SSZ9?v=glance   (426 words)

  
 VFX-1 VIRTUAL REALITY HELMET by Forte   (Site not responding. Last check: 2007-11-05)
Regular readers would be aware of the extensive series of reports into VR that we have run over the past year.
Announced at the Summer Consumer Electronics Show in Chicago this year were four new VR systems for the home, all for under $1,000.
While Sega still struggles to release their Sega VR glasses, now more than a year overdue, it seems that IBM PC owners will be the first to experience the joys of virtual worlds in their living rooms.
www.ibiblio.org /GameBytes/issue21/flooks/vfx1.html   (470 words)

  
 Sega VR - TheBestLinks.com - Europe, LCD, North America, Sega Saturn, ...
Sega VR - TheBestLinks.com - Europe, LCD, North America, Sega Saturn,...
Sega VR, Europe, LCD, North America, Sega, Sega Saturn, Virtual reality, 1993...
You can add this article to your own "watchlist" and receive e-mail notification about all changes in this page.
www.thebestlinks.com /Sega_VR.html   (260 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Revolution PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
On paper, Sega's Make Your Own Music Video series must have seemed like a no-brainer: give kids the power to edit their own versions of popular artists' music videos.
So Sega and the series' developers, Digital Pictures, were left with nine music videos, a mess of lame stock footage, and a basic premise for a game.
Sega, whether it was putting out weirdo music games like these or pitching a Virtual VCR product that would let you watch an entire Prince concert in ugly, grainy compressed video (it never came out, much to the dismay of greedy optometrists everywhere), was doing things that simply hadn't been done before.
www.gamespot.com /gamespot/features/all/gamespotting/041202/p5_01.html   (855 words)

  
 Sega VR - Art History Online Reference and Guide
Sega VR - Art History Online Reference and Guide
Sega VR - Your Art History Reference Guide!
Sega VR Sega, flush with funds from the Sega Megadrive in Europe and the Sega Genesis in North America, announced the Sega VR add-on in 1991.
www.arthistoryclub.com /art_history/Sega_VR   (232 words)

  
 Saban's VR Troopers for Sega Genesis, Find Me A Game recommended video games. Saban's VR Troopers   (Site not responding. Last check: 2007-11-05)
Saban's VR Troopers: The folks who brought you the POWER RANGERS are back and theyve brought some new heroes with them.
It seems that the evil Grimlord has transported the VR Troopers into the fabric of a video game and youre the only one who can save them.
Choose to play as any of the three VR Troopers from the hit TV series and enjoy the special moves and unique combat abilities that each of the playable characters brings to the table.
www.findmeagame.com /games/704235-Sabans-VR-Troopers.html   (147 words)

  
 Sega VR vs. Nintendo VB. and the winner is.... - Virtual Boy - Nintendo NSider Forums   (Site not responding. Last check: 2007-11-05)
I couldn't decide since Sega VR was never released.
VB is the winner cause the Sega VR never came out.
I think, had the Sega VR come out, it would have totally been the better system.
forums.nintendo.com /nintendo/board/message?board.id=Virtual&message.id=4901&page=1   (221 words)

  
 1992 Sega Virtua Racing Photos   (Site not responding. Last check: 2007-11-05)
I was fortunate to be able to purchase a 1992 Sega Virtua Racing Twin unit from COSI (Columbus Ohio's Science Center) on Thursday, July 1st, 2004.
The Sega Virtua Racing arcade game was released in 1992 in three formats, an "Upright" single player unit, the "Deluxe" single player sit-down unit, and the "Twin" 2 player sit-down unit.
Here are some photos of my Sega Virtua Racing Twin console.
www.wideopenwest.com /~jcatherine/VirtuaRacing   (265 words)

  
 Nintendo Cubicle - Fake Nintendo Revolution VR System
It is a CG mock-up of the Revolution, called Nintendo On, which is a combination system and VR headset.
The harzardous nature of having headset VR systems that don't confine you to a small, safe area is why Sega's VR concept never happened:
Too bad they would break their Nintendo VR systems when they die though.
forum.pcvsconsole.com /viewthread.php?tid=15562   (384 words)

  
 .: GLOBAL VR :: News Releases :.
As part of an ongoing plan to better integrate its service, marketing and sales efforts, GLOBAL VR has recently reinforced its existing infrastructure by promoting recent hire, James Harris, to Senior Vice President of Sales, Marketing and Service, and by advancing Regional Sales Manager, Tony Maniscalco, to Director of North American Sales.
At Sega Amusements, Cantrelle is credited with increasing parts and service efficiency, optimizing inventory, and growing Sega's presence by increasing confidence in the brand.
With an exploding home gaming market, GLOBAL VR® is leveraging massive investment in development of home games and triggering a renaissance in the out-of-home video game industry.
www.globalvr.com /company_press-release_2005-04-05.html   (426 words)

  
 .: GLOBAL VR :: News Releases :.
The acquisition effort lead by GLOBAL VR’s leading investor, Calim Private Equity, LLC., is expected to be completed Q1 2006.
In announcing the move, Jim DeRose, GLOBAL VR’s President and CEO stated, “Our ultimate goal is to exceed all of our customers’ expectations and make it a pleasure to do business with us.
GLOBAL VR® has licensed Need for Speed Underground from Electronic Arts (NASDAQ: ERTS) and is forging new territory by offering the coin-op community a unique, dynamic player experience with this well-recognized driver.
www.globalvr.com /company_news.html   (1755 words)

  
 Mega - news
US gamers unhappy with their current reality were doubtless ecstatic this month when Sega announced the first four games which will be released later this year for their new Sega VR peripheral.
Sega of America have recently announced that, 'to help consumers make more informed decisions about their video game purchases', they have instituted an age-rating system for all future game releases.
Unless Sega want to risk lawsuits from the parents of serial-killer victims, I reckon they should get this one off the shelves just as quickly as they possibly can.
dspace.dial.pipex.com /thumbs.aloft/wos/world/mega/news.htm   (2179 words)

  
 Sega Forever
One is from EGM about the Sega CD, the other is the Mail Box section from the August/September issue of Sega Visions.
There's an article on the Sega VR, a virtual reality system, one about the making of a video game at Sega (although it's dated, it's still worth the read), and an article about the Activator.
Well SEGA is going to release a Dreamcast version very soon with new Dreamcasts.
www.emulationzone.org /sections/segaforever/index.php?allnews=1   (4310 words)

  
 AtariAge Forums -> Virtua Racing for Genesis
VR Deluxe on the 32X is the same game, but with two additional tracks, and it offers your choice of three different cars.
VR Racing on the Genny is a true masterpiece and really shows just how versatile the hardware for the Genesis was.
VR will always have a special place in my heart, what a great game.
www.atariage.com /forums/index.php?showtopic=25916   (2272 words)

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