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| | Sengoku San |
 | | Sengoku San was the most enjoyable Megagame in which I have had the pleasure of playing, there hasn't been a single one that I did not enjoy, but Brian Cameron and Jim Walman's Shogunate Japanese megagame is my clear favourite. |
 | | Set in the Sengoku Era of Japanese history, roughly the second half of the 16th century, the megagame was about the political and military activity between the land-grabbing lords, with their incessant warfare and power-plays. |
 | | Players formed teams representing the various clans and factions at the time, taking the roles of the Daimyo, his heir or direct family, generals and 'staff' represented by a chamberlain. |
| www.cix.co.uk /~time/tenwa/we001/sengoku.shtml (2025 words) |
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