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Topic: Serious game


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In the News (Thu 17 Dec 09)

  
 Serious game - Wikipedia, the free encyclopedia
Serious games can be of any genre and many of them can be considered a kind of edutainment, but the main goal of a serious game is not to entertain, though the potential of games to engage is often an important aspect of the choice to use games as a teaching tool.
A serious game is usually a simulation which has the look and feel of a game, but is actually a simulation of real-world events or processes.
There is no single definition of serious games, though they are generally held to be games used for training, advertising, simulation, or education that are designed to run on personal computers (such as a PC running Microsoft Windows or Linux) or video game consoles (such as the Xbox or PlayStation 2).
en.wikipedia.org /wiki/Serious_game   (1821 words)

  
 GameDev.net -- Serious Games Summit 2004 Report
To integrate games with training, he talked about "games as momentum" to generate enthusiasm among trainees, "games as a measure" of retention of the material presented, and "games as instruction" via simulated situations.
Serious games have been around for decades, but have seldom received much attention from the greater part of the video game development industry.
As games mature as a medium of expression, and as they become a still more important part of mainstream culture, their use in education (and training, and physical therapy, and pyschotherapy, and...) is inevitable.
www.gamedev.net /columns/events/sgs2004   (1694 words)

  
 Serious Games Showcase and Challenge Call for Entries - GameDev.Net Discussion Forums
Serious Game developers are cordially invited to submit their original serious game to the 2006 I/ITSEC Serious Games Showcase and Challenge.
The overarching purpose of the Serious Games Showcase and Challenge is to identify innovative game based solutions to problems that could affect the Military both today and in the future.
Entries will be considered a serious game if they use the gaming attributes described above to overcome a designated problem or deficiency, and provide appropriate feedback to the user about their efforts.
www.gamedev.net /community/forums/topic.asp?topic_id=385678   (567 words)

  
 USATODAY.com - Movement aims to get serious about games   (Site not responding. Last check: 2007-10-31)
Known as the Serious Games Movement, this genre is "about taking resources of the (video) games industry and applying them outside of entertainment," says Ben Sawyer, co-founder of Digitalmill Inc., and one of the organizers of the Serious Games Summit.
Games are a channel that reaches children in a way they want to be reached," says Tom Baranowski, a professor of Pediatrics at Baylor College of Medicine, and a consultant on the games.
The game is a sci-fi adventure in which the player joins four other teenagers as they pilot a miniaturized ship through the human body to defeat microscopic robots.
www.usatoday.com /tech/gaming/2006-05-19-serious-games_x.htm   (1361 words)

  
 Serious Sam: Next Encounter Review - GamersMark   (Site not responding. Last check: 2007-10-31)
There are two other vehicles, The Serious Combine and the Serious Sub that are also available in certain levels and bring a new element of fun to the game.
Pass the bomb is a game where you race to give someone else the bomb before it explodes (also known as hot potato).
If you’re looking for a game that requires you to have a brain (or use it) this game is not for you.
www.gamersmark.com /reviews/view/430   (1144 words)

  
 Serious Games: Serious Games Showcase and Challenge Announced
The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.
So if you can "mod" a game into a training solution or program one from scratch, consider how you would use your skills to develop a serious game solution to enhance military training.
The overarching purpose of the Serious Games Showcase & Challenge is to identify innovative game based solutions to problems that could affect the Military both today and in the future.
www.seriousgames.org /archives/000126.html   (608 words)

  
 Amazon.com: Developing Serious Games (Game Development Series): Books: Bryan Bergeron   (Site not responding. Last check: 2007-10-31)
With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies.
He holds two patents in serious gaming (two more pending), and has consulted for medical boards, the pharmaceutical industry, publishers, and universities in the US and abroad on the topic of serious games for over 20 years.
However good games, serious or not, need to be tested and tested and tested by players and thus redesigned and redesigned and redesigned many times.
www.amazon.com /Developing-Serious-Games-Game-Development/dp/1584504447   (2388 words)

  
 Gamasutra - Feature - "Postcard From SGS 2005: What's So Serious About Game Design?"
He first focused in on the concept stage, in which, in his opinion, those working on serious games should craft a vision statement for product, as well as a project statement from the developer point of view, discussing why the developer is doing the project.
This serious game prototype doesn't have to be a single entity, though - Whatley referenced that you could end up with 3 or 4 executables for risk mitigation purposes, each identifying a particular feature there might be concern over.
Whatley argued that serious game developers might want to consider the concept of being code complete at alpha, and content complete at beta, a concept also true in the conventional game industry, depending on the definition of those two milestones.
www.gamasutra.com /features/20051031/carless_01b.shtml   (1125 words)

  
 GameDaily BIZ: Prof. Henry Jenkins on Serious Games, Videogame Violence & More
In this exclusive interview we speak with renowned MIT professor Henry Jenkins about serious games, the "games for learning" movement, the constant attempts to connnect videogames with societal problems, ratings systems, and the state of the gaming industry in general.
The same response has from time to time been directed against educational games, serious games, and casual games, that is, anything that doesn't fit their marketing model or that might allow people outside the core industry to expand our understanding of what their medium could do.
Occasionally, they fall back on academic definitions of games to justify their claim but they are fully capable of ignoring them when they want to pitch their own products.
biz.gamedaily.com /industry/interview/?id=13791   (1247 words)

  
 Serious Games, index.php - Kotaku   (Site not responding. Last check: 2007-10-31)
Once an lite form of video games exists, nobody can ever again say, "video games are just a silly waste of time." Nobody would dream of saying that about music, even if they thought it was true of bubble-gum pop.
The game is available for free on the website, but they request a donation from those who are not actually cancer patients.
Created by Hope Lab in collaboration with several game developers, biologists, and young cancer patients, the somewhat whimsically titled Re-Mission is one of those serious games we love to write about because they show he positive potential of video game tech.
www.kotaku.com /gaming/serious-games/index.php   (2295 words)

  
 Serious Sam II Microsoft Xbox Video Game Review by AceGamez
Serious Sam II retains the classic formula that worked so well, but expands upon it to add in a lot more variety than was found in the original, meaning that those of you who found SS too samey have a much greater chance of really enjoying getting stuck into SSII.
The ammo is infinite but the armour of the turret is not, so you have to shoot tactically when enemies are coming at you in droves, to prevent your gun from being shot to pieces or overrun and destroyed.
That graphical glitch from the first game where the scrolling as you turn caused a slight stutter is pretty much gone now; it still crops up on occasion, but is barely noticeable when it does, as you're concentrating on the frantic action.
www.acegamez.co.uk /reviews_xbox/Serious_Sam_II_Xbox.htm   (1733 words)

  
 GameSpy: Serious Sam II Preview
Serious Sam II starts off with what can only be called a fairly cheese-arific cutscene laying out the story.
When she quips that "it has something to do with having a bigger game budget" and Sam acts confused, Nettie simply blows it off, one of many inside game references to come.
Serious Sam II is currently scheduled for an October release -- we'll be sure to have more on Sam's latest exploits before then.
pc.gamespy.com /pc/serious-sam-2/646186p1.html   (893 words)

  
 Gamasutra - London-Based Serious Game Showcase Announced
The Serious Games Initiative, working with local UK collaborators, has announced it is producing a free Serious Games Showcase event for the evening of August 30, 2005 at the London Science Museum's Dana Centre, showcasing alternative uses for video games.
The event is designed primarily for potential customers (corporate, government, non-profit, military) and members of the game development, and academic communities that are aiding in the production of serious game projects.
Our job is to promote the use of games, game developers, and game technologies to domains outside of game-based entertainment to seek breakthroughs in learning, healthcare, training and more.
www.gamasutra.com /php-bin/news_index.php?story=6260   (536 words)

  
 Seriously! - Serious Sam II - Game Overview   (Site not responding. Last check: 2007-10-31)
Serious Sam 2 will feature the mass hoardes of enemies that Serious Sam: The First Encounter and Serious Sam: The Second Encounter presented, with an upgraded engine.
In addition to graphical upgrades, the physics engine powering Serious Engine 2 is highly advanced and robust, and nearly everything in the game will be destructable.
Serious Sam 2 will introduce at least ten different vehicles, in addition to a variety of stationary turrets.
www.seriouszone.com /serioussam2   (454 words)

  
 The Austin Chronicle News: Serious GAME: The Austin Outlaws mean football   (Site not responding. Last check: 2007-10-31)
A lightning storm has delayed the start of the Austin Outlaws football game, and a hundred dedicated fans are huddled under the bleachers of House Park, listening to a high school jazz band.
An hour later, the game begins, in front of the dedicated fans who braved the thunderstorm on their feet, screaming for the home team.
TV coverage is generally limited to a few games on public-access-level channels in a few cities like Toledo, although the league expects to get this year's championship game on the Dish Network.
www.austinchronicle.com /issues/dispatch/2006-06-02/pols_feature.html   (3025 words)

  
 Serious Games Source: 'UNCG To Teach Economics With Serious Game'
In this latest interview, Serious Games Source speaks with Bohemia Interactive's VBS2 lead developer to get additional insight into the company, as well as its recent dealings with the USMC.
The online class, ECON 201, is currently scheduled to launch during the fall 2006 semester and will use online games teach students how to deal with and apply numerous economic principles, as well as disciplines that exist outside the scope of pure economics, including biology, history and anthropology.
The University of North Carolina Greensboro's course itself was developed through the collaborative work of university web designers and instructional experts, as well as head of the Department of Economics, Bryan School of Business and Economics and Dr. Jeff Sarbaum, and economics instructor who served as the academic advisor for the development of ECON 201.
www.seriousgamessource.com /item.php?story=9370   (372 words)

  
 MobileTechReview.com Game Review: Serious Sam for Palm
The dungeon environment and game play almost mimic the classic 3D FPS games such as Quake.
Take the dungeon walls from those games and slap some Egyptian symbols and images carvings on the wall, you've got the world of Serious Sam.
The story behind Serious Sam isn't all that serious: as a hero of Planet Earth, you (Sam 'Serious' Stone) are teleported back to the ancient times of Egypt, where you mush slay endless hordes of alien monsters in order to prevent their future domination of the planet.
www.mobiletechreview.com /games/serious_sam.htm   (564 words)

  
 Review of the game Serious Sam Gold
Serious Sam Gold packs the original game, with Serious Sam: The Second Encounter.
The Serious engine is fantastic, more so considering that it was made as a free game originally.
The bad would be that the game is short and, towards the end it gets a little to difficult, no gradual increase but a huge one.
www.mobygames.com /game/windows/serious-sam-gold/reviews/reviewerId,44055   (336 words)

  
 Serious Sam screenshots and facts for the XBOX
New York, NY ­ With the Earth under attack, it¹s time to get "Serious" ­ Serious Sam that is. The PC sensation will look and play better than ever this fall as Gotham Games, a division of Take Two Interactive Software Inc. (NASDAQ: TTWO), will be releasing it exclusively to the Microsoft Xbox™.
"We are extremely excited to be bringing Serious Sam to the console market for the first time, and we couldn¹t think of a better system than the Xbox to introduce this franchise to next-gen gaming," said Jamie Leece, President of Gotham games.
Serious Sam has the largest possible number of enemies on the screen for any game, making for high-adrenaline, intense action.
www.gamerevolution.com /screen/xbox/serious_sam   (483 words)

  
 Serious Games Source
In this exclusive feature for Serious Games Source, Associate Professor in the Faculty of Education, Brock University, David Hutchison, Ph.D. presents a summary of his recent presentation concerning education at the 2006 Toronto Independent Games Conference.
Edutainment 2007, the 2nd International Conference of E-Learning and Games, has called for papers for the June 11-13, 2007 conference on 'e-learning and digital entertainment systems', to be held at the Chinese University of Hong Kong.
The organizers of next month's Serious Games Summit have announced the hosting of the second annual Serious Game Developer Showcase event in Washington D.C., to take place Tuesday, October 31, from 4:30 PM — 7:30 PM at the SGS DC venue.
www.seriousgamessource.com   (263 words)

  
 GameDaily: Guide to the Xbox Serious Sam II video game   (Site not responding. Last check: 2007-10-31)
Serious Sam is back on Xbox, and this time...this time it's just as monotonous as the last game.
2K Games made a big deal about having series developer CroTeam back on board and the company hyped up the game's Serious 2 engine to the max, but Serious Sam was never the second coming of quality game design to begin with and this sequel follows in its mindless footsteps.
Sam just isn't as amusing as he used to be, and this type of game isn't as refreshing as it was back in the day, not with the likes of Halo 2, Doom 3, and in the very near future, Half-Life 2 running about.
xbox.gamedaily.com /game/?gameid=4232   (515 words)

  
 GameSpy.com - Article: Serious Sam Guide: Volume One -- Intro, Tips, and Modes
Serious Sam, Croteam's one man frag-o-rama, is the darling of the gaming press this month.
You can play the game through on any mode, but a nifty feature allows you to load up any level you've played, and play it on a different skill level.
In Serious Sam, you don't have time to be mediocre -- you need to hit what you shoot at every time, and avoid getting hit in return, or you'll never make it.
archive.gamespy.com /articles/march01/ssguide1   (826 words)

  
 Extreme Gamer - Serious Sam II Xbox Review
The Game: Serious Sam 2 is a first person shooter and if you're reading this, then you probably already know that fact.
When a game is all about the guns, we need some options and strangely Sam is a little too basic in that aspect.
Lowdown:Serious Sam II is a great game for what it is! Sam doesn't try to be all fancy and keeps us basic with a theory of "tape the finger to the controller and kill em' all".
www.extremegamer.ca /xbox/games/serioussam2.php   (1166 words)

  
 AIWisdom.com - Game Articles & Research
There are many game programming books out there written for beginning to intermediate programmers, but unfortunately, advanced information is harder to come by, being scattered across web sites, magazines, technical journals, and in small sections of non-game-specific books.
Game Programming Gems finally provides a single place where you can find explanations of advanced techniques that are actually being used in modern games.
Fortunately, "Game Programming Gems" is true to it's word it is a book focused primarily on games, so all you folks wanting to learn c/c++, openGL or Direct X then choose another book because this book will teach you techniques and algorithms specific to games.
www.aiwisdom.com /bookshelf_gpg1.html   (3654 words)

  
 Serious Backgammon Game - GameXtazy.com
A comprehensive backgammon game with many features: A choice of challenging computer opponents, many features & options.
Extensive choice of rules including domino backgammon : a new variation that replaces the dice with dominoes and allows players to think ahead instead of relying on the roll of the dice.
Now includes seven extra backgammon variations and four backgammon challenges : series of matches against progressively improving computer opponents.
www.gamextazy.com /games/chess-board/serious-backgammon.html   (76 words)

  
 Serious Sam: Next Encounter for GameCube - MobyGames
A new Serious Sam game for PS2 and GC - Sam takes on a new arch-nemesis "Mini Sam", an evil clone of the hero Sam "Serious" Stone.
The game takes the player through over 40 levels in three historic locations; Ancient Rome, Feudal China and Legendary Atlantis.
The entire single player campaign can be played through co-operatively, allowing double the fun for two Serious Sam players, helping each other take on the vicious armies of Mental and Mini-Sam.
www.mobygames.com /game/gamecube/serious-sam-next-encounter   (291 words)

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