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| | ShaderTech - GPU Programming |
 | | Lighthouse 3D posted an updated version of their GLSL tutorial, with new sections on the graphics pipeline, communication from the OpenGL Application to the shaders, data types, variables, statements, functions, and finally a simple first example. |
 | | Version 1.5.7 of the OpenGL Shader Designer has been released by Typhoon Labs, offering a free IDE for developing fragment and vertex shaders with glsl. |
 | | As mentioned in the Terms and Conditions, a license.txt file must be submitted along with each entry in accordance with the zlib/libpng open source license. |
| www.shadertech.com (1309 words) |
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