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Topic: Shigeru Miyamoto


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  NationMaster - Encyclopedia: Shigeru Miyamoto   (Site not responding. Last check: 2007-10-11)
Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977.
In 1977 Miyamoto, armed with a degree in industrial design, was able to arrange a meeting with Hiroshi Yamauchi who was a friend of his father and the head of Nintendo of Japan.
Miyamoto was the first person ever to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 1998, an award that outlines his lifetime achievement and dramatic effect on the video game industry.
www.nationmaster.com /encyclopedia/Shigeru-Miyamoto   (4501 words)

  
 Currents - Close-Up: Shigeru Miyamoto
Spending his childhood in a household without a television, the young Miyamoto developed a vivid imagination and a strong sense of adventure.
As he continued to grow older, the young Miyamoto knew that he wanted to create something that he would be remembered for.
Miyamoto set out right away and came up with some interesting ideas about how he felt video games should be designed.
www.rpgamer.com /news/currents/2005/feature/curfea032905a.html   (959 words)

  
 Miyamoto Shrine: Shigeru Miyamoto's Home on The Web   (Site not responding. Last check: 2007-10-11)
Shigeru was 24 and sported shaggy hair when he first met Yamauchi, who, after meeting Miyamoto, asked him to return with ideas for toys.
Shigeru loved them in college a few years back, and explained to Yamauchi that he would love the opportunity to work on such a project.
Arcade games were just the beginning for Shigeru Miyamoto, who soon went on to use his wild imagination and art skills to revolutionize videogames in the home, with Super Mario Bros. The Legend of Zelda soon followed, and game playing would never be the same in Japan, or throughout the world.
www.miyamotoshrine.com /theman/bio/index.shtml   (911 words)

  
 N-Sider.com: Shigeru Miyamoto   (Site not responding. Last check: 2007-10-11)
Shigeru Miyamoto was born on November 16th, 1952.
Shigeru Miyamoto is arguably the most recognized name in the video game industry, and rightfully so with having created the two highest grossing franchises with Super Mario Bros. and The Legend of Zelda.
Shigeru Miyamoto was recently inducted into Nintendo's Board of Directors, and now shares the responsibility of guiding Nintendo's complete software production as well as his development teams.
www.n-sider.com /personnelview.php?personnelid=170   (154 words)

  
 Wired 11.01: Why Nintendo Won't Grow Up
Miyamoto, the designer who more than any other single person has led gaming to its current perch, talks, incongruously enough, about the essence of polite society.
Miyamoto's characters are simple, and their predicaments can be readily grasped and negotiated using a single button and control stick.
The Miyamoto formula: Devise controls that are intuitively engaging, puzzles that make players feel as though they're discovering solutions rather than being led to them, and characters that are disarmingly cute.
www.wired.com /wired/archive/11.01/nintendo.html   (1041 words)

  
 The Armchair Empire - Interview: Shigeru Miyamoto Tele-conference
Miyamoto: In my case, I was involved in the planning sessions at the very beginning and in the finishing stages.
Miyamoto told me that he was most excited about the ability to connect the Gamecube with the Gameboy Advanced controller.
Miyamoto and company will be able to answer them for us in the near future, stay tuned.
www.armchairempire.com /Interviews/miyamoto_teleconference.htm   (2337 words)

  
 Gaming Legend Shigeru Miyamoto Speaks - Featured Article - Digital Trends
Shigeru Miyamoto innocently began his career in interactive entertainment in 1977, when Nintendo — then a playing card maker turned toy manufacturer first breaking into arcades — hired the Kyoto-born dreamer as a staff artist.
Shigeru Miyamoto: The problem is that people forget that to move forward, you have to change and innovate.
Shigeru Miyamoto: Nintendo has always done things differently [than its peers.] This is just as important to note as the quality of games we make.
news.digitaltrends.com /featured_article58.html   (1510 words)

  
 Shigeru Miyamoto - Wikipedia, the free encyclopedia
Shigeru Miyamoto has two children with his wife, Yasuko Miyamoto, who was general manager of Nintendo of Japan in 1977.
In 1977, Miyamoto, armed with a degree in industrial design, was able to arrange a meeting with Hiroshi Yamauchi — a friend of his father, and the head of Nintendo of Japan.
Miyamoto was the first member ever to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame in 1998, an award that outlines his lifetime achievement and dramatic effect on the video game industry.
en.wikipedia.org /wiki/Shigeru_Miyamoto   (1524 words)

  
 TIME Magazine | 60 Years of Asian Heroes: Shigeru Miyamoto
Nintendo grew to become one of the major players in the gaming industry primarily because of a multitude of designs born in the mind of Miyamoto-san.
Miyamoto's body of work is remarkable because he has always remained focused on what actually matters in a game: the player's experience.
Miyamoto remains the industry's pied piper, drawing yet another generation into his world for a little fun.
www.time.com /time/asia/2006/heroes/bl_miyamoto.html   (362 words)

  
 Nintendo GAMECUBE News - Shigeru Miyamoto   (Site not responding. Last check: 2007-10-11)
Miyamoto: Well, of course I've never worked on the PS2 hardware, so I really don't know, but what I've heard from many different people is that they have somehow created a machine that is even more difficult to make games for than the N64.
Miyamoto also confirmed that a new Zelda game is in development for the Dolphin, but it may not be released until 2003.
In an interview with Nintendo's Miyamoto Shigeru in the latest issue of the Japanese gaming magazine Dengekioh, he mentions that he is currently in the planning process for the development of a Zelda title for the Game Boy Advance.
members.aol.com /mips36/shigeru_miyamoto.htm   (3554 words)

  
 The MagicBox Forums - Shigeru Miyamoto Interview   (Site not responding. Last check: 2007-10-11)
Shigeru Miyamoto: At our presentation this year I think we were able to show a lot of content, so that was good.
Shigeru Miyamoto: You know, I didn't get a chance to see the Sony and Microsoft presentations for myself, but from what I've heard from people it sounds like they are going to be using cutting-edge technology, as are we.
Shigeru Miyamoto: We're kind of in a strange period where power is the crux of whether or not something is going to be successful.
www.the-magicbox.com /forums/showthread.php?p=195861   (3258 words)

  
 C3 News :: The Who's Who in Gaming | Shigeru Miyamoto
Miyamoto completed this job for a number of years until 1980 when he was brought in for a new task, one that would set him in good stead for the realisation of all the creations we know and love him for today.
Miyamoto’s approach to video game design was revolutionary for the time; he questioned previously held absolutes such as the lack of plots and recognisable characters.
Shigeru would regularly express his opinions on early builds of the game and the developers responded to this, even rebuilding the entire engine at one stage in order to fit the proposed criteria.
www.cubed3.com /news/4825   (4389 words)

  
 Shigeru Miyamoto
Miyamoto is a true genius that has been developing all the brilliant Mario games and has also had his magic hand in the developing of the Zelda, Kirby and Donkey Kong series and most of the other brilliant games that Nintendo has made!
Miyamoto grew up in Sonebe, a small town outside Kyoto where he spent his time exploring the surroundings around his house and playing baseball with his friends.In the evenings he intended heroic dance dramas and he was a master of making various puppet shows.
Miyamoto has got a wife named Yasuko (who worked in Nintendo's general administration department when he met her) and 2 kids.
www.nintendoland.com /profiles/miyamoto.htm   (1518 words)

  
 Shigeru Miyamoto - The Next Level Interview
Miyamoto: As soon as I finished at the Kanazawa Municipal Art and Design University, where I majored in design, I came to Nintendo.
Miyamoto: Actually the decision was made to stop arcade games by the man at the top a long time before the system actually came to market.
Miyamoto: The reason I decided to work for a company like Nintendo instead of by myself is because I wanted to be free to create as I pleased and have the company benefit from my work.
www.the-nextlevel.com /features/interviews/shigeru-miyamoto   (2234 words)

  
 Shigeru Miyamoto - Kotaku
I don't know which is more surprising; that Time only listed Shigeru Miyamoto as number 92 in the Time 100 or that they got Johnathan "Fatal1ty" Wendel to write the short piece for the magazine about the Nintendo dev.
Shigeru Miyamoto wants to know "How old were you when you first heard the term Nintendo and what does the name mean to you now?" and he has given you a venue to answer, Yahoo!
Miyamoto would be thrilled to know that his celebrity has taken him beyond Nintendo to the world of internet paper dolls, but, I am left with the burning question...
www.kotaku.com /gaming/shigeru%20miyamoto   (2420 words)

  
 TMK | The Men Behind Mario
Shigeru Miyamoto was born in Sonobe-cho, Kyoto, Japan on November 16th, 1952.
Yamauchi hired Miyamoto to be a "staff artist," and assigned him to apprentice in the planning department.
He and Shigeru Miyamoto appear to be the "dream team" behind the Mario series; Miyamoto once said in an interview that "Mr.
www.themushroomkingdom.net /behind.shtml   (714 words)

  
 IGN: E3 2005: Shigeru Miyamoto Interview
Shigeru Miyamoto: At our presentation this year I think we were able to show a lot of content, so that was good.
Shigeru Miyamoto: You know, I didn't get a chance to see the Sony and Microsoft presentations for myself, but from what I've heard from people it sounds like they are going to be using cutting-edge technology, as are we.
Shigeru Miyamoto: We're kind of in a strange period where power is the crux of whether or not something is going to be successful.
cube.ign.com /articles/617/617000p1.html   (1460 words)

  
 Conference // Keynotes // Game Developers Conference 2007
Shigeru Miyamoto is perhaps the world’s most recognized video game developer, creator of industry icons like Mario, Zelda, Donkey Kong and Nintendogs.
In his keynote address at the 2007 Game Developers Conference, Shigeru Miyamoto will reveal how a singular creative vision drives his work, not only in terms of his world-renown software, but also in generating key technologies, including the current global phenomena, Nintendo DS and Wii.
Shigeru Miyamoto  is a Japanese electronic game designer.
www.gdconf.com /conference/keynotes.htm   (625 words)

  
 The My Hero Project - Shigeru Miyamoto
Miyamoto did not just get his idea to be a video game mastermind overnight.
Miyamoto, being the fabulous toy designer he was, was hired by Nintendo to come up with ideas for toys.
Shigeru Miyamoto fell in love with a Nintendo administrator named Yasuko, and soon married her.
myhero.com /myhero/hero.asp?hero=Miyamoto_Dalton_UL   (686 words)

  
 E306 Video: Shigeru Miyamoto Interview - Kotaku
Miyamoto said they weren't sure when this connectivity would be available, but that it would be at launch or very early on because of the tremendous success of the DS.
Miyamoto also mentioned is that Wii remotes will likely be able to be 'attached' to different members of your household--each person would have their own Wiimote.
Nintendo's hopes are that everyone in the family will own their own Wii remote, each with a distinct look, and that people can just hop into a game with the controller--and the Wii would customize the look or settings of a game based on which controller turned it on the console.
kotaku.com /gaming/.../e306-video-shigeru-miyamoto-interview-174909.php   (616 words)

  
 Shigeru Miyamoto Photos - Shigeru Miyamoto News - Shigeru Miyamoto Information
Shigeru Miyamoto went to school to be an artist in Japan.
Shigeru Miyamoto: Most people think video games are all about a child staring at a TV with a joystick in his hands.
Shigeru Miyamoto: Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor.
www.tv.com /shigeru-miyamoto/person/104841/summary.html   (334 words)

  
 GameSpy.com - Article: GameSpy's 30 Most Influential People in Gaming
Miyamoto's Nintendo career began when he was hired as an artist in 1977, but it wasn't until 1980 that he was given the opportunity to actually design a video game.
As in Super Mario Bros., Miyamoto filled Zelda with secrets and mysteries to reward the dedicated players who were inquisitive and who persevered in the game's sprawling quest.
For these reasons, we consider Shigeru Miyamoto to be the most influential person in the game industry today.
archive.gamespy.com /articles/march02/top30/61/index3.shtm   (898 words)

  
 Amazon.com Message   (Site not responding. Last check: 2007-10-11)
Shigeru Miyamoto has been designing video games for the last 22 years.
Born in Japan, Miyamoto was an explorer as a child.
Miyamoto got the name for the Zelda series--which has spanned four video game platforms--from a most unlikely source.
www.amazon.com /gp/feature.html?docId=117177   (568 words)

  
 Shigeru Miyamoto - Wikipedia, la enciclopedia libre
Shigeru Miyamoto (宮本茂) (nacido el 16 de noviembre de 1952) es el creador de Mario, además de otras de las principales franquicias de Nintendo como Donkey Kong o The Legend of Zelda.
Miyamoto se convirtió rápidamente en el productor estrella de Nintendo y construyó una gran cuadra de franquicias para la compañía, muchas de las cuales se encuentran aún en actividad y poseen gran reconocimiento.
En 1977 Miyamoto, con una titulación en arquitectura, consiguió una entrevista con Hiroshi Yamauchi, un amigo de su padre y presidente de la compañía Nintendo.
es.wikipedia.org /wiki/Shigeru_Miyamoto   (1116 words)

  
 Infendo - Nintendo Blogging: Shigeru Miyamoto's Peter Pan effect   (Site not responding. Last check: 2007-10-11)
To some, Shigeru Miyamoto is the game designer who invented the console genre, but refused to shift gears with the rest of the industry as it grew over the past 20 years.
In an interview with Wired compiled over the past year, Miyamoto speaks about this public perception, and I can say he honestly wrestles with some inner demons about the decision to make or break games with more "adult" themes for the Wii.
I'd argue that Nintendogs is Miyamoto's nod to the masses.
www.infendo.com /2006/11/shigeru-miyamotos-peter-pan-effect.html   (1871 words)

  
 MobyGames - Shigeru Miyamoto
Shigeru Miyamoto was born in Sonebe, Japan on November 16, 1952.
Miyamoto has a wife, Yasuko, who used to be General Manager of Nintendo of Japan back in 1977.
As of 2006, Miyamoto is Director and General Manager of Nintendo Entertainment Analysis and Development along with long-time Nintendo veteran Takashi Tezuka, and it is the largest of Nintendo's divisions.
www.mobygames.com /developer/sheet/view/developerId,36620   (1669 words)

  
 Shigeru Miyamoto Biography and Summary
Called the "Steven Spielberg of video games" by Time magazine's David S. Jackson, Japanese artist and designer Shigeru Miyamoto is the originator of such gaming classics as Donkey Kong, Super Mario Brothers, The Legend of Zelda, and Pikmin.
Get the complete Shigeru Miyamoto Summary Pack, which includes everything on this page.
Shigeru Miyamoto: Shigeru Miyamoto as a conductor for a virtual orchestra during E3, demonstrating the new functions of the Wii-console
www.bookrags.com /Shigeru_Miyamoto   (136 words)

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