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Topic: Shin Megami Tensei


  
  Shin Megami Tensei III: Nocturne - Wikipedia, the free encyclopedia
Shin Megami Tensei III was released many years after Shin Megami Tensei II, and was the first Megaten game in the Shin series to be released into the United States.
Shin Megami Tensei and Shin Megami Tensei II both used fixed first-person viewpoints in dungeons.
Shin Megami Tensei III: Nocturne was rated "All Ages" by the CERO, rated M by the ESRB, and rated 12+ by PEGI.
en.wikipedia.org /wiki/Shin_Megami_Tensei:_Nocturne   (746 words)

  
 RPGFan Reviews - Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne is the first game in the Shin Megami Tensei subseries to see a US release.
Shin Megami Tensei, on the other hand, is a series that really doesn't have much in terms of character drama or anything like that.
Shin Megami Tensei is a more serious-minded RPG that deals with dark subject matter and it looks the part.
www.rpgfan.com /reviews/smt-nocturne/index2.html   (3946 words)

  
 Megami Tensei - Wikipedia, the free encyclopedia
Megami Tensei (Japanese:女神転生, often abbreviated as MegaTen) is a Japanese computer role-playing game series, and is one of the major franchises of the genre in its native country.
The main series (the Shin games, some other Megaten games have been released to the US) has long been passed up for US release, due to its highly controversial content (this is especially true for Shin Megami Tensei II).
Shin Megami Tensei(真女神転生) is often translated as "Reincarnation of the True Goddess" the Shin in the case being a pun on the shin (新) used in the titles of many SNES games the same way Super is in English.
en.wikipedia.org /wiki/Megami_Tensei   (644 words)

  
 Shin Megami Tensei: Nocturne for PlayStation 2 Review - PlayStation 2 Shin Megami Tensei: Nocturne Review
Shin Megami Tensei: Nocturne is a refreshing, challenging change of pace.
Shin Megami Tensei: Digital Devil Saga 2 is a sci-fi role-playing game and features cel-shaded graphics, customizable characters and more than 50 hours of story.
Shin Megami Tensei: Digital Devil Saga follows Serf and his four companions as they set out for Nirvana, a land that can only be reached by the champions of Junkyard.
www.gamespot.com /ps2/rpg/shinmegamitenseinocture/review.html   (1298 words)

  
 Shin Megami Tensei - Import Retroview
SMT’s music, composed by Tsukasa Masuko, is mostly passable, if trending in the direction of distorted buzzes and chings at many points, coupled with painful repetition of the same techno, choral, and churchy tunes, a good soundtrack makes, alongside primitive sound effects consisting mostly of thuds.
SMT, in its time, was not the first game of its kind, since the Goddess Metempsychosis series had two Famicom installments with demon summoning and 3-D dungeon exploration; 3-D dungeons themselves were nothing new to RPGs even before the Megami Tenseis.
The original Megami Tenseis had some of the best 8-bit graphics on the Famicom, but even given the opportunity to utilize its successor’s sexy 16-bit visual technology, the developers fell flat on their faces and spewed forth more mediocrity.
www.rpgamer.com /games/megten/shin1/reviews/shin1rdrev1.html   (1143 words)

  
 Atlus - Wikipedia, the free encyclopedia
The Megami Tensei franchise was originally acquired from Namcot.
Atlus had nothing to do with the first two Digital Devil Story: Megami Tensei games, which were released for the NES (though, they did handle the Super Famicom remake of both games).
The first Megami Tensei game was based on a trilogy, while the second was an original story that shares similar themes to the original novels.
en.wikipedia.org /wiki/Atlus   (389 words)

  
 Shin Megami Tensei II - Import Retroview
This is the latter game’s predecessor, Shin Megami Tensei II, released in 1994 in Japan two years after the first.
Shin Megami Tensei II doesn’t have any significant new features, and the Light/Neutral/Dark system in no way affected my gameplay, so as far as I’m concerned, SMT2, except for the inclusion of a moderately-enjoyable code-guessing minigame and casinos, is more of the same thing.
Like its predecessor, Shin Megami Tensei II is reliant upon techno, churchy, and choral tunes to keep the player awake, most of which are okay, yet cycle after a few seconds and become horribly redundant throughout the game.
www.rpgamer.com /games/megten/shin2/reviews/shin2rdrev1.html   (744 words)

  
 Shin Megami Tensei: Digital Devil Saga Review   (Site not responding. Last check: 2007-10-11)
Like other Shin Megami Tensei games players are given choices.
Shin Megami Tensei: Digital Devil Saga will be released as a package on April 5th.
The experience of Digital Devil Saga may be blunted for those who beat Shin Megami Tensei: Nocturne.
www.siliconera.com /ps2/smtdds/040317.htm   (2239 words)

  
 Shin Megami Tensei III: Nocturne
Probably the one gameplay feature that has differentiated the Megami Tensei series from other TAGs is the ability to converse with your enemies, so you can get items from them or have them join your party.
Shin Megami Tensei III: Nocturne is no different, as it is basically a dungeon crawler.
Shin Megami Tensei III: Nocturne is one of the (if not the) funnest Tactical/Adventure games to be released in 2004.
www.sitesled.com /members/necroth_m/shin_megami_tensei_III.htm   (1653 words)

  
 Shin Megami Tensei: Lucifer's Call Review - PlayStation 2 Review - Australia's PAL Gaming Network
To say the least, having the Shin Megami Tensei series here is for the better, breaking-up the genetic RPG crop we receive from the Square Enix want-to-be publishers.
Set during the modern time period of Tokyo, gamers begin their adventure as their user-named character that is off to the hospital to meet-up with some friends to visit a sick teacher.
The Shin Megami Tensei series is a mature, and very tough, franchise that is well suited for the RPG fans of old, or those who can tolerate them.
palgn.com.au /article.php?id=3630&sid=f65afe1ca204b2f12a3b38ace6d28a2b   (2459 words)

  
 AllRPG.com - Shin Megami Tensei Interview   (Site not responding. Last check: 2007-10-11)
When we released these 3 titles, we felt that using “Shin Megami Tensei” name which we thought would be difficult to pronounce for the American gamers was not a good idea.
Cel-shading seems to be dominant in both Shin Megami Tensei: Nocturne and Digital Devil Saga.
When SMT 3 was announced, Atlus also began re-releasing the original games for the PlayStation and Game Boy Advance.
www.allrpg.com /editorials/shinmegamiinterview.php3   (1611 words)

  
 AllRPG.com - Shin Megami Tensei: Nocturne - Review
A major part of Nocturne, also in the original Shin Megami Tensei games, is in demon recruitment.
Overall, Shin Megami Tensei: Nocturne is a step forward in a growing world of clichés in Role-Playing Games.
Shin Megami Tensei: Nocturne is a change of pace that should fill the appetite for those who love RPGs.
www.allrpg.com /games/smtnocturne/index.php3?page=review&num=1   (1652 words)

  
 IGN: Shin Megami Tensei: Nocturne
Shin Megami Tensei: Nocturne tells the tale of a high school student lost in some bizarre circumstances when creepy apocalyptic visions begin to haunt him and its up to him to put a stop to it.
Shin Megami Tensei: Nocturne - September 22, 2004
Shin Megami Tensei III: Nocturne - September 30, 2002
ps2.ign.com /objects/489/489314.html   (976 words)

  
 GameSpy: Shin Megami Tensei: Nocturne Review
Yet, here's Shin Megami Tensei: Nocturne, nicely translated and waiting to be unleashed on America.
SMT: Nocturne casts you in the role of a nameless hero, a formerly ordinary Japanese high school kid who just happens to be one of the few humans spared during the "Conception," a literal end of the world.
At its dark, dark heart, SMT: Nocturne is a dungeon crawler, rather reminiscent of '80s PC games with essentially grid-based dungeons and frequent random combats.
ps2.gamespy.com /playstation-2/shin-megami-tensei-iii-nocturne/552976p1.html   (595 words)

  
 Shin Megami Tensei: Nocturne Review - PlayStation 2
SMT: Nocturne is hardly your typical ‘sword and sorcery’ RPG.
SMT: Nocturne has implemented an interesting ally collection scheme similar to what is found in Azure Dreams and the all-too-popular Pokemon games.
Though SMT: Nocturne’s main character may be a little on the skinny side, the cell shading techniques used to portray him do well in setting the games mood.
ps2.gamezone.com /gzreviews/r23793.htm   (978 words)

  
 Shin Megami Tensei - Nocturne at Psxa2z.com!
Shin Megami Tensei: Nocturne, is based on the special edition "director's cut" version of the game that was released in Japan earlier this year, which features an appearance from one of videogaming's most popular characters, Dante, from Capcom's Devil May Cry series.
This new title of the SMT series features pretty much the same old themes: chaos, gore, demons, gods, greed, ambition, blood, darkness with better graphics and enhanced player-friendliness.
Unlike Pokemons, which get considerably stronger just by leveling up; demons in SMT cannot strive very long by just leveling up, you have to merge them with some special monsters call "midama" in order to get a better boost of stats.
www.psxa2z.com /ps2/PS0771.php   (742 words)

  
 The MagicBox Forums - Shin Megami Tensei III   (Site not responding. Last check: 2007-10-11)
You are lucky, dude, Atlus actually answered your prayers a couple of years ago with Maken X for the Dreamcast, an FPS where, instead of guns, you use a sword and slash your way through hordes of demonic enemies, and even use a technique called "brain jack" to take control of them.
With character designs by the guy behind the Shin Megami Tensei series (at least, last time I heard), it is a dream come true for any fan of the series.
Back to Shin Megami Tensei, this series rulez, Persona 2 is my favorite RPG for the PS2.
www.the-magicbox.com /forums/showthread.php?mode=hybrid&t=2548   (860 words)

  
 Shin Megami Tensei: Digital Devil Saga - PlayStation 2 Review
Now, I'm not sure if Shin Megami Tensai (Digital Devil Saga) will be seen in the future to be as great as Xenogears; you never know when it comes to the fickle nature of gamers.
The Hindu architecture and backgrounds in Shin Megami Tensai are astounding and very well done.
In Shin Megami Tensai, while there is no Indian music, there is GOOD music.
www.netjak.com /review.php/943   (1008 words)

  
 G4 - Feature - Shin Megami Tensei: Nocturne Review
Every demon has its strengths and weaknesses, and taking advantages of the weaknesses is rewarded with bonus attack opportunities -- of course, the enemies use this to their advantage as well, and bad choices can quickly be the end of you.
Shin Megami Tensei: Nocturne one of the most challenging RPGs to come out in some time, but not unfairly so.
Shin Megami Tensei: Nocturne is by no means your standard RPG, and that’s one reason we like it so much.
www.g4tv.com /xplay/features/49794/Shin_Megami_Tensei_Nocturne_Review.html   (932 words)

  
 PIXELSURGEON | Reviews | Games | Shin Megami Tensei: Lucifer's Call
Death and rebirth are fairly common themes in role-playing games, and Shin Megami Tensei: Lucifer's Call is no exception.
The fundamental difference between this and most other RPGs is what dies, what's born and what happens in the meantime.
Both in terms of the atmosphere it creates and the gameplay that sits at its core, SMT: Lucifer's Call feels like a message in a bottle, a title beamed in from another world.
www.pixelsurgeon.com /reviews/review.php?id=842   (933 words)

  
 Shin Megami Tensei: Nocturne (ps2: 2004): Reviews
Shin Megami Tensei: Nocturne is a must have.
Along with the recently released "Shadowhearts," Shin Megami Tensei: Nocturne is a breath of fresh air.
If Shin Megami Tensei: Nocturne does anything right, it's the game's uncanny ability to show rebellious and confused teenagers across the globe just how cool the devil really is.
www.metacritic.com /games/platforms/ps2/shinmegamitenseinocturne   (1634 words)

  
 Shin Megami Tensei: Nocturne - GameCritics.com
Highly regarded in Japan, the Megami Tensei series (sometimes referred to as MegaTen) is one of that country's most popular and long-running role-playing game (RPG) franchises.
Despite spanning approximately seventeen years and over fifty titles, its religious imagery and moral questions are practically unknown on domestic shores with the exception of two overlooked PlayStation discs, Persona: Revelations and the amazing Persona 2: Eternal Punishment.
A huge chunk of the country has been decimated by a religious cult trying to reshape reality, and the player is thrust into the role of Nocturne's protagonist; one of the few humans surviving the cataclysm.
www.gamecritics.com /review/tenseinocturne/main.php   (1376 words)

  
 1UP: Shin Megami Tensei In America This Fall
To clarify the point already made fairly clear by our massive feature story on the game, Shin Megami Tensei: Nocturne for PlayStation 2 is coming to North America this fall, Atlus USA announced today.
The game slated for translation and release in North America was titled Shin Megami Tensei III: Nocturne Maniax when it arrived in Japan earlier this year.
Like the Persona games, Shin Megami Tensei is set in a twisted vision of the modern world touched by the supernatural, as a half-demon hero rises to power in a post-apocalyptic Tokyo.
www.findarticles.com /p/articles/mi_zd1up/is_200404/ai_ziff123512   (360 words)

  
 News - Shin Megami Tensei for PS3 // PlayStation 3 /// Eurogamer
News - Shin Megami Tensei for PS3 // PlayStation 3 /// Eurogamer
The game that's currently in development for Sony's next generation platform simply goes by the working title "Shin Megami Tensei", but we'd bet our bottom Euro - if such a thing's possible - that it'll be another role-playing game and will involve some manner of soul-sucking.
The most recent PS2 version to see the light of day in Europe was Shin Megami Tensei: Nocturne - rebranded Lucifer's Call over here - which won itself healthy eight out of ten.
www.eurogamer.net /article.php?article_id=60803   (116 words)

  
 RPGFan Previews - Shin Megami Tensei 9
North Americans have never seen the face of a true Shin Megami Tensei (MegaTen) game even though Atlus localized two games in the gaiden series of Persona.
Shin Megami Tensei is a phenomenally popular series in Japan and has a significant cult following here in America.
The game has the potential to be one of the best Xbox games released in Japan and possibly North America, despite some visual blandness.
www.rpgfan.com /previews/smt9/smt9.html   (644 words)

  
 IGN Boards - Shin Megami Tensei or Persona?
I prefer Shin Megami Tensei, but I'm more for the originals...
shin megami tensei is definitely a better name but then again i've always liked japanese names and the way they sound.
Shin Megami Tensei is the main franchise and the Persona games are a spin off series, kinda related in some ways but not directly.
boards.ign.com /board/b6115/50322356/p1?9   (593 words)

  
 [No title]   (Site not responding. Last check: 2007-10-11)
The player is a demon summoner, thrust into the middle of a war in modern-day and futuristic Tokyo.
Shin Megami Tensei is unique in that rather than force you onto one side or the other, the game presents both sides' arguments equally and leaves you, the player, to make the final choice for yourself.
This game is incredible, and everyone should try go play it.
agtp.romhack.net /smt.html   (116 words)

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